Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

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  • adembroski
    49ers
    • Jul 2002
    • 5829

    #181
    Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

    Originally posted by Cryolemon
    I've not seen much of it, but what I've seen hardly made me want to watch more lol.

    The "thug gangster" comments could be seen as racist by the way...
    If you choose to see it that way. Most "racism" begins with the person perceiving themselves as victims.
    There are two types of people on OS: Those who disagree with me, and those who agree.

    The first kind is wrong. The second is superfluous.

    The only difference between reality and fiction is that fiction needs to be credible.
    -Mark Twain.

    Comment

    • rhombic21
      Pro
      • Jul 2002
      • 590

      #182
      Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

      Still no word on whether these things apply to NCAA? That can't be a good sign.

      Comment

      • mdiggitydawg
        Rookie
        • Jan 2008
        • 475

        #183
        it really seems exciting..for the first time a lead developer is keeping the public informed of what they are trying to do...wow..i hope they pull it off for all of our sakes

        Comment

        • spit_bubble
          MVP
          • Nov 2004
          • 3292

          #184
          Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

          Originally posted by mdiggitydawg
          it really seems exciting..for the first time a lead developer is keeping the public informed of what they are trying to do...wow..i hope they pull it off for all of our sakes
          For our sake... And theirs!

          Kinda seems like they are inadvertently setting people up for a let down with all this developer interaction. I just hope people keep their expectations on a realistic level.
          All ties severed...

          Comment

          • 03MstGT290
            Rookie
            • Mar 2005
            • 471

            #185
            Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

            Originally posted by dave374
            I'll take a stab at this.

            Normal gamer:
            - Doesn't follow message boards about sports games, ever
            - Never knew sliders existed in sports games
            - Rarely plays more than one season of a dynasty ... and most of the times never even finishes that
            - Doesn't care if the backup right guard for the Cleveland Browns isn't accurate
            - In all likelihood, a casual follower of the actual sport
            - Doesn't believe in sim-style play, nor do many of his (yes I said his) friends
            I'm a normal gamer. I follow the message boards, especially Madden ones, I know there are sliders (thankfully!), and I believe in sim-style play. I play at least 2 seasons per year. I am a die-hard Bengals fan so I know about the team better than other teams.
            Last edited by 03MstGT290; 03-11-2009, 06:09 PM.

            Comment

            • Tyrant8RDFL
              MVP
              • Feb 2004
              • 3563

              #186
              Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

              Originally posted by cam4mav
              If they did that, I would put a much bigger emphasis on the acceleration rating.

              I do think the top speeds need to be closer to what your saying though, even lineman can get going pretty fast if given the space to get up to speed. I am interested in how much of a factor ACC is compared to SPD as far as in game results.

              That would be awesome if they could do another 40yd chart but put everyone at say 85 SPD and only change the ACC from 99 to 80, and show the 40 yard times, along with maybe 10 and 20 yard splits. That would be awesome to see
              Yea I think ACC rating should really be looked at strongly, and I feel the 40 time does a better job detemining that than anything else. I feel the 40 time can yes showcase speed but for those that run a 4.5 or a 4.4 doesnt mean that they cant be a speed raing between 95 thru 98.

              That is why I showed the numbers from this years combine and Percy Harvin's time was a perfect example of what I am trying to say.
              Simply *Magic* Just click the link and Watch :)
              http://www.operationsports.com/forum...post2043715147

              Comment

              • Cryolemon
                MVP
                • Aug 2008
                • 1669

                #187
                Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

                Originally posted by adembroski
                If you choose to see it that way. Most "racism" begins with the person perceiving themselves as victims.
                Well, yeah, I agree that people can be too quick to cry racism. I wasn't saying it was racist (as a white English dude, I'm not really in a position to say lol), I was just saying that people have, in the past, taken being described as a thug to be racist.

                Comment

                • adembroski
                  49ers
                  • Jul 2002
                  • 5829

                  #188
                  Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

                  Originally posted by Cryolemon
                  Well, yeah, I agree that people can be too quick to cry racism. I wasn't saying it was racist (as a white English dude, I'm not really in a position to say lol), I was just saying that people have, in the past, taken being described as a thug to be racist.
                  If the term "thug" can be construed as racist in and of itself, it's racist toward Indians.
                  There are two types of people on OS: Those who disagree with me, and those who agree.

