Madden NFL 10 Blog: Player Momentum

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Jon22
    Banned
    • May 2003
    • 2514

    #46
    Re: Latest Madden NFL 10 blog: Player Momentum

    After I thought about it again, this is all wrong. It is acceleration that needs to be implemented and this weird circle running needs to be taking out.

    Just like my last post, You decelerate than make your cut, you are rounding off the cut!!!!!!!!! Routes like that would get you benched in Highschool Football.

    Comment

    • Guillotine 1
      Banned
      • Jul 2008
      • 874

      #47
      Re: Latest Madden NFL 10 blog: Player Momentum

      Please, guys listen...


      This is not swipe at Ian, or any of you guys. I love the news contained in this blog. I understnad these guys are working very hard right now, and I respect the job by Ian to get a blog done for fans of the series.

      However, I was underwhelmed by this blog. I did not see a full-on open-strided top speed running animation. After the more pronounced initial movement by the runner...his stride stays the same for the rest of the duration until he slows down.

      Are all of the players going to run the same? Are there only going to be two or three different types of run animations? Will the runners run with a top speed full strided animation as well.

      I don't mean to be ungrateful, and I certainly don't mean to inject a sour tone to the boards...I was just expeting more...and I came away from this particular blog...underwhelmed....

      Again, no disrespect to Ian...all of the other blogs were grandslams.

      Comment

      • wordtobigbird
        MVP
        • Sep 2008
        • 4385

        #48
        Re: Latest Madden NFL 10 blog: Player Momentum

        hes not running routes. hes running full speed and making soft turns.

        you can see when he actually does make a cut.

        Comment

        • rickywal
          Banned
          • Sep 2008
          • 199

          #49
          Re: Latest Madden NFL 10 blog: Player Momentum

          Originally posted by Ian_Cummings_EA
          Ouch man, that hurts. I'm loaded with work, I still put this together and you got no love for me!
          Weekly updates on madden in March! How can anyone not be wowed by that! Keep em coming no matter how small or rushed the blogs have to be.

          Personally I love this blog, its a small tweak but will be a massive difference in gameplay. I'm looking forward to throwing to a WR and seeing defenders adjusting their direction rather than them all hurtling towards him as soon as the pass is out of the QBs hand.

          "For the future vision of Madden, we want a football coach that's never played Madden before to be able to take down a Madden Challenge competitor..."
          This is huge, I love this direction.

          Comment

          • NYG34
            Rookie
            • Mar 2009
            • 52

            #50
            Re: Latest Madden NFL 10 blog: Player Momentum

            IAN NICE VID I AM REALLY LOOKING FORWARD TO MADDEN 10. IS THERE GOING TO BE ANY CROWD NOISE IN THE GAME.I HAVE 1 QUESTION HAVE U GUYS CHANGED THE CROWD AT ALL.


            BECAUSE IN MADDEN 09 THE CROWDS DEAD SLIENT WHICH IS ANNOYING BECAUSE IT FEELS LIKE YOUR NOT EVEN HOME. I WOULD LIKE THEIR TO BE A 12TH MAN CAUSE IN NCAA ME AND MY FRIENDS ALWAYS FIGHT WHO GETS TO BE HOME WE FLIP A COIN.





            NY GIANTS ARE THE TEAM TO BEAT IN 09
            Last edited by NYG34; 03-16-2009, 05:31 PM.

            Comment

            • adembroski
              49ers
              • Jul 2002
              • 5829

              #51
              Re: Latest Madden NFL 10 blog: Player Momentum

              Originally posted by Jon22
              After I thought about it again, this is all wrong. It is acceleration that needs to be implemented and this weird circle running needs to be taking out.

              Just like my last post, You decelerate than make your cut, you are rounding off the cut!!!!!!!!! Routes like that would get you benched in Highschool Football.
              He's not making cuts in these videos. This is to illustrate you can't just instantly change directions while running full speed anymore.

              I specifically asked on twitter, "Can I lay off the stick a bit to get my guy to plant and make a cut?", and he said yes, that's exactly how it works.
              There are two types of people on OS: Those who disagree with me, and those who agree.

              The first kind is wrong. The second is superfluous.

              The only difference between reality and fiction is that fiction needs to be credible.
              -Mark Twain.

              Comment

              • SageInfinite
                Stop The GOAT Talk
                • Jul 2002
                • 11896

                #52
                Re: Latest Madden NFL 10 blog: Player Momentum

                This is what I've been hoping for. The PS2 "feel"

                I'm pretty excited now for Madden. Now all I need to see is if the blocking(line interaction) is improved and the presentation. After that I will be sold.
                http://twitter.com/sageinfinite

                SageInfinite Bandcamp
                https://sageinfinite.bandcamp.com/album/interminable
                https://soundcloud.com/sageinfinite
                Hidden Language Video Feat. Grandmilly
                https://www.youtube.com/watch?v=hf5nW4rGTFM

                #makethemaddenforumgreatagain

                Comment

                • ghostlight85
                  Rookie
                  • Feb 2009
                  • 435

                  #53
                  Re: Latest Madden NFL 10 blog: Player Momentum

                  Not everything is going to be perfect, and some things are extraordinarily hard to implement correctly without compromising balance in the game. I would prefer for there to also be some sort of hard cut where the runner has to decelerate to cut, but I will take just the soft rounded cuts like this to only having the exaggerated cuts with no loss of speed that we have had in the past.

                  I am hoping that there is more to talk about with momentum. I'm thinking along the lines of weight / momentum having an impact on collision animation selection.

