Stagnancy of the "Create-A-Play" Feature in Sports Games

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  • Stain
    Banned
    • Jul 2002
    • 37

    #16
    Absolutely right, J.R. I can honestly think of four or five ways to expand the financial viability of sports games. However, the big roadblock is very simple : it would be harder. This is not a generation that generally does things that are harder. And that's to their credit. That's not disparaging. I watched the previous generation to mine work like dogs for 60-65 hours a week to maintain a lifestyle marketed and sold to them by the television set. And they died early because of it.

    My generation saw that, couldn't do much about it. This generation, a little smarter.

    However .. and a big "but" here .. if some truly unique people, and it would have to be a conglomerate not two .. were to come along, they would set themselves aside. I see a lot of it in unpaid circumstances, for the love of the game. I play the "Battlefield" series and my goodness, the free mods blow away most anything this side of MVP 2005. It's shocking. And they have no support or access by EA. And they get it done.

    Imagine if they were all brought on board, paid well and given full technical and corporate support to simply ... create. Make it bigger, make it better.

    Then, charge the level fees as mentioned to cover the all-important Corporate Cost.

    It would be a new way of marketing a sports game : Choose your flavor, kind of situation.

    *And honestly, thinking back on FPS : FBPRO on the PC, I can't really imagine how they would do that on a Nintendo Wii.*

    It was far more complex. You needed to know what a nickel back does, you need to know why defensive lineman are blockers, not tacklers, in a 4-3, you need to know square-ins coupled with flags and what they do to a Cover 2 secondary.

    You needed to have played some serious organized football to design plays in FPS : FBPRO. Geekdom suffered. I know. I enlisted two friends to help me design plays that were cutting edge coders at the time. They could never understand the difference of what a free safety does compared to a strong safety. It was beyond them and FBPRO ate 'em up.

    That level .. that level of football knowledge right there .. I, uh .. I don't think that is truly marketable.

    Most of the guys I played organized ball with, looking back, are lucky enough to draw breath on time they were so stupid outside the boundaries of a football field. Beyond those white lines, they were pretty clueless. If that's your audience, it's no audience and I believe that answers, entirely, the question of this article.

    ..

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    • Cryolemon
      MVP
      • Aug 2008
      • 1669

      #17
      Re: Stagnancy of the "Create-A-Play" Feature in Sports Games

      Originally posted by rudyjuly2
      The ability to create money plays is a problem.
      Not really, as long as the AI is good enough.

      Comment

      • Ruffy
        MVP
        • Feb 2008
        • 1516

        #18
        Originally posted by Cryolemon
        Not really, as long as the AI is good enough.
        The AI is never good enough until patch 2 or maybe 3 in NHL's case.....you ever played online versus someone with create a plays.

        A green circle pops up on my end so I can see that they have called a play.

        9 times out of 10 the guy is trying to run some cycle play to get his guy close for the wrap around exploit or the short side slapper in front....its laughable.

        I've never tried to use create a play in NHL yet and I've played probably 650 online games. I probably should look at it....but I just have more fun jumping on and playing instead of spending a few hours working on a few plays.

        The feature i think is better for you offline guys, but online its usually just some lame attempt to exploit the AI.
        Former Bison, Argonaut, TSN and Sportsnet employee.
        Gaming since the days of the NES, Atari and Intellivision.
        Lifelong Hartford Whaler fan.

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