Attribute/Slider descriptions from EA

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Qb
    All Star
    • Mar 2003
    • 8798

    #1

    Attribute/Slider descriptions from EA

    From the EA forums via Jason Rupert, a programmer for NHL 09, who has been actively discussing the upcoming patch.
    -------------------------------------------------------------------------

    PLAYER ATTRIBUTE EFFECTS


    Offensive Attributes

    Wrist shot accuracy
    -Accuracy of all shots other than slapshots

    Wrist shot power
    -Power of all shots other than slapshots

    Puck Control
    -Related to the deking effect of shooting, good puck control prevents the loss of accuracy
    - Ability to keep the puck when bumped or there is stick to stick contact on the puck carrier

    Deking
    -Quality of loose puck dekes
    -Speed of right stick deking
    -Effect on shot accuracy while deking

    Slap Shot Accuracy
    -Accuracy of slap shots

    Slap Shot Power
    -Power of slap shots

    Passing
    -Magnitude of the effect on quality of passes outside of the player's field of view (see Off.Aware)
    -Also affects the likelihood of pass interception, e.g. a good passer affects opponents ability to intercept passes. This is old stuff, I do not like this artificial approach at all, it should just affect the quality of the pass and the opponents should deal with the puck based on their own situation and attributes. This is part of the cause of the weirdness you sometimes see where players won't intercept pucks it seems they should.
    - Automatic saucer passes for humans
    -Other effects on CPU passing

    Off. Awareness
    -Field of view is for making passes, passes to players outside field of view are slowed (see Passing)
    -Affects CPU player decision making when passing

    Deflections
    - Affects the quality of deflections off slap passes.
    - Ideally this would have more of an effect on whether the deflection connects in the first place and on how well placed the deflected puck is. Should be improved for NHL10.


    Defensive Attributes

    Balance
    -Ability to resist hits and keep control of the puck

    Checking
    -Ability to hit
    - CPU decision to hit

    Defensive Awareness
    -Pass interceptions
    -Reaction time for defensively deflecting passes away
    -For CPU, more effort on when backchecking

    Discipline
    - Takes fewer penalties, for humans this affects calls that would randomly occur on hits (like elbows)

    Face- offs
    -Better chance of winning face- offs

    Shot Blocking
    -Bad shot blockers get the standing shot block, good ones get the sliding one which reduces the screen effect.

    Aggressiveness
    -Tendency of CPU player to body check
    -No effect on human.


    Athleticism Attributes

    Acceleration
    - Forward acceleration

    Agility
    -Turning ability

    Speed
    -Top speed

    Toughness
    -Fighting ability

    Endurance
    -Recover from fatigue more quickly

    Durability
    - Ability to withstand injuries




    GOALIE ATTRIBUTE EFFECTS


    Goalie Reflex Attributes

    Angles
    -How far out the goalie comes to challenge
    -Quickness reacting to a pass

    Breakaway
    -Modifies save ability on breakaways (essentially a modifier on Agility for this case only)

    Five hole
    Glove High
    Glove Low
    Stick High
    Stick Low
    -Quickness making saves to the respective region


    Goalie Puck Control Attributes

    Passing
    - Goalie pass and clearance strength

    Poke Checking
    -Likelihood of the goalie attempting a poke check (CPU only)

    Puck Playing
    - How aggressively the goalie will go out to play a loose puck

    Rebound Control
    -Modifies how far the puck bounces off the goalie when it hits him

    Shot Recovery
    -How quickly the goalie gets up when after being down - currently no effect


    Goalie Athleticism Attributes

    Agility
    -Quickness making saves in general, combines with region attribs (5-hole, glove high, glove low, stick high, stick low)
    - Acceleration moving around the crease

    Aggressiveness
    -Should be how far he comes out to challenge, but it is not working currently because it is tied to Angles instead

    Durability
    -Not used in game because goalies do not get injured currently

    Endurance
    -Not used in game

    Speed
    -Speed moving in the crease and when skating

    Vision
    -Reduces the likelihood of the goalie being screened



    SLIDER EFFECTS


    Basic

    Game Speed
    -Makes everything in the game faster

    Puck Control
    -How easily players lose the puck

    Fight Difficulty
    -Damage done by CPU punches

    Fatigue Effect
    -How much fatigue effects skating attributes (Speed, Acceleration and Agility)

