Complicated - The fact that it's mapped to the same analog stick we move with is aggravating enough. This makes pulling off moves without moving almost impossible. That and the fact that it's tied into quick jerks of the analog make even the most subtle movement throw off the entire move.
Unresponsive - This is also due to the fact that it's mapped on the left analog stick. Sometimes I find myself spinning in circles trying to pull off moves. It's twice as difficult online with a little bit of lag.
Useless - In small areas. Also due to the fact that it's camera relative it makes pulling off moves in the corners or on the baseline really difficult. It is completely useless stationary. Bursts out of the triple threat are 5x better than a crossover. In fact, the best that we can come out with is...
Size up/Breakdown - I still consider this useless. It's a canned animation from tapping the triggers and you can either drive or pull up out of it, but it's useless because it doesn't really do anything to the defense. You don't have any control over what you're doing, only on what you can do afterwards.
One of the problems is defensive footplanting as Pared has brought up many times. I'm not sure how it could be used in one-on-one defense without making you feel like you're trapped in animations, but you should still pay the price for jerking the analog stick on defense.
The biggest issue for me is basically taking guys off the dribble with a series of moves. If I want to go with a between the legs+hesitation+step back I should be able to pull that off.
Now I'm not sure what to propose since we have the shotstick and I love the shotstick and have it not be a carbon copy of quickstrike ankle breakers.


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