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Originally Posted by SoxFan01605 |
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It's the same stuff, but not pregenerated. Everything is (in theory) flowing around you. The fans are moving, the bat boy collects the bat after a hit, the dugout and bullpens are live, etc.
Basically it all fits into the moment naturally rather than an event "triggering" the proper cutscene. It makes the environment seem more "alive" that way, if it's done well.
A good example would be if you played 2K9, to look at he benches. The coach is moving, barking at players, the bench is active and celebrating scores, the guy comes out to mop the floor, etc. All of this happens naturally throughout the game and isn't prerendered to happen...it just does.
Hope that helps somewhat
EDIT: Long-windedness strikes again...lol. Jeffy beat me to it
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OK, I think I get the idea. I haven't seen 2K9, but I *think* I get it.
Wouldn't that slow things down? My concern from a gameplay perspective is the stuttering that would occur, e.g. when you're throwing the ball around the horn after a K. Would this real-time atmosphere help?