Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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  • thudias
    MVP
    • Jul 2006
    • 1995

    #121
    Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

    Originally posted by adembroski
    For most players, it's a formula that weighs the 40 time at about a 2-1 split between speed and acceleration, based on the player type. I used to have a chart I'd use to plug the combine numbers into and I'd know within 1-2 what each player's speed and acceleration in Madden would be. Wish I could find the ****in' thing.

    I wanted to show it to whoever was doing rookie ratings at the time. I think they'd flip on how accurate it was. It wasn't exact, but it was so close that it couldn't be a coincidence. They have a system, and it is based primarily on combine numbers.

    From the sounds of the blog you may have redo your formula.
    Because I can!

    Comment

    • MidnightPyro
      Rookie
      • May 2003
      • 330

      #122
      Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

      A great step in the right direction. I think 70 really should be an average player in Madden. In past years, players less than about 80 overall wouldn't even make my team as a backup in Madden. That's just how it was. One of my (younger) friends was recently complaining how I took some guy in a fantasy draft at 80 overall because he "sucked". I think 70 overall as average is a good baseline, that way you can truly distinguish good from great.

      The thing to look out for though is rating inflation. I haven't played Madden 09 (just bought it actually because of all the Madden 10 hype and I needed my fix), but it used to be where after a few years you'd effectively have 99 overall guys at every position. The salary cap would be horribly inflated, so you could keep signing your 99 overall guys. Bleh.

      Comment

      • gabs485
        Rookie
        • Sep 2005
        • 446

        #123
        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

        Do players speed resembles real life speed? For instance if I take a player that runs 4.2 like Chris Johnson to practice and run a 40 yard dash would he run around that? I think players are too fast or the field is to small?
        follow me on twitter at http://twitter.com/MrBetances

        Comment

        • kmart2180
          Pro
          • Jul 2006
          • 892

          #124
          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

          Originally posted by Phil_Frazier_EA
          Peter Moore is in the office on Wednesday. We're still chipping away on the Peter Moore build, trying to add as many bells ans whistles as possible.

          He'll love it. We are going to show him a feature he plans to announce on his blog really soon. It will likely be the first screenshot of Madden NFL 10 that gets released.

          Phil
          Im getting a strong vibe off this post and the recent posts that the feature has something to do with players having their real life likenesses (facial/build/skin tone) . Just a guess

          Cannot wait.
          Madden25 next gen cant come soon enough!!!

          Comment

          • madrob
            Banned
            • Jul 2008
            • 265

            #125
            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

            i think its crucial that the computer ai should be able to just pound the rock. example the titans had 2 backs over 1000 yards if i play them offline i expect them to be able to toast me with running plays i have never played a maden game were the kept being able to run the ball i have seen games were they break a big one but not consistently break 10 to 15 yard runs its great your giving more seperation be lowering the minimum but i also feel that fatigue should be tweeked as well not only do players run slower late in games but the amount of plays being called drops due to fatigue with that thought process the computer ai will not snap the ball with the exact amount of time on the clock from quarter 1 threw 4 it just dont happen teams milk it and slow the tempo when ahead i would like to see more varation in time left on the clock when hiking.

            Comment

            • adembroski
              49ers
              • Jul 2002
              • 5825

              #126
              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

              Originally posted by thudias
              From the sounds of the blog you may have redo your formula.
              Hope so... it wasn't really a formula. I tried to do it that way at first, it didn't work. After that, I created a chart.

              Anyways, the chart covered everything from a 4.2 (99 SPD, 99 ACC) to 6.0 (35 SPD, 35 ACC). It wasn't perfect, you had to use scouting reports to determine whether to weight the 40 time toward speed or acceleration (once again, figure about 2/3rds of the 40 time was considered speed while the other third was acceleration). If you read a scouting report that identified a player as "more quick than fast", but he ran, say, a 4.35, then you'd move toward the acceleration side. Otherway around for a guy with great breakaway speed but not much burst or explosiveness.

              I think I remember where I have that Excel. When I get a chance to dig through my old backup disks, I'll post it somewhere.
              There are two types of people on OS: Those who disagree with me, and those who agree.

              The first kind is wrong. The second is superfluous.

              The only difference between reality and fiction is that fiction needs to be credible.
              -Mark Twain.

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #127
                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                This sounds real encouraging.

                Is it August, yet?

                Comment

                • Chi Dynasty12
                  Pro
                  • Jul 2007
                  • 631

                  #128
                  Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                  So would this mean Devin Hester/Chris Johnson/Jeremy Maclin's speed will be more noticeable? That would be awesome.

                  I like this idea if that's the case
                  Blackhawks - Bulls - Cubs - Bears

                  Comment

                  • Donny_Moore
                    Rookie
                    • Jun 2008
                    • 311

                    #129
                    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                    Originally posted by Details
                    Great change! It makes sense to "stretch the ratings."

