NCAA Football 09 Postmortem
Collapse
Recommended Videos
Collapse
X
-
-
Again, it wasn't perfect, but I feel that I actually have to work for my yards more in NCAA 08. Oh, and it's nice being able to get some sacks and force the opposing QB's into bad throws.
NCAA 08 does have a bit of fumblitis, I will say that as well. I still like it better overall.Co-Founder
ConsoleSports.netComment
-
And Wide Open Gameplay is definitely wide open. I threw nothing but deep balls one game to test the AI and it was ridiculous on how many I completed while using North Carolina.Co-Founder
ConsoleSports.netComment
-
Re: NCAA Football 09 Postmortem
If I drop human break block to 0 and increase cpu run block to 100, their OL should be man handling me and they never did on any level. The fact I never saw it on Heisman was dumbfounding this year. The only real way to boost the cpu running attack was boosting the cpu RBA which would allow them to break a long run every once in awhile but I just never saw the methodical rushing attack stuff it down my throat. I've always been able to fix this in the past as the default cpu rushing attack is usually horrible but the weak sliders this year made that virtually impossible. I do play as a LB against the cpu.Comment
-
Re: NCAA Football 09 Postmortem
On anything less than Heisman I would put human defensive awareness at 0, human break block at 0, cpu run block at 100 and cpu RBA at 70. It was rare to see a 100 yard rusher against me in even matchups or where the cpu was the better team. On Heisman I would use the same settings except I had human def. awareness around 70. I know that probably hurt the running game but I did it to help stop the cpu QB from completing a ton of passes.
If I drop human break block to 0 and increase cpu run block to 100, their OL should be man handling me and they never did on any level. The fact I never saw it on Heisman was dumbfounding this year. The only real way to boost the cpu running attack was boosting the cpu RBA which would allow them to break a long run every once in awhile but I just never saw the methodical rushing attack stuff it down my throat. I've always been able to fix this in the past as the default cpu rushing attack is usually horrible but the weak sliders this year made that virtually impossible. I do play as a LB against the cpu.Chalepa Ta Kala.....Comment
-
Re: NCAA Football 09 Postmortem
People don't realize that NCAA '08 had many of the same underlying problems with gameplay that NCAA '09 did. In particular, the front 4 never got pressure. The only reason people remember that game as a sack-fest is because the blitzes worked a lot better (and there was no slide protect to adjust to them), and because Man coverage flat out cheated to take away certain quick short routes. And that silly 3 man DL crash issue. Essentially, EA fixed those things, but didn't fix the pass rush issues, which led to the offensive explosion this year.
This was NCAA '08 once people figured out how to beat the blitz:
If you look, you see the same things that plague this year. QBs can still scramble around all game. If you don't blitz, the guy has all day to throw, etc...Comment
-
Re: NCAA Football 09 Postmortem
People don't realize that NCAA '08 had many of the same underlying problems with gameplay that NCAA '09 did. In particular, the front 4 never got pressure. The only reason people remember that game as a sack-fest is because the blitzes worked a lot better (and there was no slide protect to adjust to them), and because Man coverage flat out cheated to take away certain quick short routes. And that silly 3 man DL crash issue. Essentially, EA fixed those things, but didn't fix the pass rush issues, which led to the offensive explosion this year.
This was NCAA '08 once people figured out how to beat the blitz:
If you look, you see the same things that plague this year. QBs can still scramble around all game. If you don't blitz, the guy has all day to throw, etc...
A realistic pocket hasn't been delivered to the EA series in 20 years, but I still find it astonishing that the CG folks can do this so much better than the Next Gen. It's just a better engine and a better game."Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."Comment
-
People don't realize that NCAA '08 had many of the same underlying problems with gameplay that NCAA '09 did. In particular, the front 4 never got pressure. The only reason people remember that game as a sack-fest is because the blitzes worked a lot better (and there was no slide protect to adjust to them), and because Man coverage flat out cheated to take away certain quick short routes. And that silly 3 man DL crash issue. Essentially, EA fixed those things, but didn't fix the pass rush issues, which led to the offensive explosion this year.
