Motorstorm: Pacific Rift

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  • LingeringRegime
    Hall Of Fame
    • Jun 2007
    • 17089

    #1

    Motorstorm: Pacific Rift

    I don't know if an official thread has started for this game. I know that Steve posted one about the DLC.

    I think that this game is incredible. I give this game a 10 in the fun department. Let's get some OSers together and race sometime.
  • phillyfan23
    MVP
    • Feb 2005
    • 2319

    #2
    Re: Motorstorm: Pacific Rift

    it's such a great game. The feel of all the vehicles are so profoudly different that the replay value of the game is through the roof. Tracks are just so beautiful and very intense. but, and this is a big but.....

    the offline gaming is really hampered by the ridiculous amount of catch-up logic. It really is a damn shame. I've been playing a lot of the tracks and the results are mainly the same.

    let me give u an example.....

    first time I tried a track i crashed like 10 times coz i didnt know what the hell I was doing....I finished 3rd, and only 3 seconds from the 1st place cpu driver....

    after a while I shaved off like 30 seconds off the track and still finished 3rd. That is maddening. There is really no point in 'mastering' a track because no matter how smooth you run through a course, the cpu will be super smooth too. So the excitement of the game is not really from racing, but from driving.

    I wish they incorporated a system where the difficulty level dictates the range of cpu drivers speed. say on track A on easy level.....the avg time the cpu finishes is 5 mins.....on hardest level the cpu is near perfect and finishes at 3:50 . I hope you understand what I mean. Grid had a system like this and other racers had a system like this. It shouldn't be written in stone, there has to be a range so your races are believable. Sometimes you pull out first and never get caught because the pack behind you gets into a huge pile up.

    There simply isn't enough variety in the racing portion of this game....every race offline feels the same, and really no point for offline gaming purposes to master a track, because there is really not a big reward for you. After 2 3/4 laps of a perfect race, you expect to be ahead of the pack by a ( which you can pull off in 3 lap race in a motorstorm game), and an accident won't cost you first place, but in this game after a perfect 2 3/4 laps, one accident and you're back in 10th out of 16. It is infuriating!!

    BUT, online is where the game shines, its basically a great racing experience and driving experience and intense with NO CATCH UP

    Comment

    • LingeringRegime
      Hall Of Fame
      • Jun 2007
      • 17089

      #3
      Re: Motorstorm: Pacific Rift

      Originally posted by phillyfan23
      it's such a great game. The feel of all the vehicles are so profoudly different that the replay value of the game is through the roof. Tracks are just so beautiful and very intense. but, and this is a big but.....

      the offline gaming is really hampered by the ridiculous amount of catch-up logic. It really is a damn shame. I've been playing a lot of the tracks and the results are mainly the same.

      let me give u an example.....

      first time I tried a track i crashed like 10 times coz i didnt know what the hell I was doing....I finished 3rd, and only 3 seconds from the 1st place cpu driver....

      after a while I shaved off like 30 seconds off the track and still finished 3rd. That is maddening. There is really no point in 'mastering' a track because no matter how smooth you run through a course, the cpu will be super smooth too. So the excitement of the game is not really from racing, but from driving.

      I wish they incorporated a system where the difficulty level dictates the range of cpu drivers speed. say on track A on easy level.....the avg time the cpu finishes is 5 mins.....on hardest level the cpu is near perfect and finishes at 3:50 . I hope you understand what I mean. Grid had a system like this and other racers had a system like this. It shouldn't be written in stone, there has to be a range so your races are believable. Sometimes you pull out first and never get caught because the pack behind you gets into a huge pile up.

      There simply isn't enough variety in the racing portion of this game....every race offline feels the same, and really no point for offline gaming purposes to master a track, because there is really not a big reward for you. After 2 3/4 laps of a perfect race, you expect to be ahead of the pack by a ( which you can pull off in 3 lap race in a motorstorm game), and an accident won't cost you first place, but in this game after a perfect 2 3/4 laps, one accident and you're back in 10th out of 16. It is infuriating!!

      BUT, online is where the game shines, its basically a great racing experience and driving experience and intense with NO CATCH UP
      Yeah, the festival does have some flaws I guess. I like racing Free play, and the time attack mode. Very fun to listen to your own tunes while doing this as well. Bad thing is you can't bring them online with you.

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #4
        Re: Motorstorm: Pacific Rift

        Is there some kind of glitch I don't know about when racing online?

        Some people are unaffected by crashing. I've seen people crash just in front of me, yet somehow their still in front of me. A few times I've seen people crash twice, and I'm holding down boost, yet again their still in front of me. Lame.

        Still though this game is a lot of fun. The most impressive thing and what I think sets it apart from other arcade style racers is the track design. The track design is amazing and there's only 2 tracks I really don't care for out the 16. One of them being the track in the demo. That's the most boring and uninspired track in the game. Shame the demo didn't include a better track. There's not a more exhilarating racer from the bonnet-cam view than MotorStorm. The sense of speed is incredible. Physics are better than the first game. There's not as much track deformation, but you can feel every little bump this time around. The graphics are great, at times, jaw-droppingly gorgeous. I love the lighting and the water when splashing up is almost approaching CG quality.