                  The first kind is wrong. The second is superfluous.

                  The only difference between reality and fiction is that fiction needs to be credible.
                  -Mark Twain.

                  Comment

                  • RainEXwIPERblade
                    Rookie
                    • Mar 2009
                    • 1

                    #189
                    this does sound extremely promising in so many ways...QB play looks to more rhythmic and less 'be quick or be dead'

                    Comment

                    • Matt10
                      Hall Of Fame
                      • Apr 2006
                      • 16654

                      #190
                      Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

                      This approach could have just sold me as a believer in Ian and co. - and maybe Madden - thank you for finally addressing some of the glaring issues that have been a problem for a lot longer than the 2009 version.
                      Youtube - subscribe!

                      Comment

                      • stux
                        Banned
                        • Jul 2008
                        • 1044

                        #191
                        Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

                        Ian man you guys have been living up to what you said last year and looks like you have been listening to my mantra:

                        The more sliders the better!

                        It allows the game to appeal to a broad range of play styles. Of course you need some preset slider (Rookie, Pro, All-Pro, All-Madden) for those that do not want to mess with every little thing but for those like me more sliders = more fun!

                        Do I smell injury sliders for this year?

                        Cannot wait until you guys start showing the Franchise Blogs.

                        If 2010 is bug free, has the already mentioned improvement, and a greatly improved franchise experience I think this year could be the best Madden ever if not the best football game ever.

                        By the way, I think everyone really likes that you are showing us more details and the basic numbers behind what we see!

                        Comment

                        • SeaNNyT
                          Pro
                          • Jul 2006
                          • 657

                          #192
                          "All new QB drop animations"

                          Nice, hopefully other awkward QB animations will be fixed as well. Stiffness in the upper body, the way they hold the ball, and arm animations on releases.
                          S E A N N y T

                          Comment

                          • Cryolemon
                            MVP
                            • Aug 2008
                            • 1669

                            #193
                            Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

                            Originally posted by adembroski
                            If the term "thug" can be construed as racist in and of itself, it's racist toward Indians.
                            Well, yeah.

                            Comment

                            • adembroski
                              49ers
                              • Jul 2002
                              • 5829

                              #194
                              Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

                              Originally posted by rhombic21
                              Still no word on whether these things apply to NCAA? That can't be a good sign.

                              Originally posted by OMT
                              The gameplay improvements are shared between the two games. Madden writes a blog about all their gameplay changes, and then it is our turn. What, are we going to write the same blog? No.. we announce something else.

                              The NCAA specific gameplay features will be announced later. Most of what Ian is talking about in his blogs is gameplay stuff. Just like every year, most of it is shared but Madden gets some exclusives and NCAA gets some exclusives.
                              So he's not specifically stating that these apply to NCAA. I'd be willing to bet they're doing their own version of the 40 time stuff, not just taking Madden's version. The two games should feel different, and there should be a greater range of fast-slow in NCAA.

                              As for the animation stuff, I'm pretty sure that's getting in NCAA.

                              The real question is the game speed slider and the speed differential slider. I really hope they're both in NCAA, but I'm not holding my breath.
                              There are two types of people on OS: Those who disagree with me, and those who agree.

                              The first kind is wrong. The second is superfluous.

                              The only difference between reality and fiction is that fiction needs to be credible.
                              -Mark Twain.

                              Comment

                              • niggarachi
                                Rookie
                                • Mar 2009
                                • 26

                                #195
                                man, madden Team you guys are really making me excited about this years game. with just the adjustments that you have mentioned in your blogs, the game is alot better already. i cant wait to see the "big feature" thats gonna be on the back of the box, cause i know that most likely will not be mentioned here. there should be some sort of a surprise. my only suggestions are that you add more hype to the "big games" rivalry games, playoff games, and especially the superbowl! i often play with the volume all the way to try and hype it up a bit, but i just need more than that! lol i wanna see more celebrations after those games and if there is a way to add emphasis to them to give you that do or die feel, or the win or go home type of situation. i dont know exactly how, but im sure your collective minds can come up with something great!! im really looking forward to the next blog and defineately the release of the game itself. keep up the extraordinary work fellas!

                                Comment

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