I'm done though now that everything has been clearified. My apologies for disrupting the mood, I was not trying to be disruptive, I'm just being honest. To this enhancement specifically and everything else aside it is something that's long over due.
Madden NFL 10 Blog - Improvements to QB Position
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No it's not about me and what I feel. I didn't want to say of whom I'm speaking for because I know what would ensue. But, since you think I'm being selfish I'm actually expressing the same feelings that many sim/2k fans have expressed for a long time now. So, no its not about me its about the thousands of gamers that EA took a game away from and has yet to deliver an enjoyable experience for that fanbase who has thus far been left in the dark. That's who its really about.
I'm done though now that everything has been clearified. My apologies for disrupting the mood, I was not trying to be disruptive, I'm just being honest. To this enhancement specifically and everything else aside it is something that's long over due.Last edited by Lakers 24 7; 02-24-2009, 05:59 PM. -
Re: New Madden NFL 10 blog post - QB improvements
Here's the thing, though, and you've already addressed this.No it's not about me and what I feel. I didn't want to say of whom I'm speaking for because I know what would ensue. But, since you think I'm being selfish I'm actually expressing the same feelings that many sim/2k fans have expressed for a long time now. So, no its not about me its about the thousands of gamers that EA took a game away from and has yet to deliver an enjoyable experience for that fanbase who has thus far been left in the dark. That's who its really about.
I'm done though now that everything has been clearified. My apologizes for disrupting the mood, I was not trying to be disruptive, I'm just being honest. To this enhancement specifically and everything else aside it is something that's long over due.
It isn't anything EA/Ian/Phil and this forum haven't heard on a daily basis in other threads.
There isn't anything the current new leadership can do with the past and neither can we.
So far, Ian and the new team has been listening to bring the sim into Madden, don't you agree?Comment
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Re: New Madden NFL 10 blog post - QB improvements
I agree the icons should be toned down a bit. Most of us know which players can do what. However, the Vision Cone/light doesn't detract from the look or feel of the game.Please don't have that QB vision/flashlight thing that was on one of the former Madden games on by default. I hated how that looked during gameplay, it looked like a gimmick. I understand the reason behind it, but lets get back to playing straight up sim football. No weapons, icons, flashlights, attached to players, have the game look like you are watching a real NFL game.
Since you expressed you understand the reason for the Vision Cone, why do you describe it as a gimmick? It is effective if you are good at using it and it also prevents user's from throwing blindly. It is also realistic because the QB has to see who he is throwing to and the light allows you to look defenders off and use precision passing.Will > Skill.
SF Giants, 49ers, Warriors
Just let your soul glo...feeling all so silky smoove!Comment
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Re: New Madden NFL 10 blog post - QB improvements
Sorry to get off topic fellas, but how can you say take out vision cone and then let's get back to straight up sim football. The vision cone is/was sim football. You may not have liked the way it looked on the field, but it was no gimmick.Please don't have that QB vision/flashlight thing that was on one of the former Madden games on by default. I hated how that looked during gameplay, it looked like a gimmick. I understand the reason behind it, but lets get back to playing straight up sim football. No weapons, icons, flashlights, attached to players, have the game look like you are watching a real NFL game.PSN - Splff3000
TwitchComment
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Re: New Madden NFL 10 blog post - QB improvements
Not off topic at all! This has everything to do with QB improvements. Good to read someone else shares my perspective.
Will > Skill.
SF Giants, 49ers, Warriors
Just let your soul glo...feeling all so silky smoove!Comment
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Re: New Madden NFL 10 blog post - QB improvements
In my opinion you're reading the chart wrong, the WR circle is not the target, the dashed circle is the perfect throw. So there is a small chance of throwing behind the receiver and the chance to throw wide, high or low grows as it goes out. In essence pretty much spot on for an out pattern IMO.I have a question about the accuracy section. Don't know if this was mentioned....
Based on your new algorithm...It seems like there's no way that a ball can be thrown behind the receiver. I think having an inaccurate qb throw right behind a receiver running an out and into the waiting safeties arms would be good too.