                  Comment

                  • kcarr
                    MVP
                    • Sep 2008
                    • 2787

                    #54
                    Re: Latest Madden NFL 10 blog: Player Momentum

                    Originally posted by da ThRONe
                    Player with better route running skill should have a much sharper turn rate!
                    I don't know about that. Route running should determine the quality of the fakes made, the accuracy of the routes, the separation gained at the point of the cut, etc. The turns should be based on agility mostly. The plant/turns should be based on acceleration with maybe some agility.

                    Of course, great route runners usually have great acceleration and agility which helps them make their cuts even better. This allows players to be great in any of the three areas but no matter how skilled a player is at running routes, there will be limitations if the other areas are weak. No matter how well a player accelerates or how agile he is it won't make them great route runners because the defense will be much more able to read their routes allowing them to stay ahead. That said, being great in any one area can be used as a weapon.

                    Comment

                    • Guillotine 1
                      Banned
                      • Jul 2008
                      • 874

                      #55
                      Re: Latest Madden NFL 10 blog: Player Momentum

                      I want to work through this openly, so we all understnad what were getting, expecting, and what Ian is doing. This way the results will be what we all want.


                      When I looked at the runner running in those videos, it didn't look, or seem to feel real or right. In my humble opinion, the runner was on the wrong foot at times. He would lean, step, turn on his pivot feet going the other way, and then the correct leg would move and the cooresponding foot would hit the ground.

                      He runner never put his head up, shoulders back, and strided through his max speed with a sprinters form.

                      Go back, watch the tape. This is good, but....nevermind...

                      Comment

                      • ghostlight85
                        Rookie
                        • Feb 2009
                        • 435

                        #56
                        Re: Latest Madden NFL 10 blog: Player Momentum

                        Originally posted by adembroski
                        He's not making cuts in these videos. This is to illustrate you can't just instantly change directions while running full speed anymore.

                        I specifically asked on twitter, "Can I lay off the stick a bit to get my guy to plant and make a cut?", and he said yes, that's exactly how it works.
                        If that's the case, and it works well, then I'm fine with that. The problem is that it's such a tricky feel to manually decelerate, cut and go without losing too much speed for it to be effective. It's hard to get just right, and I'm just worried that often even if you feel like you timed it right and everything it will still seem like you don't get that plant and go feel.

                        Comment

                        • sin18
                          Rookie
                          • Feb 2009
                          • 97

                          #57
                          Re: Latest Madden NFL 10 blog: Player Momentum

                          Ian, Great start with the whole momentum blog

                          This will make a huuuge difference in the way the game is played, how people attack the run and the pass...defense will be a hole new ball game (all the more reason to keep in gameplay playmaker, Toss, run right/run left[momentum for counter plays])

                          guillotine does raise a good point about the full stride and keeping the exact same sprinting animation, but i'm sure your already on that to certain extent

                          keep the good news comming!

                          Comment

                          • Derrville
                            Banned
                            • Sep 2008
                            • 1623

                            #58
                            Re: Latest Madden NFL 10 blog: Player Momentum

                            Originally posted by SageInfinite
                            This is what I've been hoping for. The PS2 "feel"

                            I'm pretty excited now for Madden. Now all I need to see is if the blocking(line interaction) is improved and the presentation. After that I will be sold.

                            What about the ball physics? The last gen is so much better, you can put the ball wherever you wanted, over corners heads, over LBs heads, hit guys in stride without doing weird alligator arms slow down thing. More than 2 different passes.

                            Once i see that and improved line play im sold.

                            Comment

                            • Derrville
                              Banned
                              • Sep 2008
                              • 1623

                              #59
                              Re: Latest Madden NFL 10 blog: Player Momentum

                              Originally posted by Guillotine 1
                              I want to work through this openly, so we all understnad what were getting, expecting, and what Ian is doing. This way the results will be what we all want.


                              When I looked at the runner running in those videos, it didn't look, or seem to feel real or right. In my humble opinion, the runner was on the wrong foot at times. He would lean, step, turn on his pivot feet going the other way, and then the correct leg would move and the cooresponding foot would hit the ground.

                              He runner never put his head up, shoulders back, and strided through his max speed with a sprinters form.

                              Go back, watch the tape. This is good, but....nevermind...
                              I get what your saying man and i agree with you 100%

                              Comment

                              • KANE699
                                EA Sports' Equipment Guru
                                • Jul 2007
                                • 3447

                                #60
                                Re: Latest Madden NFL 10 blog: Player Momentum

                                Originally posted by Guillotine 1
                                I want to work through this openly, so we all understnad what were getting, expecting, and what Ian is doing. This way the results will be what we all want.


                                When I looked at the runner running in those videos, it didn't look, or seem to feel real or right. In my humble opinion, the runner was on the wrong foot at times. He would lean, step, turn on his pivot feet going the other way, and then the correct leg would move and the cooresponding foot would hit the ground.

                                He runner never put his head up, shoulders back, and strided through his max speed with a sprinters form.

                                Go back, watch the tape. This is good, but....nevermind...
                                I like the points your making but I don't think they are meant to show up in this video.

                                Not to say that what you're asking for will be in later but, this whole video is based on the turning of a player (mostly with the ball in his hand) at full speed or close to it. I don't see a chance for any of the players in these videos to even reach full speed going straight to open up stride, and the whole point of this video was to show off the turning, now what I can't wait for honestly is to see this now show up on the Defensive ends leaning underneath offensive tackles to get past them to get to the quaterback rather than running upright the whole time in an attempt to make a sack.
                                Please take note that most of what I say and post is made in satire.

                                Follow me on twitter @Equipment_Guru

                                Comment

                                Working...