The long runs do look dumb. I think a lot of that is due to the fact they are trying to calculate fatigue on the fly during a play. It ends up retriggering the running animations all the time and looks bad. They need to fix that. Just get rid of fatigue during the play for all I care.
I would like to see game long fatigue (ie. 30 carries killing a smaller RB) and season long fatigue/physical condition implemented if possible.



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