This was NCAA '08 once people figured out how to beat the blitz:
If you look, you see the same things that plague this year. QBs can still scramble around all game. If you don't blitz, the guy has all day to throw, etc...Co-Founder
ConsoleSports.netComment
-
Re: NCAA Football 09 Postmortem
My point is simply that this isn't some new set of issues. The pass rush issue with the front 4 has been a problem on next-gen forever. It was a problem on '07, it was a problem on '08, and it's a problem again this year. The only difference is that this year, they dumbed a bunch of the blitzes down, made the OL ridiculously aware about picking up the blitz, added slide protection, and "fixed" the man coverage issues, where the defense would essentially cheat and run certain short routes (hitches and slants in particular) for the offense.
That's why I cringe when I hear people say "'08 with tweaks would have been really good." '09 IS '08 with a couple tweaks, as far as gameplay is concerned.Comment
-
Towards the middle to end of the year, almost everybody online had figured out how to beat the nanos from shotgun, and you basically saw the same style of play dominate then as dominates now. Everybody went shotgun and threw the ball 60 times a game, with final scores in the 50s and 60s.
My point is simply that this isn't some new set of issues. The pass rush issue with the front 4 has been a problem on next-gen forever. It was a problem on '07, it was a problem on '08, and it's a problem again this year. The only difference is that this year, they dumbed a bunch of the blitzes down, made the OL ridiculously aware about picking up the blitz, added slide protection, and "fixed" the man coverage issues, where the defense would essentially cheat and run certain short routes (hitches and slants in particular) for the offense.
That's why I cringe when I hear people say "'08 with tweaks would have been really good." '09 IS '08 with a couple tweaks, as far as gameplay is concerned.Co-Founder
ConsoleSports.netComment
-
Re: NCAA Football 09 Postmortem
NCAA '08 basically had all the AI problems that '09 does, PLUS the ridiculous option issues, the 3 man line issues, and the inability to pick up blitzes effectively from under center.Comment
-
Re: NCAA Football 09 Postmortem
I am with you that the game needs more than tweaksGamertag and PSN Name: RomanCaesarComment
-
NCAA '08 (and NCAA '09) needed MASSIVE changes to core areas of gameplay. From offensive/defensive line interactions, to QB accuracy, to receiver/DB interactions, to special teams, to basic AI playcalling and strategy. I just don't think tweaking at the margins, no matter what you do, is going to get it done. I mean, if they didn't make the tweaks that they had, everybody would still be complaining about the nanos, the blitzes, and the CPU INT fest (the only reason it doesn't happen as much this year is because the QB isn't under pressure as much, if you could generate pressure on this game like you could last year, you'd have the same INT problems).
NCAA '08 basically had all the AI problems that '09 does, PLUS the ridiculous option issues, the 3 man line issues, and the inability to pick up blitzes effectively from under center.Co-Founder
ConsoleSports.netComment
-
Re: NCAA Football 09 Postmortem
And in dynasty mode, you need MASSIVE changes to the AI. Both in terms of it's ability to adapt via playcalling/strategy and in it's ability to manage it's own roster/recruit. As I've discussed before, the fundamental problem with this game is that many of the underlying gameplay issues render head to head play problematic, while the limited AI makes offline play against the computer uninteresting. I ran a dynasty on NCAA '08 on Heisman mode with Alabama, and put up absurd offensive statistics. The computer never adjusts to what you're doing. It has no capability to understand why you keep passing/running with ease, and to make the necessary strategy adjustments, the same way that a human opponent would. It has no ability to understand why I'm shutting it down on defense, and how to adjust. It has no capability to understand that certain plays never work, have never worked, and will never work, and to avoid them rather than call them 5 times a game. Basically the only thing that the computer can do to make the game interesting is to cheat.Comment
-
Comment