How will acceleration be implemented to make momentum actually mean something?
Madden NFL 10 Blog: Player Momentum
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You looking at the Chair MAN!
Number may not tell the whole story ,but they never lie either.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
Nice vid Ian i am really looking forward to madden 10. i have 1 question have you guy changed the crowd at all. because in madden 09 its dead Silent which is annoying because it feels like your not even home. i would like their to be a 12th man. cause in ncaa me and my friends always fight who gets to be home we flip a coin.Last edited by NYG34; 03-16-2009, 04:57 PM.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
damn it went from 5 yards to 1 yard. thats a huge difference and a big reason you can manipulate the cpu defender when youre running because theres nothing stopping you from going full speed and changing any direction you want.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
If the game has acceleration this would be fixed. When I run a 10 and out, it is not just me turning at full speed, it is me decelerating making my cut and then going back to full speed. But, I can cut on a dime if I slow down enough.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
Just watching the videos...I can almost feel the difference.
I really enjoyed seeing the player having to "plant" his foot before making such a sharp turn. Instead of just simply doing it, as it seems now. Easy to see the far more realistic movements.
Thanks again Ian!1969 NFL ChampionsComment
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Re: Latest Madden NFL 10 blog: Player Momentum
I hope this year we have full control over our players speeds. You need to be able to just push the stick a little and have your player jog or run half speed. Last year (and maybe in years before, i can't recall), you had to push your stick near all the way for the player to move and he would go straight into a full run. It made making small adjustments really hard, especially for DB's and WR's. When going for the ball in the air last year I overran it a lot.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
As always good stuff Ian. You can feel the weight on the players just by looking at them run. This should improve the running game tons. Can't wait for next week's blog already...."I'll die before I lose, cuz I was born to win."- Drake
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Re: Latest Madden NFL 10 blog: Player Momentum
I know there has been talk about Play Recognition vs. Play Action.
But something I haven't heard mentioned is Play Recognition vs. Run Counter or Run Draw. It seems like with those momentum changes that it will be easier to take advantage of an over-aggressive defense with a counter to their weak side, or beat a 3-man pass rush (or very agressive, outside pass rush) with a draw up the middle.
Good blog.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
If someone who knew football picked it up and beat someone who'd been playing for years, there'd be something wrong. I don't think Ian was quite being literal... the hope is that the Madden Challenge folks in the next few years will be people will and equal share knowledge of the game, strong tactical mind, and stick skills.
BTW, this is cool... this is PRECISELY the issue I layed into Ian about back in '09 that eventually brought him to MM, and to OS. Yeah, I'm taking credit, bitches, deal.Last edited by adembroski; 03-16-2009, 04:39 PM.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
nice. still waiting on the ol/dl interaction blog.My score for Madden 13: 4.5/10
3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
Nice blog! This is definitely going to help with the people who bring the safety up to the line every play and can basically bring him anywhere on the field and catch up to the ball.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
Me likey.
I never notice just how quick those dime cuts have gotten in the past two versions of Madden. When the development team worked on getting more control into the user, they've lost touch on keep player and animation control realistic and give TOO much of a old school D-pan feel instead of a analog feel.
The animations look good though. The player looks like they lean into their cuts and don't stay straight up too much when switching directions. Also they decelerate as well when making those moves. Very important. In fact, I hope that gets in touch with weather when trying to do quick moves at fast speed on a slick surface.Apply to Become an EA SPORTS Game Changer here: About EA SPORTS Game Changers
Follow me on Twitter: @JosephLayneComment
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Re: Latest Madden NFL 10 blog: Player Momentum
You know, I can't say that I liked this blog. It felt a bit rushed to me. It was actually anticlimatic in a sense. No disrespect to Ian. While I can say I am glad to hear this news...
...I donno, I feel like I just saw a pretty average performence on american idol. Not really "wow'd".Comment
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