I think Turbo was invented for games like NBA jam when there was no pressure sensitivity on the stick, you know? Now that there is, you really don't need a turbo button.
Also, the ball handler still isn't held to accurate momentum. Too much wiggling! Or what about these dudes that run under the basket, stop, back up, then jump for the dunk. That would never happen. They need to (imo) almost base the animation system purely on dribbling. How cool would that be? I dunno if you guys see what I am saying, but that would make it so that the ball would always be hitting the floor and you wouldn't be able to walk backwards while dribbling (or holding the ball in a palming animation.)
-Smak

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