                    My immediate concern would be that an average CB would never be able to cover a star WR. Also, if the new ratings philosophy somehow makes the Cowboys into an even bigger juggernaut, then that's not good.

                    However, I trust you guys to find a way to make it work. Here's one way: defensive assignments.

                    Thanks for the blog and tune with care!

                    Cowboys a juggernaut?? Doubtful in 10! Romo is down, TO is down, Marion Barber down....all of those guys had worse 2008's than they did 2007's, so we will be sure to reflect that in Madden 10...some of the Dallas OL like Gurode and Leonard Davis will still be elite...same thing with super stars like Jason Witten, Terrence Newman, and DeMarcus Ware.

                    Big Roy Williams in Dallas is an 82 after my first pass. Hard to like anything about Roy after last season.
                    http://twitter.com/Donny_Moore

                    Comment

                    • Donny_Moore
                      Rookie
                      • Jun 2008
                      • 311

                      #130
                      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                      Originally posted by splff3000
                      Actually this is a valid question. If you slow everyone down, but keep the fast players fast, that's gonna make them extremely fast. Having said that, I do agree Chris Henry should be fast as heck, but I don't wanna see him trucking too many people. That has been the problem in the past. You have a fast player, but he is over rated because he's doing things that he's not known for, like trucking people in Chris Henry's case. As long as Chris Henry is fast as heck and that's about it, then it should be close to accurate.

                      EDIT: Chris Henry(above) should say Chris Johnson

                      Chris Johnson currently in Madden 10:

                      99 SPD

                      64 Trucking

                      He goes down after first contact about 90% of the time right now. He's still elusive, but don't run many HB Dives with Chris Johnson...bring in LenDale for that.
                      Last edited by Donny_Moore; 02-10-2009, 01:10 AM.
                      http://twitter.com/Donny_Moore

                      Comment

                      • Vikes1
                        Proctor, MN. Go Rails!
                        • May 2008
                        • 4102

                        #131
                        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                        [quote=Ian_Cummings_EA;To counter this on the defensive side, [/quote]

                        I take comfort in this part. Because to me it speaks of balance.

                        At first reading about breaking big runs with 80 speed backs...and "All I had to do was beat the Safety, and I was gone!"...had me a bit worried. In my experience[franchise mode] with the Madden game, a big play is a big play...because it doesn't happen repeatedly. My last franchise game was a 17-12 loss to the Cards...and I loved it.

                        Overall I'm happy with the news about the changes to the player ratings. I do think there were too many players just simply rated too high. As long as these changes don't upset the all important balance to the gameplay, I'm all for it. Donny did mention something along the lines of..."In order to achieve sim..." So I trust we'll be fine.


                        Last edited by Vikes1; 02-10-2009, 01:10 AM.
                        1969 NFL Champions

                        Comment

                        • BSherrod
                          Rookie
                          • Dec 2006
                          • 443

                          #132
                          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                          Great idea, I was wondering what y'all were gonna do to separate star players this year. Please pass this awesomness to NCAA as well. =)
                          Roll Tide

                          Comment

                          • Donny_Moore
                            Rookie
                            • Jun 2008
                            • 311

                            #133
                            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                            Originally posted by adub88
                            This is even better than the first anouncemnt. Ian can you talk a little bit about the Jump rating. I just don't feel that it really has had an effect in the game as it really should.

                            Are guys like Larry "Fitz" gonna be a problem in '10? Also I hope the jump button is made more responsive. There's nothing more frustrating than pushing the jump button and the reciever just throws his hands up.

                            Yes, Larry Fitgerald is staring 99 JMP right in the face for Madden 10 and is saying "Hello"!!!!! Sorry, what else can we do there, the guy is sick.

                            I will let others speak to any perceived gameplay issues concerning the JMP rating, I can only speak to rating related issues.

                            Let me also throw a defensive bone as well here...Mr. 3 Name...Dominique Rodgers Cromartie will join Mr. Fitz at 99 JMP in Madden 10.
                            http://twitter.com/Donny_Moore

                            Comment

                            • cowboy_kmoney
                              MVP
                              • Jun 2008
                              • 1621

                              #134
                              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                              This is big and I mean big news,Because now will know who to play and see what the backups we draft can do under pressure.EA we still have a long way to go but it sounds good enough to fill us up till our next meal.Stay tune madden fans...

                              Comment

                              • Ram209
                                MVP
                                • Feb 2003
                                • 1161

                                #135
                                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                                Ian

                                Dont know if this has been asked? BUT in 09.....lets see how I can put this.........RATINGS DID NOT MATTER. You could drop a guys jump rating to 0 and he would still jump upto bat down passes. Same thing with trucking, I am sure you saw the Youtube video of the guy who created a 5-6 170 rb with 0 trucking and 0 break block and he still trucked guys like T. Suggs and Ed Reed. In theory all of this sounds great. BUT and its a big BUT (|) this is assuming ratings will matter now correct?

                                Comment

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