Well this week we wanted to touch on one of the biggest aspects in creating an NFL sim, and as you might expect, this is also usually most difficult to get to an area where it still 'feels right'. That aspect is Player Momentum. Creating momentum in a football game is typically handled in many different ways, so today I'm going to just touch on one key area (and leave other topics for future weeks)."
Madden NFL 10 Blog: Player Momentum
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Madden NFL 10 Blog: Player Momentum
Check out the latest Madden NFL 10 blog. This one covers player momentum.
"Hey Madden fans, it's that time again...time for another weekly blog update! Last week, I shared some of the details around the successes and challenges we've had in trying to create simulation gameplay for Madden NFL 10. To be clear, 'simulation' gameplay isn't new - IMO it's what put EA SPORTS (and Madden) on the map in the early 90's after all.
Well this week we wanted to touch on one of the biggest aspects in creating an NFL sim, and as you might expect, this is also usually most difficult to get to an area where it still 'feels right'. That aspect is Player Momentum. Creating momentum in a football game is typically handled in many different ways, so today I'm going to just touch on one key area (and leave other topics for future weeks)."Tags: None -
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Re: Latest Madden NFL 10 blog: Player Momentum
Great stuff but the Comparison to Defensive turn rates was no longer there when I went to watch the video.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
This is a short but quite welcomed blog as far as I'm concerned. Glad to hear the game will feel more weighted. One thing though, I hope this applies to animation transitions too. Last year one thing that would crop up is players in one animation would occasionally transition to another animation that sends them in the complete opposite direction. It looked very unnatural, and gave the game a sort of pinball feel when it occurred. It was usually one tackle animation transitioning to another. This was especially troubling when a ball carrier would end up running the wrong direction in a tackle break animation, losing yards.Last edited by ghostlight85; 03-16-2009, 05:07 PM.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
I clicked the HQ buttion and it loaded...idk weird
Did anyone else notice when the player stopped/from a dead stop in the turn rate video it took him nearly 5-10 steps to pick up speed?Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
Getting rid of the 'twitchy' running both human controlled and CPU is a massive step in the right direction.
I will always remember how Madden 08 was marketed as a huge improvement in the Madden series but when the first gameplay video hit on Gamespot (a kick off and run back) all hope of immersion was ruined immedietely. This was because the kick returner (CPU) did this crazy twitchy running with no hint of weight or momentum all the way up the field until he was tackled.
This is a welcome blog indeed.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
An interesting read.
Question:
Now that the momentum has been implemented, will the CPU be allowed to cheat it with animation compressions?
Or will the CPU simply accept getting beat when it's out of position?Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
Nice Ian, you came through in the clutch with the BlogComment
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Re: Latest Madden NFL 10 blog: Player Momentum
Excellent work Ian, now I have a question. How will the route running ability rating affect or be affected by momentum on a player?*˙ǝɟıן ɹnoʎ ɟo spuoɔǝs ǝʌıɟ ʇsoן ʇsnɾ ǝʌɐɥ noʎ ʇɐɥʇ ʎɐs oʇ ʎɹɹos ɯɐ ı sıɥʇ pɐǝɹ noʎ ɟı
*Actual time may vary.Comment
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