Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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  • DolphinDave
    Rookie
    • Feb 2009
    • 10

    #76
    I would give the offense live a bump in speed and accell. Seems every time i try to do a toss or sweep. the HB out runs the line and the linebackers and never blocked because the offensive line is to slow.

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    • kmart2180
      Pro
      • Jul 2006
      • 892

      #77
      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

      Ian/Donnie I would love to hear your take on what is being done to make Power/Physicality mean more in Madden 10. Because again this all sounds great and all but is it still gonna make people rather throw the ball to Devan Hester than Hines Ward?

      In reality Hines Ward is the better WR hands down but in madden Hester is actually the better WR because of his speed. There has to be a downfall on Hester like bad hands/bad route running to keep Hines Ward being the better WR.

      Same goes for other positions like DE. Players should not get rewarded for putting in their OLb to end. Why does a OLB become a 99 at DE when put there..............SPEED. In reality he would get eaten alive at end for being small for the position.

      There's other things that are wrong with Madden that if you take a look at this example here: Manny Lawson (49ers) because of his speed in Madden he is a great outside pass rusher. But in real life even though he is fast he really isnt that good at all of a pass rusher. What can be done to make this the case in Madden 10? Speed should not matter as much as it does for pass rushing cause players like Woodly/Merrimen are not as fast as Manny Lawson but pass rush way better.
      Madden25 next gen cant come soon enough!!!

      Comment

      • ProStylez
        Goon Squad
        • Oct 2006
        • 1988

        #78
        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

        One of my biggest gripes in this game the past few years has been everyone feels the same, yeah some players are faster than others or stronger but I never really "feel" like I'm the person I'm controlling. If my star QB gets hurt I never feel like I have to turn my wole game around because I can pull of the same things with my back up. I want players to play like themselves, I want to be scared when I'm going against AP, I want to feel forced to alter my game plan and hit the free agents up or make a trade if my star goes down.
        I also would like the O-LINE and D-LINE to block realistically :wink:

        Comment

        • marshallfever
          MVP
          • Aug 2003
          • 2738

          #79
          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

          .... I love this new direction, but it not affecting Superstars? Is that really a good thing? They were already unstoppable and now it seems as if their going to be harder to stop because everyone else is now slower and dumber. (Not so much so for dumber)

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          • S1ARk5
            Rookie
            • Sep 2008
            • 342

            #80
            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

            Originally posted by bgeno
            I don't know about this. Just seems like speed will mean even more now. If Earnest Graham is busting long runs, imaging what Chris Johnson or Darren Sproles are going to do in the open field if they're still ridiculously fast and the people around them are slower than before. Get my drift?
            well what do chris johnson and sproles do in real life when they are in the open field with all that speed they possess in real life?...they usually break a big run and score td's with that said, just like in the nfl, the trick will be so that defensive ai for both cpu and human should be fined tuned so that they are not put in that position often, once in a while great, that is what happens in real life but 7 out of 10 runs to break big and possibily score is not realistic..

            these will work like a charm only if the ai is upgraded as well.

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21554

              #81
              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

              THANK YOU! One of my biggest gripes with Madden recently has been ratings inflation; I think on the latest roster update in Madden 09 there are 17 LTs with a rating of 90 or better; effectively half the league has what I interpret to be a Pro Bowl caliber left tackle, which simply isn't true in real life.

              I hope that this does have as significant of an impact on gameplay both on the field and in franchise mode as you describe, Ian.

              Question though, if I may: if the average NFL player is now a 70, what is the average starter?

              Comment

              • Palo20
                MVP
                • Dec 2006
                • 3908

                #82
                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                Originally posted by DolphinDave
                I would give the offense live a bump in speed and accell. Seems every time i try to do a toss or sweep. the HB out runs the line and the linebackers and never blocked because the offensive line is to slow.
                The reason why the HB outruns the line is because the OLine is blocking the same way they would for an Iso play--straight ahead. They're not trying to move with the play in Madden.
                Twitter: @Palo50
                @PFF_Steve

                Comment

                • CW McGraw
                  MVP
                  • Oct 2008
                  • 1301

                  #83
                  Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                  Frankly if AI pursuit angles aren't fixed, this will be the worst thing to happen to Madden since the transition to next gen.

                  Comment

                  • Jon22
                    Banned
                    • May 2003
                    • 2514

                    #84
                    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                    Turn off the Ratings System !!!!

                    Comment

                    • Articula
                      Rookie
                      • Dec 2008
                      • 74

                      #85
                      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                      Originally posted by CW McGraw
                      Frankly if AI pursuit angles aren't fixed, this will be the worst thing to happen to Madden since the transition to next gen.
                      This is huge, given proper and realistic pursuit angles the speed fix can be allowed.

                      Currently, anyone who runs a HB toss to the strong side with a road grater T is going to have tons of success. Hell a buddy of mine and me (I ran w/ Forte and he blocked with C. Williams) were able to get ~2000 rushing yards with 80's rated players. Imagine this with Chris Johnson and lets say a Jordan Gross combo? I bet 1500 yards of Forte's came from HB toss to the left on the strong side. TE seals the DE and the LT gets to the second level right away. This needs to be fixed. The computer needs to recognize play calls better and needs to take better pursuit angles to the ball carrier.

                      Comment

                      • Jon22
                        Banned
                        • May 2003
                        • 2514

                        #86
                        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                        Originally posted by Palo20
                        The reason why the HB outruns the line is because the OLine is blocking the same way they would for an Iso play--straight ahead. They're not trying to move with the play in Madden.
                        There needs to be acceleration.

                        Comment

                        • BigDuke
                          Rookie
                          • Dec 2006
                          • 401

                          #87
                          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                          Lowering the ratings is a good thing and you mentioned tweaking the NCAA imports to follow these new ratings. I can't stress enough how important this is for the ongoing enjoyment of franchise mode. New players coming into the league must be re-rated according to the new rating scale.

                          One more thing about the speed (and other) ratings in respect to franchise mode. I think you should rate players in a historical context, opposed to how they rank among their contemporaries. If you think Chris Johnson is the fastest player in the history of the league, than rate him a 99 SPD.

                          A 99 SPD should be a special rating, given only to those players who are the fastest to ever play the game. I don't know that Chris Johnson deserves that rating. Perhaps he does, I haven't seen him play much. But I have no problem giving Peyton Manning the highest QB awareness ratings, because he is one of the best quarterbacks to ever play the game.

                          Rating players historically will go a long way into finding those future hall-of-famers as the franchise mode progresses.

                          Comment

                          • kmart2180
                            Pro
                            • Jul 2006
                            • 892

                            #88
                            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                            Originally posted by Jon22
                            There needs to be acceleration.
                            This is sooooooooo true. More fined tuned Acceleration. You should not be able to get to full speed as soon as you hit the speed button.
                            Madden25 next gen cant come soon enough!!!

                            Comment

                            • Cdenz
                              Rookie
                              • Jun 2006
                              • 86

                              #89
                              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                              so how does a power back play now? able to run over people?

                              Comment

                              • RGiles36
                                MVP
                                • Jan 2008
                                • 3957

                                #90
                                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                                Paranoia is running rampant through this thread. I guess I shouldn't be suprised considering...

                                Still, hopefully this translates to the dominating O-lines being, well, dominant. Then of course, the average O-lines should be average. So on and so forth.
                                Twitter

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