        This is everything the first game should have been and more. What annoyed me the most about the first game was the ridiculously long load times for everything, and thankfully they have been greatly reduced. If you own a PS3 and like racing games, you should pick up Pacific Rift.
        Go Noles!!! >>----->

        Comment

        • Seymour Scagnetti
          Banned
          • Oct 2006
          • 2489

          #5
          Re: Motorstorm: Pacific Rift

          I have a Logitech Driving Force GT racing wheel. Does this game support it and by support I mean does it support it well where it's actually realistic to use and has the force feedback because I know the 1st Motorstorm didn't have the FF enabled. With GT Prologue the wheel is wonderful but with Grid it's way too twitchy making it too difficult. Since I've gotten the wheel it's impossible to go back to the controller for racing games, it's seems too boring. It's the best investment I've ever made.

          Comment

          • LingeringRegime
            Hall Of Fame
            • Jun 2007
            • 17089

            #6
            Re: Motorstorm: Pacific Rift

            Originally posted by Seymour Scagnetti
            I have a Logitech Driving Force GT racing wheel. Does this game support it and by support I mean does it support it well where it's actually realistic to use and has the force feedback because I know the 1st Motorstorm didn't have the FF enabled. With GT Prologue the wheel is wonderful but with Grid it's way too twitchy making it too difficult. Since I've gotten the wheel it's impossible to go back to the controller for racing games, it's seems too boring. It's the best investment I've ever made.
            I don't believe there is an option for the steering wheel. Too bad, but the game is still very very fun, and the graphics are close if not the top I have seen for a next gen console.

            Comment

            • LingeringRegime
              Hall Of Fame
              • Jun 2007
              • 17089

              #7
              Re: Motorstorm: Pacific Rift

              Originally posted by Flawless
              Is there some kind of glitch I don't know about when racing online?

              Some people are unaffected by crashing. I've seen people crash just in front of me, yet somehow their still in front of me. A few times I've seen people crash twice, and I'm holding down boost, yet again their still in front of me. Lame.

              Still though this game is a lot of fun. The most impressive thing and what I think sets it apart from other arcade style racers is the track design. The track design is amazing and there's only 2 tracks I really don't care for out the 16. One of them being the track in the demo. That's the most boring and uninspired track in the game. Shame the demo didn't include a better track. There's not a more exhilarating racer from the bonnet-cam view than MotorStorm. The sense of speed is incredible. Physics are better than the first game. There's not as much track deformation, but you can feel every little bump this time around. The graphics are great, at times, jaw-droppingly gorgeous. I love the lighting and the water when splashing up is almost approaching CG quality.

              This is everything the first game should have been and more. What annoyed me the most about the first game was the ridiculously long load times for everything, and thankfully they have been greatly reduced. If you own a PS3 and like racing games, you should pick up Pacific Rift.
              Not sure about glitch but it wouldn't surprise me. Hopefully it will be fixed soon. The crew at Havok does a good job in fixing issues.

              Comment

              • DickDalewood

                #8
                Re: Motorstorm: Pacific Rift

                This game is PHENOMENAL... Crazy fun and the graphics... WOW.

                Comment

                • LingeringRegime
                  Hall Of Fame
                  • Jun 2007
                  • 17089

                  #9
                  Re: Motorstorm: Pacific Rift

                  Originally posted by dickdalewood
                  This game is PHENOMENAL... Crazy fun and the graphics... WOW.
                  That's right man. Graphics are probably the best I have seen so far on any console. The detail is mind boggling.

                  Comment

                  • billsjunkie
                    Rookie
                    • Oct 2002
                    • 344

                    #10
                    Re: Motorstorm: Pacific Rift

                    Still would like to know how you can select different vehicles within in a class on two player mode. Anyone? My son and I would really like more options like in festival mode.

                    Comment

                    • DickDalewood

                      #11
                      Re: Motorstorm: Pacific Rift

                      Originally posted by DEFTFUNDAMENTALZ
                      That's right man. Graphics are probably the best I have seen so far on any console. The detail is mind boggling.
                      Oh man, I know! I've spent half my time just taking snapshots.

                      Originally posted by billsjunkie
                      Still would like to know how you can select different vehicles within in a class on two player mode. Anyone? My son and I would really like more options like in festival mode.
                      Hey dude I'll check it out when I get home tonight around 930.

                      Comment

                      • billsjunkie
                        Rookie
                        • Oct 2002
                        • 344

                        #12
                        Re: Motorstorm: Pacific Rift

                        I'm doubting that you can as I have tried most everything.....but ya never know lol, it could be something that I am totally overlooking.

                        Does anyone have any word when the new DLC is coming out?
                        Last edited by billsjunkie; 01-15-2009, 08:21 AM.

                        Comment

                        • DickDalewood

                          #13
                          Re: Motorstorm: Pacific Rift

                          OK, forget racing games... Sugar High is one of the best levels in video games PERIOD that I have ever player.

                          Completely awesome.

                          Comment

                          • bluengold34_OS
                            Content Creator
                            • Nov 2004
                            • 7346

                            #14
                            Re: Motorstorm: Pacific Rift

                            Finally went out and bought this game...after being addicted to the demo for about 3 weeks. I can only imagine from all the impressions, that the demo only scratches the surface of how fun this game is...............
                            Twitch - bluengold34_os

                            Comment

                            • Heelfan71
                              Hall Of Fame
                              • Jul 2002
                              • 19940

                              #15
                              Re: Motorstorm: Pacific Rift

                              Originally posted by bluengold34
                              Finally went out and bought this game...after being addicted to the demo for about 3 weeks. I can only imagine from all the impressions, that the demo only scratches the surface of how fun this game is...............
                              it's a fun game. amazing graphics.
                              My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
                              Heelfans Blog http://www.operationsports.com/Heelfan71/blog/

                              Comment

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