Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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  • XtremeDunkz
    CNFL Commissioner
    • Aug 2007
    • 3414

    #46
    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

    Originally posted by splff3000
    huh? I'm pretty sure Henry was starting for the Titans at the end of the season. ???

    chris johnson......
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    • Nza
      MVP
      • Jan 2004
      • 3437

      #47
      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

      Originally posted by splff3000
      huh? I'm pretty sure Henry was starting for the Titans at the end of the season. ???
      Chris Henry? No, Chris Johnson was. Henry is the 2nd round 2007 pick "bust" that showed some promise as a rookie but has seen little action since he isn't good on special teams (remember that hit he took week 17 2007 returning against the Colts? If not, try searching youtube for "biggest hit ever" or something :P).

      Henry is 233lb, runs a 4.40, looks like a freak physically. He's probably the best physical specimen at RB since Ricky Williams, except Ricky had more feel and vision in his dreadlocks than Henry has all up.

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      • splff3000
        MVP
        • Jun 2003
        • 2867

        #48
        Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

        Originally posted by xtremedunkz
        chris johnson......
        yeap, you're right!! egg on my face. Why was I typing Chris Henry???? Well, I meant Chris Johnson. Take everything I said about Chris Henry and replace it with Chris Johnson. lol
        PSN - Splff3000
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        • Ian_Cummings
          MVP
          • May 2008
          • 1919

          #49
          Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

          Great questions guys.

          I'll defer to Donny on how he envisions us making sure that speed doesn't turn into the "all powerful" rating.

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          • splff3000
            MVP
            • Jun 2003
            • 2867

            #50
            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

            Originally posted by Nza
            Chris Henry? No, Chris Johnson was. Henry is the 2nd round 2007 pick "bust" that showed some promise as a rookie but has seen little action since he isn't good on special teams (remember that hit he took week 17 2007 returning against the Colts? If not, try searching youtube for "biggest hit ever" or something :P).

            Henry is 233lb, runs a 4.40, looks like a freak physically. He's probably the best physical specimen at RB since Ricky Williams, except Ricky had more feel and vision in his dreadlocks than Henry has all up.
            Yeah, my bad. Guess I need to edit my other posts. Anyway, I meant Chris Johnson. Chris Johnson should be fast as heck..... Not Chris Henry....lol
            PSN - Splff3000
            Twitch

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            • bowdown2shadi
              MVP
              • Sep 2008
              • 2385

              #51
              Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

              Originally posted by Ian_Cummings_EA
              Great questions guys.

              I'll defer to Donny on how he envisions us making sure that speed doesn't turn into the "all powerful" rating.
              Tell Donny to comment ASAP! We will be waiting.

              Great job guys, loving what yall are doing! Keep it up, and keep us updated.

              Comment

              • youALREADYknow
                MVP
                • Aug 2008
                • 3635

                #52
                Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                I've been begging for this change for years, but I'd like to add a few words of caution.

                Unless the in-game speed curve is corrected AND acceleration is properly rated and implemented, this one change will break the game as so many NCAA gamers already know so well.

                I hope someone at EA is creating 99 SPD but low OVR players and testing them in the game to ensure speed is not weighted too high.

                Otherwise, kudos for a great decision that was overdue.
                Last edited by youALREADYknow; 02-09-2009, 09:09 PM.

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                • rickywal
                  Banned
                  • Sep 2008
                  • 199

                  #53
                  Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                  Originally posted by Nza
                  Henry is 233lb, runs a 4.40, looks like a freak physically. He's probably the best physical specimen at RB since Ricky Williams, except Ricky had more feel and vision in his dreadlocks than Henry has all up.
                  That'd be awareness right? Maybe awareness should factor in as reaction time. If I wanted to juke but my awareness was low there'd be a slight delay. If it was high - BANG! Straight away, the likes of LT.

                  Maybe that could be something implemented for all positions. A QB takes that tiny bit extra to get the ball out, your DE's finesse move is harder to time, your DB's effort to bat the ball away is hard to time. Only for user controlled players though.

                  Would this be hard to implement though?

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                  • splff3000
                    MVP
                    • Jun 2003
                    • 2867

                    #54
                    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                    When I was editing my players ratings, I lowered everybody. Some I just lowered more than others. I hope this is the approach that is being taken. I think that everybody maybe too fast.
                    PSN - Splff3000
                    Twitch

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                    • Hotlanta
                      Rookie
                      • Aug 2008
                      • 470

                      #55
                      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                      Originally posted by Nza
                      Chris Henry? No, Chris Johnson was. Henry is the 2nd round 2007 pick "bust" that showed some promise as a rookie but has seen little action since he isn't good on special teams (remember that hit he took week 17 2007 returning against the Colts? If not, try searching youtube for "biggest hit ever" or something :P).

