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Old 12-18-2008, 04:34 PM   #35
fistofrage
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OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: When a Patch is Just Too Late to Save a Game

Quote:
Originally Posted by Pared
I guess I'll bite.

What exactly has been released in a patch that has "added something additional to the game?"

Do bug fixes fall under this category? Because if they do, it just echoes my initial comments posted previously. No need for me to re-iterate them.

I wouldn't call fixing roster glitches and tweaking defensive AI "adding something additional to the game," but that's just me. That sort of thing should be the basis of why you're creating the game year to year.

It's one thing when the defense doesn't react to something because of a money play; It's another when you make the defense completely inept as a design decision to create a facade in the way the game should play. Casual gamers might not pick up on that and buy your game because of it... but don't insult the intelligence of the crowd here at OS and not expect a reaction in return to the decisions being made.

Its WIIIIDE OPEN!

The Field goals are just way too ridiculously easy too. I guess thats so if you amazingly can't score a td, at least you are guaranteed 3. A 40 rated kicker is just as good as a 90. Its awesome.

The AI will throw interceptions no matter what you do. I can't find a slider set including all human defensive sliders at 0 on heisman where the AI won't throw interceptions and pick 6's.

It goes on and on. I don't htink they can fix this though because they most likely don't know how. Its the only explanation I have. Why else would you have a pick 6 festival programmed into the game? Except that its WIIIDE OPEN!
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