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Old 03-10-2009, 03:51 PM   #9
Hellisan
Fan of real schools
 
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Join Date: Jul 2002
Location: San Diego
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Re: WideOpen Gameplay Gift and a Curse

I think the problem they've always had with this is that they can't seem to get the "some players take good angles, some players take bad angles" thing down pat.

All the players seemingly take the same angles, and the quality of the angle is determined by the difficulty level.

In order to create a realistic open field scenario where you can make moves and have spectacular plays result, you CANNOT have perfect angles factored in. It just wouldn't work. You want some guys to be taking the perfect angle, while guys with lower pursuit ratings don't take such good routes to the ball. This would be another factor that could make a great team great and a bad team bad.
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