Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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  • adembroski
    49ers
    • Jul 2002
    • 5825

    #16
    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

    fap fap fap
    There are two types of people on OS: Those who disagree with me, and those who agree.

    The first kind is wrong. The second is superfluous.

    The only difference between reality and fiction is that fiction needs to be credible.
    -Mark Twain.

    Comment

    • Hotlanta
      Rookie
      • Aug 2008
      • 470

      #17
      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

      Originally posted by Ian_Cummings_EA
      Speaking of the Speed, which is always a hot topic, we made some major changes with the infamous SPD rating as well. To give you a great example, I will again go back to WR and CB. In Madden NFL 09, the WR SPD range was 85-100…CB was 87-99.

      In Madden NFL 10, WR SPD range is currently 70-100…CB is currently 75-99. So as you may or may not tell, the SPD range has been pushed down, in our opinions, to better reflect the “sim-gameplay” style that Ian and Phil have been telling you about all winter long. This SPD change has been updated for each position, so it makes a huge game play affect.

      Ian and I had a game the other day where Earnest Graham broke one up the middle for a 55 yard touchdown run… and he could not be caught!…E-Grahams’ Madden NFL 10 current SPD rating….80 SPD. That should give you a good sense of what is possible with the new ratings. It’s not all about having the 90+ SPD anymore. On this particular run, Ian’s CB’s got hung up against some blockers and all I had to do was beat one safety and Graham was gone! He had Brandon Jacobs and his 85 SPD breaking some long runs as well. On the flip side of bigger/slower backs, Chris Johnson is absolutely lethal right now. You can actually get him outside with sweeps now and he is a beast to stop. But again, we are constantly tuning the gameplay, we have an entire team dedicated to that and they are some of the best people we have in the building.
      Hearing the fact that someone with 80 speed can hit those long runs as well is great to know now

      Reading this made me think of something though. Has the little turnover thing been adjusted where it looks like the fastest DB's are struggling to outrun linemen/quarterbacks/etc. at times?
      Last edited by Hotlanta; 02-09-2009, 08:23 PM.

      Comment

      • splff3000
        MVP
        • Jun 2003
        • 2867

        #18
        Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

        This is great news!!! I used to actually do this myself in franchise mode on the ps2. This is gonna be great!!
        PSN - Splff3000
        Twitch

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        • rickywal
          Banned
          • Sep 2008
          • 199

          #19
          Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

          Originally posted by Ian_Cummings_EA
          IMO this has been one of the most drastic changes in a long while when it comes to core gameplay. There is a lot of tuning to do (as Donny says), but holy crap does it really make fatigue, injuries, and the depth of your team really MATTER again.

          As an example, if Peyton goes down and Sorgi comes in...oh boy. You better get that run game going.
          Awesome news. I will also mean a big difference in playing 2 backs - the ol' thunder & Lightning! I guess a big difference for specialist players - the pass rusher, recieving and blocking TEs & the run stuffer on short yardage plays!

          It would be so awesome to incorporate 'package depth charts'. Along with your standard everydowns depth chart when selecting your play you can select your 'short yardage package', your power back comes in and maybe even swap in blocking TE etc. This means you can use your teams depth to your advantage rather than just in injuries and when fatigue kicks in! And is pretty realistic (you see it on sunday).

          Loving your work guys! Super psyched for Maddden 10!!!

          Comment

          • peteykirch
            Banned
            • Apr 2006
            • 3944

            #20
            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

            So you are telling me that the fast players will have an even easier time this year?

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            • SteelerSpartan
              MVP
              • Apr 2007
              • 2884

              #21
              Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

              Will any of these changes help elusive Qb's Like Roethlisberger, McNabb, and Romo avoid pass rushers...And Im not saying just being able to scramble to the right an chuck either


              I mean "extending the pocket". Ben's Performance in the Super Bowl was the epitome of what Im talking about. Doing that is what makes him so great. He consistently avoids 2 or 3 guys. As it is was in 09, his greatest ability was nerfed and he barely avoided anyone


              Is that more of a ratings problem?? or more of a not having enough animations to reflect what he does???

              And is there anything being done to fix that??
              Last edited by SteelerSpartan; 02-09-2009, 08:27 PM.
              Here We Go Steelers!!! Here We Go!!!

              My CFB Teams:
              Marshall..WVU-Go Herd/Eeers!!!


