Holmes looking at his toes....lol
The First Official Feature For Madden NFL 10!
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Re: The first official feature for Madden NFL 10!
That was one of the worst Super Bowls I've watched in terms of Referees.Comment
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Re: The first official feature for Madden NFL 10!
The reaction time seems a bit slow. In the video when the cursor is being moved around, you can see a second dot (lag dot) which the player is actually looking at.
Lets say a quarterback throws a bullet pass (which will be much faster than the cursor moving in the video), the reaction will be so slow that the DB's head will only start to turn around after the ball's been thrown and caught by the reciever.
Other than that, it's a nice small feature.Comment
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Re: The first official feature for Madden NFL 10!
It could be used for the ball carrier. Right now, the ball carriers look straight ahead regardless of where the defenders are coming from. It would be much more realistic if the ball carriers were looking at on coming defenders when running with the ball.Comment
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Re: The First Official Feature For Madden NFL 10!
you should implement the animation of James Harrison being a complete d1ck and punching and shoving somebody while they are on the ground...what was that all aboutBlackhawks - Bulls - Cubs - BearsComment
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Re: The First Official Feature For Madden NFL 10!
A great feature to start off with! Keep up the good work Ian!
I would suggest that certain players show their signature attitudes like Chad Johnson and Terrell Owens as being full of egos and Hines Ward putting a smirk on his face everytime he makes a catch. Not only the wide receivers, but all of other players that have their signature attitudes.
Can't wait for the next one!Comment
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Re: The First Official Feature For Madden NFL 10!
I don't know if this pertains to the new technology, but could it be used to solve the problem of the nearly unstoppable QB sneak on a down and inches? Its almost a guaranteed first down. Maybe the awareness level could be approved or an added play so all the holes are absolutely filled and everyone gets low and pushes against the line.Comment
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Re: The first official feature for Madden NFL 10!
I second that.Comment
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Re: The first official feature for Madden NFL 10!
This is a great step forward but hopefully a lot of care is taken to make sure the implementation is rock solid from version 1 and won't take multiple versions to get right, because it is obviously a fairly integral part now influencing literally every play, possibly every interaction within plays. Announcing proper next gen technology like this is fantastic, but getting it to work is obviously something else entirely. As they say in game and software programming, you can add one feature and break others in the process.
I guess it is necessary though to finally start adopting next gen features outside of high polygon counts and high texture resolutions, otherwise the series will just linger on. So kudos on that, but at the same time there is definitely a risk of over complication. It's sorta a chicken-and-egg scenario - is Madden's current AI often lackluster and unrealistic because there hasn't been a system like this for the AI to piggy back on, or is it because EASports so far haven't been able to properly develop a basic level of AI with much success? And if it's the latter, what makes us think adding more complex layers to the AI subsystem will help things?
Madden 10 is definitely already starting to look interesting nonetheless.Comment
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Re: The first official feature for Madden NFL 10!
BTW, on the DB sight thing, lets not forget some DB's can make plays on balls they're not looking at on occasions. Downfield it's not uncommon for a DB to watch the WR's eyes and hands to determine when the ball is coming down.Comment
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