As most of you know, the Skate 2 demo is available on the Marketplace for Xbox 360 users. The PS3 version will be out next week. Please post your impressions here.
Skate 2 Demo Available, Impressions Here
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Skate 2 Demo Available, Impressions Here
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Re: Skate 2 Demo Available, Impressions Here
Hopping on to download it in a bit. Leaving shortly though until about 7 tonight. Give my impressions then.I don't like the Yankees, I like the Red Sox, I don't like the Lakers, I like the Celtics, I hate the Canadiens and I love the Bruins. Soccer is the best sport on Earth, but most Americans are too ignorant to realize it. I am American.
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Re: Skate 2 Demo Available, Impressions Here
I ended up going home for lunch and messed around with the demo for a bit.
The game is basically an evolution of the first...obviously, the first game was great so there wasnt much that needed to be changed.
The physics feel much tighter and the controls are more responsive...I felt like I could pull off the move I wanted to, with greater success than in the first skate.
The skater feels more responsive as well, as if he was weightier (which I definitely like).
Getting off the board is an absolute godsend for this game...being able to line up your trick while on your feet opens the game up that much more.
Also, now that you can get off the board comes the ability to move objects around the environment, which is awesome....I didnt have much time to mess around with it because of my lunch break and time constraints of the demo, but this will really open up the game...at one point I set a ramp up near manual pad and it changed the dynamic of the environment completely.
I tried some of the new tricks but didnt really mess with them too much...I think my number one wishlist thing with this game was to get off the board and they obliged.
If anyone has questions, fire away.Comment
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Re: Skate 2 Demo Available, Impressions Here
I raced home at lunch and grabbed it. When the download finished I messed around with it for about 15 minutes, but ran out of time before I had to come back to work.
I obviously loved the first one, though, so take that as you will. This feels like a tighter evolution of the engine. It's definitely evolutionary and not revolutionary, though. I didn't even try any of the new tricks, as busting the old ones in a new location was awesome enough. I'm going to log some serious time with this demo, I bet. Much like the first one.Comment
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Re: Skate 2 Demo Available, Impressions Here
I raced home at lunch and grabbed it. When the download finished I messed around with it for about 15 minutes, but ran out of time before I had to come back to work.
I obviously loved the first one, though, so take that as you will. This feels like a tighter evolution of the engine. It's definitely evolutionary and not revolutionary, though. I didn't even try any of the new tricks, as busting the old ones in a new location was awesome enough. I'm going to log some serious time with this demo, I bet. Much like the first one.Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: Skate 2 Demo Available, Impressions Here
From what I heard there will be some difficulties associated with skating downtown, but I'm sure there will be plenty of other spots to skate.Comment
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Re: Skate 2 Demo Available, Impressions Here
The demo is limited to Pete's Back Alley and Slappy's Park so no you can't tell. In the post demo trailer (wich appears to give away the entire story) it looks like you can have Big Black come into illegal places and beat up all the security people.
The only new trick I managed to pull off was the Superdude flip. Moving stuff around is cool,much better done than in TH. Injuries are awesome.
You have to remake your skater every time and it looks like they put everything that's available to buy into the demo,a lot of it's locked but it's there to preview.
Overall it's improved in every way.
To adress something in the closed topic it's not going on PSN because they gave their people the holidays off and so no one was there to certify it so it's pretty much all pushed back a week.Comment
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Re: Skate 2 Demo Available, Impressions Here
You start out with 5 minutes on a timer, and as you acheive objectives time is added on.
Like you, I spent a ton of time in the community center in the last demo, unfortunately its much shorter this time around.Comment
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Re: Skate 2 Demo Available, Impressions Here
ahh well after next week ill be playng the full version anyway#SimnationComment
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Re: Skate 2 Demo Available, Impressions Here
No video uploads in the demo so don't spend 2 minutes setting something up,2 minutes trying to hit it untill it falls over (it was supposed to fall over when I actually hit the trick) and you have to spend another 1:30 setting it up then finally hit it with 13 seconds left only to find out you can't save it. (and it didn't fall over...cause it was supposed to that time)Last edited by goh; 01-09-2009, 05:15 AM.Comment
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Well, I liked the first one, but I haven't been following the progress on this game. Apparently everyone already knew the game was gonna run at 60 FPS instead of 30, but It was a welcome surprise for me. Improves the overall look of the game just on that. Like other have said, it feels like the controls have been tightened a bit, and I have been able to pull the trick I wanted with a little more regularity. The trick guide is also improved, with a small explanation of the trick to go along with the motion. Not a big deal for vets, but newcomers should like this.Comment
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I tried it yesterday, and my feelings for it are mixed.
Good things first:
The framerate is higher than the first one, although in replays and bails it drops a bit. But overall it feels more fluid.
Bail animations, and animations in general are cooler. The way the skater's body adapts when it lands sideways or hits something is even better than the first one, which was already very good.
The board itself really feels like it's in contact with the ground as you skate.
Being able to kick the board away and abort tricks mid-air is really cool, as are the big gap bails after you kick the board and crouch in the air!
Now, the bad stuff:
The graphics and lighting seems worse. I can´t quite put my finger on why this is, but everything feels more cartoonish. I suppose they had to reduce textures or lighting quality to get higher framerates, but in can't tell what it is yet. The models look good, maybe even better than the ones in the first game, but the clothing styles look worse, more cartoonish. The way slim fit pants get wider at the bottom is an example of this, like the "phat" look on one of the Tony Hawks. This was a let down.
Although the animations are more fluid, the physics are worse. I think the ollies are way too high, they pop without "effort", and the skater crouches way too much (again, like the latest Tony Hawks) when popping an ollie or landing stuff. It feels like you're skating underwater!
Finally, the biggest let down...
The spin physics are terrible! The the board seems magically "glued" to your feet when you do spins and land high flips is terrible. I'm not sure how to put this, but in the first game, it felt like the skater and the board were two separate things. Here, it's like the board follows the feet. This is most obvious when you do a 180 flip. The board advances and the recedes a bit, following the position of the feet in the air, but since it isn't in contact with them, it shouldn't do this.
These complaints might sound a little stupid, but i skated for 9 years and when Skate came, i was really blown away by how real it felt, from the controls to the physics. There was a certain riggidity to the skater that made it feel real when responding to hits and landings. And now it seems all too floppy and programmed.
I'm from Portugal, so please excuse any errors while typing.Comment
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