Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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  • wookie48
    Banned
    • Apr 2007
    • 1842

    #361
    Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

    Originally posted by Donny_Moore
    Yes, NCAA Import draft classes will be tuned. I actually might start up a new thread and ask the community how they would like to see speed treated in regards to NCAA import guys.

    I will explain how the logic currently works, and maybe we can all come to some sort of consensus.
    Did you get the 3-4 pages I sent you on ratings logic (especially m spped explanation)?

    Comment

    • Chessboxer1
      Rookie
      • Aug 2008
      • 404

      #362
      Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

      Originally posted by shttymcgee
      So you think tackles change directions faster than rb's?
      no i'm saying someone like peter warrick who ran like a 4.6 can could change direction better then laverneus coles who ran a 4.3something. i'm saying michael bennett was a track star but he couldn't change direction worth a damn so he sucks in the nfl.

      Comment

      • mwjr
        MVP
        • Jul 2004
        • 1393

        #363
        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

        Originally posted by dasg
        are you questioning Patrick Willis

        http://www.youtube.com/watch?v=Cn_Yw7mEpqg
        LOL! No, I'm not. I like Willis and think he's a great, young talent.

        But a 99 in Madden?

        Comment

        • Got The Goods
          Rookie
          • Feb 2009
          • 95

          #364
          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

          Just an idea I had a while ago. On defense, be able to change assignments and also move players while on the play screen. This way you can create more unique and indiviudal schemes. Also not having to jam in all your pre snap assignment changing will be useful. This way you have your play the way you want it and you can adjust while on the field if they adjust something.

          Comment

          • thejake
            MVP
            • Jul 2002
            • 2433

            #365
            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

            Originally posted by Donny_Moore
            Yes, NCAA Import draft classes will be tuned. I actually might start up a new thread and ask the community how they would like to see speed treated in regards to NCAA import guys.

            I will explain how the logic currently works, and maybe we can all come to some sort of consensus.
            I hope the ratings in NCAA take on the expanded ratings you are talking about in Madden. In fact, there should be an even wider range in NCAA because there are a lot more players and a wider gap between the best players and worst players. That should be the main thing that separates NCAA and madden--the inclusion of a bunch of slower, weaker, smaller, less throwing accuracy, worse in coverage, type players.

            If this was the case all the ratings can stay the same when importing into madden with the exception of awareness and maybe a few other things. All of the better players would get drafted out of the NCAA draft classes and the gap between the best and worst players in madden would stay closer. Thats pretty much how it happens in real life.
            My XBOX Gamercard

            Comment

            • DOLFANMIKE
              Rookie
              • Feb 2009
              • 128

              #366
              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

              Originally posted by Donny_Moore
              Just did a first pass of LT's today, you will be happy to know...there are now only seven 90+ LT's in Madden 10.
              Hopefully the Pro Bowl and 2008 season have a heavy impact on your ratings on player attributes, otherwise we'll see the same old players and teams who are no longer performing will be rated too high. Teams like the Cardinals and Dolphins should be ranked higher than the teams they beat out to win their divisions.

              Young Pro Bowl Players like Rookie LT Jake Long or stater QB Flacco shouldnt get typical Rookie rankings...I'm excited to see the ratings.

              Also, although I thought progression was a tad too easy in 2k8 (I'm a PC Franchise league player), I really liked the pace of regression, especially on player strength, speed, and agility. Can you speak about REGRESSION in 2k10? I think regression is as important for franchise mode as progression.

              Lastly, I'm new to this great site, and want to thank the team for allowing us the priviledge of interacting in regard to this great game!

              Some questions:
              Will 2k10 have online franchise? How similiar or different will coach mode for PC be in franchise (online or offline) mode? Have you considered enhancing scouting by having broadcasting of games (like we do with X-Fire) as part of the spawn games (head to head ip play) or have you brought in any other new scouting types of tools?