    AI Learning
    -AI player (on human or CPU team) adjustment to repetitious success
    -0 means it is off altogether


    Skating

    Fat igue Recovery
    -Rate of recovery of energy when idle on the ice, on the bench and at stoppages of play

    Player Acceleration
    -Scales the acceleration of all players


    Checking

    Hitti ng Power
    -Ease of getting big hits

    Aggression
    -Broken, does nothing

    Poke Effectiveness
    -Ease of successfully poke checking the puck away


    Passing

    Pass Speed
    -Puck speed on passes

    Saucer Pass Speed
    -Puck speed on saucer passes (RT)

    Pass Interceptions
    -Global modifier on the chance of pass interceptions for both teams

    Goalie Passing
    -Modifies the effect of the goalie passing attribute, making goalies pass harder and CPU goalies more likely to make long passes


    Shooting

    Shot P ower
    -Global scale on shot power for both teams

    Shot Accuracy
    -Global scale on accuracy for both teams

    Shot Blocking
    - Global scale on Tendency of players to block shots for both teams


    Defense

    Hook Effectiveness
    -Not used

    Penalty Shot Frequency
    -Modifies how likely an infraction that is evaluated as a penalty shot is to actually get called a penalty shot

    Goalie Cover Puck Frequency
    -Makes goalies want to cover up the puck more
    Really makes you wonder when several things are listed as having no effect, broken or not being used...
  • celtic78
    Banned
    • May 2004
    • 439

    #2
    Re: Attribute/Slider descriptions from EA

    am i reading this right? is there another patch coming out? or was this an old post posted here?

    Comment

    • Qb
      All Star
      • Mar 2003
      • 8798

      #3
      Re: Attribute/Slider descriptions from EA

      Originally posted by celtic78
      am i reading this right? is there another patch coming out? or was this an old post posted here?
      Yes, EA stated that another patch should come out in February. It will primarily address the EASHL/OTP attribute glitch, but it was also said that there will be other changes. Read the OS thread on the announcement here...

      One of the gameplay designers (Jason Rupert) has been discussing the patch & other stuff over at the EA forums. If you go over there to check it out, pop a few Advil beforehand...

      Comment

      • baa7
        Banned
        • Jul 2004
        • 11691

        #4
        Re: Attribute/Slider descriptions from EA

        Originally posted by Qb
        Really makes you wonder when several things are listed as having no effect, broken or not being used...
        Not just that:

        Aggressiveness
        -Tendency of CPU player to body check
        -No effect on human.


        The Aggressiveness slider does much more than dictate CPU bodychecking. It's the key to eliminating the insane, frantic gameplay where the CPU goes into pressure mode and makes it next-to-impossible to touch the puck. For anyone having difficulty with the gameplay on the higher levels, try this: take one CPU team and lower every player's Aggressiveness rating into the 50's. I guarantee you'll be amazed at the improvement in the gameplay. AND without any loss in CPU checking -- the CPU regularily equals or out-hits me on Superstar with these edits.

        Comment

        • Redshirt_EA
          NHL 13 Developer
          • Jan 2009
          • 575

          #5
          Re: Attribute/Slider descriptions from EA

          Originally posted by baa7
          Not just that:

          Aggressiveness
          -Tendency of CPU player to body check
          -No effect on human.


          The Aggressiveness slider does much more than dictate CPU bodychecking. It's the key to eliminating the insane, frantic gameplay where the CPU goes into pressure mode and makes it next-to-impossible to touch the puck. For anyone having difficulty with the gameplay on the higher levels, try this: take one CPU team and lower every player's Aggressiveness rating into the 50's. I guarantee you'll be amazed at the improvement in the gameplay. AND without any loss in CPU checking -- the CPU regularily equals or out-hits me on Superstar with these edits.
          The Aggressiveness SLIDER is in the Gameplay Settings, the Aggressivenss ATTRIBUTE is a per player thing. They are different.

