Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Henry is 233lb, runs a 4.40, looks like a freak physically. He's probably the best physical specimen at RB since Ricky Williams, except Ricky had more feel and vision in his dreadlocks than Henry has all up.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Chris Henry? No, Chris Johnson was. Henry is the 2nd round 2007 pick "bust" that showed some promise as a rookie but has seen little action since he isn't good on special teams (remember that hit he took week 17 2007 returning against the Colts? If not, try searching youtube for "biggest hit ever" or something :P).
Henry is 233lb, runs a 4.40, looks like a freak physically. He's probably the best physical specimen at RB since Ricky Williams, except Ricky had more feel and vision in his dreadlocks than Henry has all up.PSN - Splff3000
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Great job guys, loving what yall are doing! Keep it up, and keep us updated.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
I've been begging for this change for years, but I'd like to add a few words of caution.
Unless the in-game speed curve is corrected AND acceleration is properly rated and implemented, this one change will break the game as so many NCAA gamers already know so well.
I hope someone at EA is creating 99 SPD but low OVR players and testing them in the game to ensure speed is not weighted too high.
Otherwise, kudos for a great decision that was overdue.Last edited by youALREADYknow; 02-09-2009, 09:09 PM.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Maybe that could be something implemented for all positions. A QB takes that tiny bit extra to get the ball out, your DE's finesse move is harder to time, your DB's effort to bat the ball away is hard to time. Only for user controlled players though.
Would this be hard to implement though?Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Chris Henry? No, Chris Johnson was. Henry is the 2nd round 2007 pick "bust" that showed some promise as a rookie but has seen little action since he isn't good on special teams (remember that hit he took week 17 2007 returning against the Colts? If not, try searching youtube for "biggest hit ever" or something :P).
Henry is 233lb, runs a 4.40, looks like a freak physically. He's probably the best physical specimen at RB since Ricky Williams, except Ricky had more feel and vision in his dreadlocks than Henry has all up.
Hits like this need to be reduced somewhat in Madden or at least be reduced for those that don't have the big hitter weapon.
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
This is why you don't stop running and "PUT THE SHOULDER DOWN"...
Hits like this need to be reduced somewhat in Madden or at least be reduced for those that don't have the big hitter weapon.
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One word, ouch!Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Here's the problem with Chris Henry the RB (I assume that's who you meant) in video game land. Henry is a fast footed, physically imposing powerful runner when he was given the ball in 2007 as a rookie, but he earned his spot on the inactive list this season for the Titans because he has the vision and patience of a mole on acid.
But how do you replicate this under human control in a game? We control vision and patience as a RB. On a CPU team Henry should spend most of his carries running into the backs of offensive linemen, but under human control, he should be a force because his major weakness is now at the mercy of the player.
here lies the central issue with video gaming
does one game to re-create to a tee what you see in real life
OR
to game to see how YOU play the game
fine line to walk for sureBummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Fantastic news, Ian and Donny! I know that this information is aimed specifically at Madden, but I am wondering if these scaling differences will be applied in NCAA as well. Any word on if that's the case?Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
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<div style="font-family: Arial, sans-serif; font-size: 11px;"><a href="http://www.easportsworld.com/en_US/video/64297" target="_top">EA SPORTS World: NCAA Football 09 Video</a></div>
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This is Worst Case Scenario...of course but this is what you guys have to be fighting and looking out for
There are elements of that play that are so horrendous its just insane...
Please again proceed with caution...."Wide Open Gameplay" is a perfect example of the "Bandage for a Broken Leg" mentality thats been associated with Madden and NCAA for years
If your going to change one thing so drastically you have to do it to the rest like AI, DL/OL interaction
Thankfully Ian being here has eased my mind, and Im pretty optimistic that this will be handled appropriately for us sim gamersHere We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
EXACTLY. This also goes for the issue of having the QB drop back a lot of yards. Should they cut it out completely to make it real or should they just have the player do what they want? I feel the latter as long as they make it harder for the player to complete a pass when they do that. But yeah it is a fine line.Comment
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