Major League Baseball 2K9 Hands-On Preview

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  • slim_pickens
    Rookie
    • Sep 2003
    • 77

    #76
    Re: Major League Baseball 2K9 Hands-On Preview

    any thoughts on variation on pitch speed based upon how long you pull back the right stick. Last year it was rather random.

    Comment

    • boomhauertjs
      All Star
      • Feb 2004
      • 5373

      #77
      I wonder if installing the game to the hard drive will eliminate what few framerate issues there appear to be.

      Comment

      • Bahnzo
        Can't spell antetokounmpo
        • Jun 2003
        • 2809

        #78
        Re: Major League Baseball 2K9 Hands-On Preview

        Originally posted by HK-47
        He confirmed in a another thread that the A.I steals.
        With changed sliders? Remember last year they stole bases too, until you changed any slider setting.
        Steam: Bahnzo

        Comment

        • JonahFalcon
          Banned
          • Jan 2007
          • 437

          #79
          Re: Major League Baseball 2K9 Hands-On Preview

          If CPU hitters can't take a strike or swing at balls in the final version, it's not going to work for me.

          If I can't walk because the computer will refuse to throw pitches out of the zone with 3 balls, it's not going to work for me.

          The batter/pitcher part of baseball is 80% of the game. You. Can't. Skimp. On. That.

          Comment

          • Alai
            Rookie
            • Sep 2003
            • 382

            #80
            Re: Major League Baseball 2K9 Hands-On Preview

            Last year it was similar about CPU never taking strikes. After using SFGiant's slider settings, they started taking strikes by the bunches. Even getting struck out looking. Same thing with CPU pitchers giving up walks. So I'm pretty hopeful that sliders will take care of that problem.

            Comment

            • BlackRome
              Rookie
              • Apr 2003
              • 198

              #81
              Originally posted by brendanrfoley
              More in-depth thoughts on my end...


              The lack of consistency is a good thing. There are times the game runs smoothly, and the code likely just needs optimization.



              This is my biggest concern, and many people here. This could actually be a "deal breaker" for me.



              Wonderful news, though it leads to more questions... why would the developers create a sim experience on the hitting end, but not the pitching. The CPU swinging at everything must be early code. I hope.



              More great news.



              Having the commentary this finely tuned more than a month before release is another great sign.



              Awesome.



              More awesome.



              I'm tired of saying awesome, but that's awesome.



              Fingers crossed!
              "I have seen slowdown and loss of frames during certain cut scenes and foul ball situations. Obviously, these instances will not affect the gameplay at all, but there are some that do."

              I would have expected those things to be fixed 4 months into NBA2k9 but they haven't. If you are experiencing slowdown now offline I can only imagine how it will be online. I'm willing to bet there will be more of a slowdown online. They have yet to resolve the problem with NBA2k.

              Comment

              • JEM
                Banned
                • Feb 2009
                • 501

                #82
                Re: Major League Baseball 2K9 Hands-On Preview

                I am so happy that VC is developing MLB 2K ... The game already sounds leaps better than it was last year... I bet 2K10 will be ridiculous.

                Comment

                • dmbfan1970
                  Pro
                  • Dec 2003
                  • 638

                  #83
                  Re: Major League Baseball 2K9 Hands-On Preview

                  Originally posted by boomhauertjs
                  I wonder if installing the game to the hard drive will eliminate what few framerate issues there appear to be.
                  Wonderful suggestion. This could really help it out.
                  PSN: Toxiciti

                  Comment

                  • lnin0
                    MVP
                    • Aug 2003
                    • 1507

                    #84
                    Re: Major League Baseball 2K9 Hands-On Preview

                    Originally posted by BlackRome
                    "I have seen slowdown and loss of frames during certain cut scenes and foul ball situations. Obviously, these instances will not affect the gameplay at all, but there are some that do."

                    I would have expected those things to be fixed 4 months into NBA2k9 but they haven't. If you are experiencing slowdown now offline I can only imagine how it will be online. I'm willing to bet there will be more of a slowdown online. They have yet to resolve the problem with NBA2k.
                    So has 2k released any updates/patches for NBA2K9? My major concern is 2K no longer cares about quality - just the cheapest way to the biggest bottom line. 2K went from a company that used to tweak and patch gameplay to near perfection (or at least as close as they could get with that years code), to a company that never patches games and when they do it is long in coming and only to address game breaking technical issues - not to improve gameplay.
                    Last edited by lnin0; 02-17-2009, 01:11 AM.

                    Comment

                    • NumberOneRB
                      MVP
                      • Jul 2002
                      • 1113

                      #85
                      Re: Major League Baseball 2K9 Hands-On Preview

                      Steve, if you could answer this question it would be great. If not, no hard feelings . I was wondering if you knew anything about the Living Rosters feature and if it would be exactly like the NBA 2K9 version? That goes for not only the ratings, but also the possibility to implement/fix new animations via download? I was also wondering if the 2K Insider would be utilized in this game as well?

                      Comment

                      • Salhus
                        He can talk the talk
                        • Jan 2006
                        • 1799

                        #86
                        Re: Major League Baseball 2K9 Hands-On Preview

                        Looks like VC did a great job of "ironing" out the wrinkles from last years version

                        Comment

                        • boomhauertjs
                          All Star
                          • Feb 2004
                          • 5373

                          #87
                          Re: Major League Baseball 2K9 Hands-On Preview

                          Thanks for the impressions Steve. Unless there is some game-killing bug that is revealed in OS impressions after release, I'm probably going to pick this game up. I would like to play a demo first.

                          Comment

                          • BigBlue
                            Pro
                            • Feb 2003
                            • 662

                            #88
                            Re: Major League Baseball 2K9 Hands-On Preview

                            Anyone know if there'll be a way to turn off the exploding starburst when the ball hits the catcher's mitt while you are in pitching mode? It's pretty distracting, imho.

                            BigBlue

                            Comment

                            • bigfnjoe96
                              Hall Of Fame
                              • Feb 2004
                              • 11410

                              #89
                              Re: Major League Baseball 2K9 Hands-On Preview

                              Steve, now that you've noticed the ability to use the Triggers during throwing, is there something in the Menu that talks about this:

                              Turning double plays using the new "Quick Throw" controls
                              EDIT: Found the screen..



                              I wonder if this triggers different throwing animations from different position players? If so this would be sweet
                              Last edited by bigfnjoe96; 02-17-2009, 11:54 AM.

                              Comment

                              • brendanrfoley
                                MVP
                                • Jul 2002
                                • 1552

                                #90
                                Re: Major League Baseball 2K9 Hands-On Preview

                                Originally posted by bigfnjoe96
                                Steve, now that you've noticed the ability to use the Triggers during throwing, is there something in the Menu that talks about this:



                                EDIT: Found the screen..



                                I wonder if this triggers different throwing animations from different position players? If so this would be sweet
                                I'm curious about this as well.

                                Comment

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