I'm no programmer (or artist obviously
) but this is how it should look imo. I understand the smaller the area the less odds of the ball being thrown around that area which is why you went for the new shape. But the same should be done in a smaller fashion for the opposite side.

Just my opinion. Don't know if it's feasible or maybe I'm just misunderstanding your chart.
EXCELLENT work overall though Ian
.<a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.Comment
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Re: New Madden NFL 10 blog post - QB improvements
Even if the vision cone was/is sim, he can still say get rid of it, because a game can be sim without it. And if a game can be sim without it, what need would there be for it except as some add on, that's an option at best and irrelevant at worst.Last edited by LBzrule; 02-24-2009, 04:29 PM.Comment
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Re: New Madden NFL 10 blog post - QB improvements
Absolutely awesome.
If we can get some new throws added in as a result of the new ratings (i.e. touch passes, instead of just bullets and lobs), this will be amazing. Cover 2 will become a very viable defense package against those QBs that flat out can't stretch out the safeties deep.
And I love the fact that someone who gets sacked while throwing will throw interceptions, incompletions etc again. I hated having a guy wrapped around the QB and the QB is able to get off a laser perfect pass.
In the end, I hope this technology leads to passing that is slightly harder (yet, with a good touch pass, will allow you to beat defenses). When you're no longer able to complete a 10 yard pass, given 3 chances every time, people will start running the ball again.Comment
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Re: New Madden NFL 10 blog post - QB improvements
I liked the vision cone a lot, but yeah, it doesn't, in and of itself, decide whether Madden is "sim" or not. The same effect can be simulated in a number of ways, which we've had endless discussion about.
The biggest problem with the sim argument is that we want to, for the most part, retain control. In most cases, more control = less sim, and vica virca. By putting the function of the vision cone (to make smart, experienced QBs commensurately better than their lesser counterparts) under the hood, you make the game "more sim" by taking control away from the player.
The nice thing about the vision cone is that it struck a good balance between sim and control. However, it was probably too much control as it made the player's job more difficult, and often frustrating. Much as I liked it, I'd rather see something less intrusive.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: New Madden NFL 10 blog post - QB improvements
There was nothing sim about the cone. All you had to do was hold the trigger and double-tap which ever pass button. At best it cost you an extra .3 seconds. I never felt it emulated a QB locating his receiver. And it was ugly.Shout out to The Watcher! Where you at bruh?Comment
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Re: New Madden NFL 10 blog post - QB improvements
Listening yes, I'll give them that. It actually seems that EA has become more open to the community now, whereas 2k has kinda back-tracked in that regard. So, I'll give them their due respect for that. However actually taking enough action to make Madden more sim is debatable, I'll just say that 09 wasn't and I'll hold judgement on 10 until a demo is released.Here's the thing, though, and you've already addressed this.
It isn't anything EA/Ian/Phil and this forum haven't heard on a daily basis in other threads.
There isn't anything the current new leadership can do with the past and neither can we.
So far, Ian and the new team has been listening to bring the sim into Madden, don't you agree?Comment
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Re: New Madden NFL 10 blog post - QB improvements
baaaaaahahahahaha.Comment
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Re: New Madden NFL 10 blog post - QB improvements
Agreed, it is debatable because 10 isn't out, yet. You have every right to hold judgment until then.Listening yes, I'll give them that. It actually seems that EA has become more open to the community now, whereas 2k has kinda back-tracked in that regard. So, I'll give them their due respect for that. However actually taking enough action to make Madden more sim is debatable, I'll just say that 09 wasn't and I'll hold judgement on 10 until a demo is released.
I'm not sure everything everyone wants will be in 10 because will all want different things. Personally, for me, game play, AI, and presentation needs beefed up, without going into much detail. I'm sure it's different for others.Comment
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Re: Madden NFL 10 Blog - Improvements to QB Position
This is probably a stupid question but I felt compelled to ask:
Is the throwing on the run going to correlate into the other ratings during the attempted throw, or is it going to override it in any way?
I'm just a little nervous (only because the blog didn't specify, I doubt this team would overlook it) but say Romo or Cutler rolls out and is trying a 50yd bomb, is the game going to read the ThOnRUN rating only or take that number and bring the deep ball into the equation as well.Comment

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