I wasn't really trying to repeat, but build on your statement. The point I was trying to make, however, is to make the animation/action contextual. Not just swat at the ball, but change the way the player on the field responds to the button press.
Take a standard long fade route. If I'm the corner in man, I'm running stride for stride with the receiver. My eyes are on his eyes, not the ball. If I'm in zone at safety, then I'm backpeddling then coming forward for the ball in the air... very different contexts.
So, as the safety, I press the swat button coming forward. The player will leap and try to make a play on the ball at it's highest point. However, if I'm the corner in that circumstance, the player is going to put a hand up in the receiver's face and between his arms to knock it away at the last moment. Clearly, the safety has a better chance of making the play.
So it's not so much a penalty, it's an organic, contextual response that creates the appropriate advantageous and disadvantageous circumstance.



IAN PLEASE TAKE A LOOK AT THIS FOR ALL OUR SAKES AND ADD THIS TO THE GAME.BECAUSE WE SHOULD'NT HAVE TO PUSH ANYMORE BUTTONS THEN WE ALREADY HAVE TO.
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