any thoughts on variation on pitch speed based upon how long you pull back the right stick. Last year it was rather random.
Major League Baseball 2K9 Hands-On Preview
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Re: Major League Baseball 2K9 Hands-On Preview
any thoughts on variation on pitch speed based upon how long you pull back the right stick. Last year it was rather random. -
I wonder if installing the game to the hard drive will eliminate what few framerate issues there appear to be.Comment
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Re: Major League Baseball 2K9 Hands-On Preview
If CPU hitters can't take a strike or swing at balls in the final version, it's not going to work for me.
If I can't walk because the computer will refuse to throw pitches out of the zone with 3 balls, it's not going to work for me.
The batter/pitcher part of baseball is 80% of the game. You. Can't. Skimp. On. That.Comment
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Re: Major League Baseball 2K9 Hands-On Preview
Last year it was similar about CPU never taking strikes. After using SFGiant's slider settings, they started taking strikes by the bunches. Even getting struck out looking. Same thing with CPU pitchers giving up walks. So I'm pretty hopeful that sliders will take care of that problem.Comment
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More in-depth thoughts on my end...
The lack of consistency is a good thing. There are times the game runs smoothly, and the code likely just needs optimization.
This is my biggest concern, and many people here. This could actually be a "deal breaker" for me.
Wonderful news, though it leads to more questions... why would the developers create a sim experience on the hitting end, but not the pitching. The CPU swinging at everything must be early code. I hope.
More great news.
Having the commentary this finely tuned more than a month before release is another great sign.
Awesome.
More awesome.
I'm tired of saying awesome, but that's awesome.
Fingers crossed!
I would have expected those things to be fixed 4 months into NBA2k9 but they haven't. If you are experiencing slowdown now offline I can only imagine how it will be online. I'm willing to bet there will be more of a slowdown online. They have yet to resolve the problem with NBA2k.Comment
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Re: Major League Baseball 2K9 Hands-On Preview
"I have seen slowdown and loss of frames during certain cut scenes and foul ball situations. Obviously, these instances will not affect the gameplay at all, but there are some that do."
I would have expected those things to be fixed 4 months into NBA2k9 but they haven't. If you are experiencing slowdown now offline I can only imagine how it will be online. I'm willing to bet there will be more of a slowdown online. They have yet to resolve the problem with NBA2k.Last edited by lnin0; 02-17-2009, 01:11 AM.Comment
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Re: Major League Baseball 2K9 Hands-On Preview
Steve, if you could answer this question it would be great. If not, no hard feelings. I was wondering if you knew anything about the Living Rosters feature and if it would be exactly like the NBA 2K9 version? That goes for not only the ratings, but also the possibility to implement/fix new animations via download? I was also wondering if the 2K Insider would be utilized in this game as well?
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Re: Major League Baseball 2K9 Hands-On Preview
Thanks for the impressions Steve. Unless there is some game-killing bug that is revealed in OS impressions after release, I'm probably going to pick this game up. I would like to play a demo first.Comment
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Re: Major League Baseball 2K9 Hands-On Preview
Steve, now that you've noticed the ability to use the Triggers during throwing, is there something in the Menu that talks about this:
Turning double plays using the new "Quick Throw" controls
I wonder if this triggers different throwing animations from different position players? If so this would be sweetLast edited by bigfnjoe96; 02-17-2009, 11:54 AM.Comment
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Re: Major League Baseball 2K9 Hands-On Preview
Steve, now that you've noticed the ability to use the Triggers during throwing, is there something in the Menu that talks about this:
EDIT: Found the screen..
I wonder if this triggers different throwing animations from different position players? If so this would be sweetComment
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