              It would be fantastic to have the ability in game logs to see how many times a play (by name) is ran and from which formations. Watching the broadcasts would be as real an experience as we can have in terms of scouting. All of this would be huge in franchise mode for online leagues.
              Last edited by DOLFANMIKE; 02-19-2009, 02:14 PM.
              CCFL COMMISH
              Coaches Club Football League

              Comment

              • dman1976
                Rookie
                • Jan 2008
                • 135

                #367
                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                I would like to see players get "hot" or "cold" streaks during the season and have key rating affected as well as more influence from coaches and practice performances during the week, in addition to progression/regression

                Comment

                • glitchditcher
                  Rookie
                  • Feb 2009
                  • 125

                  #368
                  Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                  I think we definitely need to see some additions to the QB ratings. All you have right now to rate a QB is awareness, arm strength, and accuracy... really ? Is that all there is to a QB ? How about:

                  Deep/Intermediate/Short Accuracy: Guys such as Rex Grossman of the Bears, J.P. Losman of the Bills, and Derek Anderson of the Browns all actually have great deep balls. It may be the only great skill they have, but great nonetheless. You wouldn't know that in the game right now, though, since there is only one accuracy rating. On the other hand, some guys are good at the short passes, but can't seem to hit anyone deep. Remember how many times Matt Cassel overthrew Randy Moss last season ? He has stellar intermediate and short accuracy, but can't hit the deep ball consistently. I think this addition to the game would do wonders in better depicting the players' real life counterparts.

                  Composure: How well the player reacts in pressure situations. This could work for numerous positions, but for the QB especially. Guys with lower Composure ratings could maybe lose 10 accuracy points when the pressure is in their face or if it's a key 3rd or 4th down conversion. Maybe you could even make the screen turn shaky or blurry or something to display panic. As for the other positions- Offensive Lineman with low Composure ratings might commit a dumb false start when the home crowd is roaring or they could get called for holding on a 3rd down conversion. Cornerbacks might bite on double moves more often, receivers could run the wrong route or drop a pass in key situations. There is a ton of stuff you could do with it.

                  Clutch: Why not add a cluth rating ? Guys with 90+ clutch ratings could even receive a Clutch Weapon. I'm not entirely sure how this could work, but maybe you could increase a players key attributes in crunch time situations if they have a high rating and lower them if they have a low rating. For instance, a clutch QB's accuracy, composure, and arm strength, and awareness would increase on 3rd and long or 4th down conversions. Then again, I'm not sure how guys such as Tom Brady would benefit seeing as how he would already have virtually maxed out ratings in all of those categories.

                  Comment

                  • kcarr
                    MVP
                    • Sep 2008
                    • 2787

                    #369
                    Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                    I have started adjusting players ratings in 09 to expand the scale. I am probably adjusting the ratings more harshly than what EA would be able to get away with because if they came out with a game with some of these overall ratings there would be a million complaints. I have only done a couple teams (the bears, the colts, and working on the vikings) so far but as an example of this the highest overall anyone on the bears has is urlacher with an 81, guys like dallas clark ended up with around a 40, peyton ended up with an 89, peterson had like an 81. I did this just adjusting madden's ratings without actually placing any judgement on the players but some positions seemed to take a harder hit than others. The highest any fullback has ended up so far was like a 16, most WRs end up pretty high relatively.

                    The only real problem I have hit so far is qbs are very slow. I think some adjustments to their footwork could solve that. On the plus side, pocket QBs are really kinda stuck in the pocket. Orton who wasn't really highly rated has some definate accuracy problems when it is lowered. Hester's speed may have the potential to be deadly after the catch or getting deep but guys like harrison and wayne seem way easier to throw to probably somewhat because of the qb and also probably because they don't drop nearly as many passes and now that the defenses coverage ratings are lower they actually get seperation despite low speed ratings, I think wayne ended up like 83 and harrison like 85 speed.

                    Comment

                    • apexbronx
                      Rookie
                      • Oct 2007
                      • 184

                      #370
                      Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                      Sounds Great so Far, but can you please make sure that whatever a guy speed is, he is that Speed in any direction. I would hate to see Ray Lewis or somebody go stride for stride with a RB like Peterson form Hand off to sideline.

                      More Importantly can you PLEASE concentrate on Agility and Acceleration, the basic movement of a player menus the Juke and the Spin Moves
                      Code:
                      <iframe src="[URL]http://gamercard.xbox.com/Gideon%20Prime.card[/URL]" scrolling="no" frameBorder="0" height="140" width="204">Put your gamertag here too.</iframe>

                      Comment

                      • glitchditcher
                        Rookie
                        • Feb 2009
                        • 125

                        #371
                        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                        I know this isn't very credible, but I just created two players on Madden. I gave one 99 SPD and 99 ACC and the other 99 SPD and 0 ACC. Then I went into practice mode and ran them both from the 40 yard line to the endzone and timed it with an online stop watch (One hand on controler, the other on the mouse) and they both ran 4.6 almost every single time. You honestly couldn't even tell the difference.