          Comment

          • ohyeahbaby123
            Pro
            • Apr 2007
            • 920

            #6
            Re: Attribute/Slider descriptions from EA

            Originally posted by Redshirt_EA
            The Aggressiveness SLIDER is in the Gameplay Settings, the Aggressivenss ATTRIBUTE is a per player thing. They are different.
            Hey, are you the gameplay guy from the NHL 09 forum at easports.com?
            Originally posted by iBlievN5
            there... are... people in australia?
            Originally posted by LoCo-LINEBACKER-
            Yes, theyre are, healthy people to, not the obese kind.

            Comment

            • baa7
              Banned
              • Jul 2004
              • 11691

              #7
              Re: Attribute/Slider descriptions from EA

              Originally posted by Redshirt_EA
              The Aggressiveness SLIDER is in the Gameplay Settings, the Aggressivenss ATTRIBUTE is a per player thing. They are different.
              So I'm dyslexic and wear a helmet when I get on the bus... Bet you feel real good about your post now, huh?

              Thanks for the "correction".

              Comment

              • Ridgeberg
                Pro
                • Apr 2003
                • 716

                #8
                Re: Attribute/Slider descriptions from EA

                Redshirt_EA is Jason. I remember reading his post on the EA Forums that he registered for an OS account and would be stopping by every now and again.

                Comment

                • Bahnzo
                  Can't spell antetokounmpo
                  • Jun 2003
                  • 2809

                  #9
                  Re: Attribute/Slider descriptions from EA

                  Originally posted by Qb
                  I may be wrong, but I'm pretty sure it's not...
                  That was him. He replied to a post of mine inviting him here and said he had registered here with that name. Good to see you here Jason.
                  Steam: Bahnzo

                  Comment

                  • Redshirt_EA
                    NHL 13 Developer
                    • Jan 2009
                    • 575

                    #10
                    Re: Attribute/Slider descriptions from EA

                    Bit of a clumsy start on my part, but thanks, I'm glad to be here.

                    Sorry if I offended you baa7.

                    Comment

                    • baa7
                      Banned
                      • Jul 2004
                      • 11691

                      #11
                      Re: Attribute/Slider descriptions from EA

                      Originally posted by Redshirt_EA
                      Sorry if I offended you baa7.
                      I'm the king of offensive, no problem

                      Comment

                      • Old's Cool
                        Rookie
                        • Jun 2008
                        • 375

                        #12
                        Re: Attribute/Slider descriptions from EA

                        So AI Learning affects both the CPU and user? So that means lowering it dosen't increase your chances of scoring against the CPU? I'm confused.

                        Comment

                        • savoie2006
                          R.I.P 2KHockey 2000-2011
                          • Sep 2006
                          • 4657

                          #13
                          Re: Attribute/Slider descriptions from EA

                          The AI Learning effects that ease at which you can use the same attack style over and over. In other words, with it maxed you won't be able to do the same thing repeatedly. If it is set all the way down, this means you will be able to do whatever, whenever, without the CPU catching on to the tendancy.
                          http://rateyourmusic.com/collection/Savoie12/visual/

                          Comment

                          • RealmK
                            Banned
                            • Sep 2003
                            • 4198

                            #14
                            Re: Attribute/Slider descriptions from EA

                            Originally posted by baa7
                            I'm the king of offensive, no problem
                            heh ain't that the truth

                            Comment

                            • Old's Cool
                              Rookie
                              • Jun 2008
                              • 375

                              #15
                              Re: Attribute/Slider descriptions from EA

                              Originally posted by savoie2006
                              The AI Learning effects that ease at which you can use the same attack style over and over. In other words, with it maxed you won't be able to do the same thing repeatedly. If it is set all the way down, this means you will be able to do whatever, whenever, without the CPU catching on to the tendancy.
                              Yeah but it also affects your AI teamates so if it's turned off they might not react properly or recongnize what the defender's doing wich would result in them not getting into good scoring position. And on defense they might not adapt to what the CPU team is doing as fast as they would with it turned on.

                              Comment

                              Working...