All in-game Sliders Revealed

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  • Trevytrev11
    MVP
    • Nov 2006
    • 3259

    #1

    All in-game Sliders Revealed

    Thanks to TJ:

    Here are all the sliders in the option menu while in-game. Not sure if any additional ones would show up if you look at this outside of a game but here goes.

    User Settings - Batting
    Batting Success
    Batting Contact
    Batting Power
    Pitcher Handedness Influence
    Inside Edge Batting Zone Influence
    Batting Pitch Influence
    Batter's Eye Influence
    Hit Direction Influence

    CPU Settings - Batting
    AI Batting Success
    AI Batting Contact
    AI Batting Power
    AI Pitcher Handedness Influence
    AI Inside Edge Batting Zone Influence
    AI Batting Pitch Influence
    AI Bunt Contact
    AI Bunt Success

    User Settings - Pitching
    Pitch Meter Speed
    Pitch Speed
    Gesture Recognition
    Hold Timing Influence
    Release Timing Influence
    Pitch Rating Influence
    Pitch Break Influence
    Pitcher Composure Influence

    CPU Settings - Pitching
    AI Pitch SUccess
    AI Pitch Selection Tendency
    AI Strike Zone Tendency
    AI Pitch Zone Tendency
    AI Pitcher Composure Influence

    User Settings - Fielding
    Fielding Errors
    Throw Meter Influence
    Fielder Speed

    CPU Settings - Fielding
    AI Fielding Errors
    AI Fielder Speed

    User Settings - Running
    Base Runner Speed
    Pickoff Success
    Catcher Throw-Out Success

    CPU Settings - Running
    AI Hit'n'Run Tendency
    AI Sacrafice Bunt Tendency
    AI Squeeze Tendency
    AI Base Running Aggression
    AI Steal Aggression
    AI Steal Success

    That's it.
    I believe there are more than Steve showed in his screen shots. AI Strike Zone Tendancy should hopefully be the key to more balls from the computer!<!-- / message --><!-- sig -->
  • kGinGreen
    Banned
    • Dec 2008
    • 515

    #2
    Re: All in-game Sliders Revealed

    Nice. I wonder what AI batting pitch influence does? I'm assumign it affects if batters can hit certain types of pitches?

    Comment

    • jeffy777
      MVP
      • Jan 2009
      • 3326

      #3
      Re: All in-game Sliders Revealed

      In the CPU batting settings, I wonder what would "AI Pitcher Handedness Influence" do?

      Comment

      • Trevytrev11
        MVP
        • Nov 2006
        • 3259

        #4
        Re: All in-game Sliders Revealed

        Originally posted by kGinGreen
        Nice. I wonder what AI batting pitch influence does? I'm assumign it affects if batters can hit certain types of pitches?
        I wonder if it takes into account how effective the pitch was thrown. This may be the reason why people are having success getting hitters to swing and miss at perfectly gestrured/executed pitches. A maxed out pitch may be automatically harder to hit than one that is not based on the slider...at least that is my guess...not sure how I feel about that, though. A crappy pitchers best pitch is often still crappy and hittable.

        Comment

        • Trevytrev11
          MVP
          • Nov 2006
          • 3259

          #5
          Re: All in-game Sliders Revealed

          Originally posted by jeffy777
          In the CPU batting settings, I wonder what would "AI Pitcher Handedness Influence" do?
          I beleive when they put out the ratings, every hitter had a Vs. Right and Vs. Left ratings for some of the hitting abilities (power/contact,etc.). Because of that, I would assume this slider can be used to impact that influence. You may be able to make left handed pitchers more effective against left handed hitters.

          Comment

          • jeffy777
            MVP
            • Jan 2009
            • 3326

            #6
            Re: All in-game Sliders Revealed

            Originally posted by Trevytrev11
            I beleive when they put out the ratings, every hitter had a Vs. Right and Vs. Left ratings for some of the hitting abilities (power/contact,etc.). Because of that, I would assume this slider can be used to impact that influence. You may be able to make left handed pitchers more effective against left handed hitters.
            That makes sense, thanks

            Comment

            • kGinGreen
              Banned
              • Dec 2008
              • 515

              #7
              Re: All in-game Sliders Revealed

              Originally posted by Trevytrev11
              I wonder if it takes into account how effective the pitch was thrown. This may be the reason why people are having success getting hitters to swing and miss at perfectly gestrured/executed pitches. A maxed out pitch may be automatically harder to hit than one that is not based on the slider...at least that is my guess...not sure how I feel about that, though. A crappy pitchers best pitch is often still crappy and hittable.
              well they hae handedness influence and pitch influence so i tend to think it just is the effect it has on a batter that hits lefties well vs rights. if you turn down the slider it will reduce that effect. I tend to think pitch influence is if a guy hits fastball really well and curveballs really poorly turning the slider down will reduce that effect. that's what i get by looking at the sliders.