                      Henry is 233lb, runs a 4.40, looks like a freak physically. He's probably the best physical specimen at RB since Ricky Williams, except Ricky had more feel and vision in his dreadlocks than Henry has all up.
                      This is why you don't stop running and "PUT THE SHOULDER DOWN"...

                      Hits like this need to be reduced somewhat in Madden or at least be reduced for those that don't have the big hitter weapon.
                      <object height="344" width="425">


                      <embed src="http://www.youtube.com/v/_0YAhpcrCLg&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></object>

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                      • bowdown2shadi
                        MVP
                        • Sep 2008
                        • 2385

                        #56
                        Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                        Originally posted by Hotlanta
                        This is why you don't stop running and "PUT THE SHOULDER DOWN"...

                        Hits like this need to be reduced somewhat in Madden or at least be reduced for those that don't have the big hitter weapon.
                        <object height="344" width="425">


                        <embed src="http://www.youtube.com/v/_0YAhpcrCLg&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></object>
                        HOLY ****! THATS GOTTA HURT!

                        One word, ouch!

                        Comment

                        • K_GUN
                          C*t*z*n *f RSN
                          • Jul 2002
                          • 3891

                          #57
                          Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                          Originally posted by Nza
                          Here's the problem with Chris Henry the RB (I assume that's who you meant) in video game land. Henry is a fast footed, physically imposing powerful runner when he was given the ball in 2007 as a rookie, but he earned his spot on the inactive list this season for the Titans because he has the vision and patience of a mole on acid.

                          But how do you replicate this under human control in a game? We control vision and patience as a RB. On a CPU team Henry should spend most of his carries running into the backs of offensive linemen, but under human control, he should be a force because his major weakness is now at the mercy of the player.

                          here lies the central issue with video gaming

                          does one game to re-create to a tee what you see in real life

                          OR

                          to game to see how YOU play the game


                          fine line to walk for sure
                          Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

                          Comment

                          • rhombic21
                            Pro
                            • Jul 2002
                            • 590

                            #58
                            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                            Fantastic news, Ian and Donny! I know that this information is aimed specifically at Madden, but I am wondering if these scaling differences will be applied in NCAA as well. Any word on if that's the case?

                            Comment

                            • SteelerSpartan
                              MVP
                              • Apr 2007
                              • 2884

                              #59
                              Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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                              <div style="font-family: Arial, sans-serif; font-size: 11px;"><a href="http://www.easportsworld.com/en_US/video/64297" target="_top">EA SPORTS World: NCAA Football 09 Video</a></div>
                              <img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyMzQyMjgzOTk2NDMmcHQ9MTIzNDIyODQwMzk*MC ZwPTk1MDcxJmQ9Jmc9MSZ*PSZvPTBmNDA*NzhjNGRmMjQ*Njlh ZGU1ODI2MjU1YWJmNGVl.gif" />

                              This is Worst Case Scenario...of course but this is what you guys have to be fighting and looking out for

                              There are elements of that play that are so horrendous its just insane...

                              Please again proceed with caution...."Wide Open Gameplay" is a perfect example of the "Bandage for a Broken Leg" mentality thats been associated with Madden and NCAA for years

                              If your going to change one thing so drastically you have to do it to the rest like AI, DL/OL interaction

                              Thankfully Ian being here has eased my mind, and Im pretty optimistic that this will be handled appropriately for us sim gamers
                              Here We Go Steelers!!! Here We Go!!!

                              My CFB Teams:
                              Marshall..WVU-Go Herd/Eeers!!!


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                              • Bgamer90
                                MVP
                                • Jul 2008
                                • 1919

                                #60
                                Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                                Originally posted by K_GUN
                                here lies the central issue with video gaming

                                does one game to re-create to a tee what you see in real life

                                OR

                                to game to see how YOU play the game


                                fine line to walk for sure
                                EXACTLY. This also goes for the issue of having the QB drop back a lot of yards. Should they cut it out completely to make it real or should they just have the player do what they want? I feel the latter as long as they make it harder for the player to complete a pass when they do that. But yeah it is a fine line.
                                Bgamer90 on twitter

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