Global GAMEPLAY Settings
API- On
Ump balls/strikes- Variable
Player 1 GAMEPLAY Settings
Diff.- Veteran
Pitch Int.- Classic
Guess Pitch- Off
Baserunning- Auto
Pitching View- Pitcher
Swing Infl.- Off
Pitch Con.- On
Fielding- Auto
Auto Throwing- On (i know.. but i got tired of throwing to wrong ase on accident. actualy saw ryan howard stab one step on 1st for out, threw home for double play. no way i wouldve thought like that on the fly!)
Pitch Callout- Full
Throw Meter- Off (Its broken! Doesn't matter how long you hold the button, cpu will throw as hard as he feels necessary; which is another reason why i just turned auto throw on cuz its not like it makes a difference when this is broke!)
Pitch Ball Indicator- On or off (your preference, I want it on at least until I learn how the ball breaks on each pitch. And if you use api always, leaving it on doesn't hurt.)
EVERYTHING ELSE ON DOWN IS OFF! well.. cept vibration of course!
Sliders are 0-10 from left to right. 0 is far left, 10 is far right.
GLOBAL Sliders
Pitch Speed- 4
Fielding Errors- 0(trying to stop the frequent errors in the 9th inning as cpu comesback! May move lower even just to see if I can stop it from happening. Too bad dropped and bobbled balls didn't score as errors, or this would prolly do it, but since they don't count as "fielding errors" this won't stop that crap from happening.)
Throwing Errors- 0
Fielder Run Spd- 1
Fielder Reaction- 4
Arm Strength- 2 (Should help with runners being safe at first on ground balls without lowering baserunner speed... only problem is with ai run agression, this may add to the thrown out at 3rd plays more? Its really up to you, as this is just an option, test it out and see if anything changes gameplay wise)
BR Speed- 5 (trying to stop the grounders to SS, then runner is safe cuz the "lollygaggin" of the fielders in this game, saw cpu 2b charge ball, then at the end he stopped and walked up to it only to toss ball to 1b, runner was out, but barely. completely ridiculous, but nothing we can do about it other than hope baserunner speed is slow enough.)
Steal Ability- 5
Steal Frequency- 8 (moved to 8 cuz cpu tried to steal home against me, which is fine, but the batter didn't swing! it was ********, and an easy out. 8 seems fine)
Wind- 4 (testing, seemed 5 is too high.. hit 3HRs in chicago, 2 of which were helped by the wind, easily seen... 4 I think will be fine tho.)
Injury Frequency- 1
USER Sliders
Contact- 4
Power- 10
Timing- 6
Fouls- 7
Solid Hits- 5
Starter Stamina- 5
Reliever Stamina- 0
Pitcher Control- 2
Pitcher Consistency- 8
CPU Sliders
Contact- 0
Power- 0
Timing- 0
Fouls- 6
Solid Hits- 0
Starter Stamina- 5
Reliever Stamina- 0
Pitcher Control- 2
Pitcher Consistency- 8
Strike Frequency- 0
Manager Hook- 6
Pickoffs- 0
I am pretty sure I am done editing now. Only thing that may need to be moved is injury slider down to zero possibly. Plz try these and give feedback! Especially on field errors(even tho its at zero), still want to know if the "errors" happen late in ballgames that give the ai an advantage. Also pay attention to pitcher consistency, as we need to work together and try to stop this AI comeback crap late in the game, its absurd! Thank you for your patience guys, and keep me posted!


will edit post tommorrow)
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