Are you serious? Coverage is terrible on this game. Man coverage in particular. There's an entire thread illustrating why man coverage is fundamentally broken on the game. Zone coverage is decent, but is offset by the lack of pressure from the front 4, the super accuracy of QBs, extremely poor reaction to screen passes, and ******ness like the rocket catch.
Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
Are you serious? Coverage is terrible on this game. Man coverage in particular. There's an entire thread illustrating why man coverage is fundamentally broken on the game. Zone coverage is decent, but is offset by the lack of pressure from the front 4, the super accuracy of QBs, extremely poor reaction to screen passes, and ******ness like the rocket catch. -
Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
You're not telling me anything I don't know. You continue to say how LBs are capable of covering WRs and HBs. I know that.... but NOT AS WELL as they do it in the game. You would swear the LBS are all Champ Bailey out there in Madden. Why do you think there are so many turnovers and gamers rarely throw for over 200 yards in a game ? Because the coverage is absolutely ridiculous in Madden.PSN - Splff3000
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
I'm not talking about man coverage. No one even uses that because of how terrible it is. I'm talking about Zone.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
are you telling me that LBs like derrick brooks are worse in coverage then jason david!?!
i wouldnt even give jason david a 70 in man coverage n id maybe give him 70ish in zone. he was made better in the colts cz of their front four and because he wasnt in man often.
there are plenty of linebackers and safties that can out cover corners but the real issue is the animations. i agree that a 230-260 pound player should not be able to run at full speed and out jump a WR who has 99 jump on a jump ball. hell itd be hard for champ bailey to cover fitz on a jump ball if he had to run to make a play on the ball.
human bodies can not run at full speed and reach their max jump at the same time. thats why we see players in real life getting burnt when they turn to try and jump and tip the ball.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
Uhh yeah man. Put Derrick Brooks at CB and watch how much worse he gets burned than David deep. Put David at LB (only for the coverage aspect) where he is hardly ever covering anything deep and watch how good he looks.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
Brooks would not be a good corner, that's is something everyone understands, but that doesn't mean that he can't have better coverage ratings than a corner, its a different type of coverage. I agree that he should not be highly rated. And again, Tampa 2 MLB's are responsible for covering the deep middle,.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
Brooks would get burned deep because, more likely than not, he is slower than the player he is covering, not because he lacks coverage skills. Put Brooks and David against players who have equal physical skills as them and I think there is a good chance that Brooks fares better. Brooks might struggle against a WR because he is slower (which should be reflected in his speed and acceleration ratings) while David might get burned because he gets frequently faked out by double-moves and other well-run routes (which should be reflected in coverage ratings).Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
That doesn't even make sense. In zone coverage, players don't guard any particular receiver, and yet you're complaining about linebackers being able to cover wide receivers too well. I'm just not clear on what you think the problem is here.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
I know i'm a little late to the party but HALLELUJAH! It's awesome to see that the game will workout this way and that you don't need to have 90+ speed at running back to break a long run.
If you'd like to keep the 99 speed guys in check, i think you should also consider tweaking agility and acceleration. Some of the slower players i think should get boosts in agility and acceleration, while some of the speed guys should take a hit in at least their agility. I don't think anyone will disagree with me it's much easier to change direction and hit top speed when you're slower while madden/ncaa seems to believe the opposite. I'm not saying you should invert the current formula, but you should consider Tinkering with this to also negate some of the speed advantage of super fast players.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
I know i'm a little late to the party but HALLELUJAH! It's awesome to see that the game will workout this way and that you don't need to have 90+ speed at running back to break a long run.
If you'd like to keep the 99 speed guys in check, i think you should also consider tweaking agility and acceleration. Some of the slower players i think should get boosts in agility and acceleration, while some of the speed guys should take a hit in at least their agility. I don't think anyone will disagree with me it's much easier to change direction and hit top speed when you're slower while madden/ncaa seems to believe the opposite. I'm not saying you should invert the current formula, but you should consider Tinkering with this to also negate some of the speed advantage of super fast players.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
They do need more variables though. Right now I'm thinking "closing speed." If raw speed is all they have then we are gonna have a problem. This would mean no linebacker would be able to cover Chris Johnson on a swing pass to the flats (ala NCAA 2009 where no linebacker could keep up with RB's on swing passes, even OLB's who are lined up outside) and this just should not be the case. Or allow their pursuit rating to serve as "closing speed." So they get a boost. Ray Lewis is not a great straight line runner, but I'll be damned that after 13 years, he can still cut that back off at the corner on a swing pass out of the backfield.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
are you questioning Patrick Willis
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