              Comment

              • Qb
                All Star
                • Mar 2003
                • 8798

                #8
                Re: All in-game Sliders Revealed

                Originally posted by Trevytrev11
                I beleive when they put out the ratings, every hitter had a Vs. Right and Vs. Left ratings for some of the hitting abilities (power/contact,etc.). Because of that, I would assume this slider can be used to impact that influence. You may be able to make left handed pitchers more effective against left handed hitters.
                I think you've got it. Sounds like we can adjust how much advantage is given to a L/R or R/L matchup or the disadvantage for L/L or R/R.

                I see no option to adjust the AI batting tendencies. Regardless of how much they swing or don't swing, I don't like not being able to adjust it...

                Comment

                • Trevytrev11
                  MVP
                  • Nov 2006
                  • 3259

                  #9
                  Re: All in-game Sliders Revealed

                  Originally posted by Qb
                  I see no option to adjust the AI batting tendencies. Regardless of how much they swing or don't swing, I don't like not being able to adjust it...
                  Yeah, that is the major miss I see. Maybe craking up the IE Batting Zone influence will make the hitters rely more on their statistics. I mean if Jason Kendall only swings at first pitches 10% of the time, it seems that making this slider 100 would force him to that, but that is one helluve hope.

                  Comment

                  • Trevytrev11
                    MVP
                    • Nov 2006
                    • 3259

                    #10
                    Re: All in-game Sliders Revealed

                    Also another bummer: No Fielder Throw Speed Slider. There is a throw meter influence, but I'm guessing that just impacts the accuracy as related to the meter. Player Ratings may have to be adjusted for this.

                    Comment

                    • Heelfan71
                      Hall Of Fame
                      • Jul 2002
                      • 19940

                      #11
                      Re: All in-game Sliders Revealed

                      Boo: No swing and take pitch tendencies for the computer.
                      My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
                      Heelfans Blog http://www.operationsports.com/Heelfan71/blog/

                      Comment

                      • m-dogg
                        Pro
                        • Nov 2004
                        • 698

                        #12
                        Re: All in-game Sliders Revealed

                        ok I am officially bummed out now. anyone that plays a lot of games vs the CPU knows that the AI hitting and pitching has to be majorly tweaked each year to get a good challenging and realistic balls/strikes.

                        where did the swing behind in the count, ahead in the count, swing at balls, hit corners...all those sliders. those were imperitive for me!

                        ya know the first thing i thought when I heard the producer say they were doing it all by IE, was that this was going to screw up the AI and our ability to correct it. IE would have to be implemented PERFECTLY to get what a realistic baseball enthusiast would want. and thats just unlikely. there needs to be some randomness and realism to the at bats...not everyone has manny's eye for the strike zone. I'm not sure you should always have to throw at max potential to get them to take a strike or swing at a ball. some players take the first strike 99% of the time...even if its a mediocre fastball middle in...maybe playing with the IE slider can do this but it seems unlikely to use as a fix all..

                        I will hold out hope that it isnt an issue, but once you get the AI figured out in franchise, it could get boring really quick without being able to make the AI batters force you to pitch differently. all you can do is change what happens when they make contact, not when and if they swing...

                        Comment

                        • Trevytrev11
                          MVP
                          • Nov 2006
                          • 3259

                          #13
                          Re: All in-game Sliders Revealed

                          Originally posted by m-dogg
                          IE would have to be implemented PERFECTLY to get what a realistic baseball enthusiast would want.
                          That's the thing about this whole decision that makes no sense..it's relying on data that has been in the game for several years and has never worked. 2K has boasted IE since I beleive 2K6 and it has never resulted in pitchers pitching like their real life counterparts and as we can tell from the video's and demo's (though not final builds and hopefully not perfected as far as IE Goes) the hitters don't either.

                          The only saving grace for AI hitters appears to be the "AI Inside Edge Batting Zone Influence". I would assume jacking that to the max would hold hitters to their real life %'s.

                          Comment

                          • SeaNNyT
                            Pro
                            • Jul 2006
                            • 657

                            #14
                            Re: All in-game Sliders Revealed

                            I guess that outfielder arm cannon can't be fixed this year.
                            S E A N N y T

                            Comment

                            • Trevytrev11
                              MVP
                              • Nov 2006
                              • 3259

                              #15
                              Re: All in-game Sliders Revealed

                              Originally posted by SeaNNyT
                              I guess that outfielder arm cannon can't be fixed this year.
                              Probably have to go into each players rating and change their arm strengh rating..assuming this exists.

                              I asked TJ to run a test with Damon (TJ got the game today) he said from left center (didn't say how deep) Damon threw the ball to home and it ended up about 10 feet wide of the plate and bouced about 4 times before getting there...so while that is still inflated (assuming he was medium depth) the ball should probably roll or stop before it gets to the plate, it seems like it is better than what he had in the demo.

                              Comment

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