              Comment

              • djordan
                MVP
                • Nov 2005
                • 3052

                #22
                Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                Originally posted by Ian_Cummings_EA
                [Side note: One of my personal goals is to have the actual NFL players in Madden NFL 10 look like their real-life counterparts and play to their strengths and weaknesses like never before in a football video game.]
                GREAT NEWS...BUT I LIKED THE QUOTED PART ABOVE!!!
                AKA DEEJAY8595

                Comment

                • Jono078
                  Pro
                  • Aug 2008
                  • 560

                  #23
                  Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                  This is awesome, I always felt ratings were too high.

                  As long as you can take your 70 rated rookie QB and turn him into a 96 OVR in franchise that'll be good.

                  Because if the current progression system stays the same they will never go over 85 OVR.

                  Also this should impact the CPU generated drafts and rookies in franchise.

                  Comment

                  • FootballDetails
                    Banned
                    • May 2008
                    • 1177

                    #24
                    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                    Great change! It makes sense to "stretch the ratings."

                    My immediate concern would be that an average CB would never be able to cover a star WR. Also, if the new ratings philosophy somehow makes the Cowboys into an even bigger juggernaut, then that's not good.

                    However, I trust you guys to find a way to make it work. Here's one way: defensive assignments.

                    Thanks for the blog and tune with care!

                    Comment

                    • NuJoiseySoulja
                      Banned
                      • Sep 2008
                      • 722

                      #25
                      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                      Ian,

                      I noticed Tom Brady had 99 throw power, 99 accuracy in Madden 09. I think his arm strength was a little bit too powerful. Also, Jared Lorenzen, 'Hefty Lefty' the ex-Giant, should he not deserve the 100 throw power rating?

                      Comment

                      • bgeno
                        MVP
                        • Jun 2003
                        • 4321

                        #26
                        Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                        I don't know about this. Just seems like speed will mean even more now. If Earnest Graham is busting long runs, imaging what Chris Johnson or Darren Sproles are going to do in the open field if they're still ridiculously fast and the people around them are slower than before. Get my drift?
                        Originally posted by DaImmaculateONe
                        How many brothers does Sub-zero running around in his clothing? No one can seem to kill the right one.

                        Comment

                        • g2thecore
                          MVP
                          • Jun 2008
                          • 1818

                          #27
                          Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                          Sounds awesome! I can't wait to see how that works with actual gameplay. I just hope that they DO pay attention to NCAA imports as mentioned. Great blog, can't wait for next week's news.
                          "I'll die before I lose, cuz I was born to win."- Drake

                          Comment

                          • bgeno
                            MVP
                            • Jun 2003
                            • 4321

                            #28
                            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                            Originally posted by peteykirch
                            So you are telling me that the fast players will have an even easier time this year?
                            My thoughts exactly.
                            Originally posted by DaImmaculateONe
                            How many brothers does Sub-zero running around in his clothing? No one can seem to kill the right one.

                            Comment

                            • splff3000
                              MVP
                              • Jun 2003
                              • 2867

                              #29
                              Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                              Originally posted by peteykirch
                              So you are telling me that the fast players will have an even easier time this year?
                              Actually this is a valid question. If you slow everyone down, but keep the fast players fast, that's gonna make them extremely fast. Having said that, I do agree Chris Henry should be fast as heck, but I don't wanna see him trucking too many people. That has been the problem in the past. You have a fast player, but he is over rated because he's doing things that he's not known for, like trucking people in Chris Henry's case. As long as Chris Henry is fast as heck and that's about it, then it should be close to accurate.

                              EDIT: Chris Henry(above) should say Chris Johnson
                              Last edited by splff3000; 02-09-2009, 09:22 PM.
                              PSN - Splff3000
                              Twitch

                              Comment

                              • rickywal
                                Banned
                                • Sep 2008
                                • 199

                                #30
                                Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                                Originally posted by peteykirch
                                So you are telling me that the fast players will have an even easier time this year?
                                I think they are saying you better not let them behind you cause you'll get burnt! As it was you could virtually play every team the same. Now you'll have to chose plays carefully to clog up the middle so the powerback can't tear through you, or play your LBs a little wider for the speedy guys so they don't just run around you.

                                The way I see it, this change means players will do what they do better and the things they aren't so good at... well they actually won't be so good at!

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