YES!!!!!! We get a pocket for our QB's now I don't need a 70+ speed QB to win. It keeps geting beter and beter.
Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay
Not sure that this has been mentioned, and it obviously isnt the finished product, but the FB in the video is taking the ball with the wrong hand up, inside hand should be up.
On a side note, Im not sure how often that happens for in the NFL, but that would be a GREAT way to increase fumbled handoffs from backs with lowered awareness and would be an EVEN BETTER way of preventing cheesers from doing something like this: Selects a 5 WR formation and picks up 9 yards, then he quickly calls for a no huddle and audibles to a goaline set with a 3rd or 4th string WR getting the carries from the FB position, well since WRs never get handoffs in practice there should be penalties and that would be a great way to implement it. The last 2 games I had Tony Gonzalez and Steve Breaston taking the FB dives because the guy was running a no huddle. Think about it, it could work
Last edited by c dizzy m baby; 03-10-2009, 01:58 AM.Comment
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Re: Madden NFL 10 blog 3/9/09 - 'Sim Style' Gameplay
no doubt! I'm more thrilled that they add the option to use the sliders than the actually speed being adjusted. Having the option of adjusting the speed of the game is great, and I'm glad it made it's way back to madden! Great job Ian!Comment
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay
Some thoughts for all the Madden developers:
You guys aren't creating something real, just the illusion of reality... So really it only needs to closely resemble what the gamer recognizes as football.
In other words, you have some leeway for error, as long as it doesn't ruin the illusion and resemble something other than football.
I studied Art while in college and early American painters were criticized because their paintings had too much detail. They took the time to meticulously fill in everything, leaving nothing to the imagination. Meanwhile their European counterparts better understood the art of perception. They realized that they only needed to provide the proper elements... Those elements which their subject was composed of... And the rest took care of itself, within the viewers mind!
So my advice to you is to concern yourself with the elements of football. Breakdown the game into what it is and what it is trying to be, both in terms of the action on the field and the statistical results. If you can capture those elements properly and with accuracy, you needn't worry about every last minuscule detail.
All ties severed...Comment
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I am worried about player fatigues. I never hear these devs talking about player fatigue. In a realistic game, subs should come in to play too a ton of the time, but the right subs also (not just the 99 rated punter subbing in at LB because he's the next available and the highest rated player on the team).Comment
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay
^ By the way, easier said than done.Some thoughts for all the Madden developers:
You guys aren't creating something real, just the illusion of reality... So really it only needs to closely resemble what the gamer recognizes as football.
In other words, you have some leeway for error, as long as it doesn't ruin the illusion and resemble something other than football.
I studied Art while in college and early American painters were criticized because their paintings had too much detail. They took the time to meticulously fill in everything, leaving nothing to the imagination. Meanwhile their European counterparts better understood the art of perception. They realized that they only needed to provide the proper elements... Those elements which their subject was composed of... And the rest took care of itself, within the viewers mind!
So my advice to you is to concern yourself with the elements of football. Breakdown the game into what it is and what it is trying to be, both in terms of the action on the field and the statistical results. If you can capture those elements properly and with accuracy, you needn't worry about every last minuscule detail.

All ties severed...Comment
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay
Agreed. I get blasted by my coach when I don't have inside arm up.
Same with inside foot up when WR is in a 2 point stance at the line of scrimmage.
SOme little stuff like that lolz. Not really important, but annoying to those drilled with these silly rules from pee wee.Comment
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay
I stated this once but I must state it again. I have a feeling that EA is lettin those nuts hang this year. Developers are active, and keeping their ear to the street level, talking directly to the people. Fight Night 4, Madden, and NCAA are going to be the **** this year. Whoever doesnt agree, lets put money on it, lol.
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay
Fifa is gonna be awesome too lol.I stated this once but I must state it again. I have a feeling that EA is lettin those nuts hang this year. Developers are active, and keeping their ear to the street level, talking directly to the people. Fight Night 4, Madden, and NCAA are going to be the **** this year. Whoever doesnt agree, lets put money on it, lol.
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay
I'll second that, I hate to wish summer away but I can't wait for Madden 10 to come out. These improvemnts are looking great. From the looks of things when we put Madden 10 in our console of choice this year we will be experiencing a new football game, not just last years game with a few upgrades. Madden 10 looks like it will have a whole new feel and look to it.Last edited by JMD; 03-10-2009, 06:27 AM.Comment
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay
Awesome! Im getting hyped for this game already...and im a presentation whore! But these gameplay advancements sound absolutely amazing. Great work Ian. thanks for posting.Comment
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay
One more time...
With a little lens flare"This poll proves that people never can seem to agree on game speed. So what did we do? Well first we decided to decrease the game speed by 5% overall. As subtle as that change to game speed may sound, it has drastically improved the overall control of the game. It is definitely easier to identify the hole created by the offensive line. Scanning the field as routes develop make it easier to keep passes out of harm's way. But we know that not everyone wants that style, so we also included a GAME SPEED SLIDER. Finally right? J"
YES!!!

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