                        Comment

                        • kcarr
                          MVP
                          • Sep 2008
                          • 2787

                          #372
                          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                          Another couple ratings that I question it having an effect are the blocking footwork ratings. I know they have no effect on overall ratings for positions where the impact blocking, run and pass blocking strength, and actual run and pass blocking ratings do have an effect. Also, I think pass blocking and run blocking ratings should be removed in favor of the blocking strength and footwork ratings or they should be a product of those ratings.

                          Comment

                          • youALREADYknow
                            MVP
                            • Aug 2008
                            • 3635

                            #373
                            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                            Originally posted by glitchditcher
                            I know this isn't very credible, but I just created two players on Madden. I gave one 99 SPD and 99 ACC and the other 99 SPD and 0 ACC. Then I went into practice mode and ran them both from the 40 yard line to the endzone and timed it with an online stop watch (One hand on controler, the other on the mouse) and they both ran 4.6 almost every single time. You honestly couldn't even tell the difference.
                            That's exactly what I explained in Apex's thread on acceleration and agility.

                            It's already an absolute travesty that player movement is tied to a Speed rating, but it's unforgivable to have ZERO acceleration built into the game.

                            Comment

                            • 94niners
                              Banned
                              • Apr 2007
                              • 327

                              #374
                              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                              Originally posted by mwjr
                              Patrick Willis is a 99??
                              49ers coach Mike Singletary, the HoF linebacker that many rank in the top 3 of all time, said that Patrick Willis may end up better than HE was...

                              http://www.youtube.com/watch?v=2ZiHzZgottA&feature=related

                              ^^ "leading tackler... leading pass defender..."

                              Listen...

                              Patrick Willis wasn't drafted 11th... he was drafted 1st twice...

                              Patrick Willis once ran a fumble and an interception for a TD... on the same play.

                              Patrick Willis once sacked a QB before the ball was snapped. He was not offsides.

                              Patrick Willis wears pads and a helmet because the NFL rules require it. Everyone else wears pads and a helmet because of Patrick Willis.

                              Chances are you have been or will be tackled by Patrick Willis at least once in your lifetime...

                              etc...

                              Get it????




                              lol, seriously though.

                              He is the next Ray Lewis.
                              Last edited by 94niners; 02-21-2009, 03:43 AM.

                              Comment

                              • 94niners
                                Banned
                                • Apr 2007
                                • 327

                                #375
                                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                                Originally posted by glitchditcher
                                I think we definitely need to see some additions to the QB ratings. All you have right now to rate a QB is awareness, arm strength, and accuracy... really ? Is that all there is to a QB ? How about:

                                Deep/Intermediate/Short Accuracy: Guys such as Rex Grossman of the Bears, J.P. Losman of the Bills, and Derek Anderson of the Browns all actually have great deep balls. It may be the only great skill they have, but great nonetheless. You wouldn't know that in the game right now, though, since there is only one accuracy rating. On the other hand, some guys are good at the short passes, but can't seem to hit anyone deep. Remember how many times Matt Cassel overthrew Randy Moss last season ? He has stellar intermediate and short accuracy, but can't hit the deep ball consistently. I think this addition to the game would do wonders in better depicting the players' real life counterparts.

                                [...]
                                ^^ This definitely. I'm not so sure about composure and clutch though. If there's anything the last couple of seasons have shown us, the intangibles are more intangible than some would think... (Eli Manning out clutches Tom Brady? Are you kidding?)


                                But deep, intermediate and short accuracy? That is A MUST if a football game is to be "sim."
                                It's the entire reason Jeff Garcia can go to three pro bowls yet stink it up in Cleveland!


                                But, with guys like Grossman you might end up with cheesers just picking the Bears and throwing deep every play. How do you combat that? With a CONSISTENCY rating. One of the things that set Joe Montana apart besides his short and intermediate accuracy was his precision. He was like a machine the way his throws were nearly always on time and consistently in the correct location.

                                Throw in a consistency rating and cheesers can't count on deep accuracy again and again.


                                But again, a short, deep and intermediate accuracy rating would add SO much variety to the QB position in Madden.

                                Comment

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