Madden NFL 10 Blog: Player Momentum

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  • Cryolemon
    MVP
    • Aug 2008
    • 1669

    #61
    Re: Latest Madden NFL 10 blog: Player Momentum

    Originally posted by stroehmerbasebal
    I like that quote. I think a player should have knowledge of the game to win.
    Yeah, it was a positive =0.

    Originally posted by adembroski
    Knowledge + Execution. I don't want them to go TOO far the other way. It's one thing to make the right calls, but the team's execution is based on "stick skills".

    If someone who knew football picked it up and beat someone who'd been playing for years, there'd be something wrong. I don't think Ian was quite being literal... the hope is that the Madden Challenge folks in the next few years will be people will and equal share knowledge of the game, strong tactical mind, and stick skills.

    BTW, this is cool... this is PRECISELY the issue I layed into Ian about back in '09 that eventually brought him to MM, and to OS. Yeah, I'm taking credit, bitches, deal.
    Exactly, there needs to be a balance between the two things, but a guy who has average stick skill but no coaching ability should lose to a guy with average stick skills who is a football coach.

    Comment

    • Guillotine 1
      Banned
      • Jul 2008
      • 874

      #62
      Re: Latest Madden NFL 10 blog: Player Momentum

      In the very first run video, the ball carrier makes his first turn to the right. He has his right foot on the ground, and then go turns to the right with his left foot in the air....this is wrong human locomotion.

      If I want to go right, my left foot should be on the groun. I f I want to go left, then my right foot shoult be on the ground.

      ...and Ian...please. Please for the life of me...create a top speed run animation with correct sprinter form. Head up, shoulders back, and feet kicking out in a full blow sprint.

      Come on man, please.

      I am so not trying to deflate the board or not give love. Like I said, I love the news addition.

      Comment

      • LAKE4742
        MVP
        • Aug 2008
        • 1325

        #63
        Re: Latest Madden NFL 10 blog: Player Momentum

        EXACTLY! It's so funny, but not that big of a surprise that the last gen Madden on PS2 is the most accurate out of the 3 examples. I always knew that the players since 06 just didn't feel right at all. Absolutely no weight to them at all. Glad to see you got it, too, Ian! Great work!

        OMG, this is going to have such a huge impact on the gameplay!!!! Woo-hoo!!!!!!!!!!!! ............................................

        Comment

        • GoToledo
          Pro
          • Jun 2008
          • 510

          #64
          Re: Latest Madden NFL 10 blog: Player Momentum

          Great job, Ian. As always, I am coming around to Madden a little more each week.
          "Attempted murder? Now, honestly, what is that? Do they give a Nobel Prize for attempted chemistry?"

          Sideshow Bob

          Comment

          • SageInfinite
            Stop The GOAT Talk
            • Jul 2002
            • 11896

            #65
            Re: Latest Madden NFL 10 blog: Player Momentum

            Originally posted by Derrville
            What about the ball physics? The last gen is so much better, you can put the ball wherever you wanted, over corners heads, over LBs heads, hit guys in stride without doing weird alligator arms slow down thing. More than 2 different passes.

            Once i see that and improved line play im sold.
            Good point. I'd like to see improved ball physics as well. Last gen was definitely better, but I'd definitely like to see them improve beyond those if possible.

            Either way it's March and Madden is already looking MUCH improved. I can't say I've ever been looking forward to Madden this early.
            http://twitter.com/sageinfinite

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            Comment

            • briax87
              Rookie
              • Jan 2008
              • 223

              #66
              Re: Latest Madden NFL 10 blog: Player Momentum

              Great blog Ian, the momentum and player agility looks a lot better. Looks like it will have a big effect in 2010.

              Comment

              • xX CASCABEL Xx
                Rookie
                • Aug 2008
                • 144

                #67
                Re: Latest Madden NFL 10 blog: Player Momentum

                Originally posted by Guillotine 1
                In the very first run video, the ball carrier makes his first turn to the right. He has his right foot on the ground, and then go turns to the right with his left foot in the air....this is wrong human locomotion.

                If I want to go right, my left foot should be on the groun. I f I want to go left, then my right foot shoult be on the ground.

                ...and Ian...please. Please for the life of me...create a top speed run animation with correct sprinter form. Head up, shoulders back, and feet kicking out in a full blow sprint.

                Come on man, please.

                I am so not trying to deflate the board or not give love. Like I said, I love the news addition.

                I see what you are saying however it is a work in progress, it is only going to get better, it is already better than 09, the next few monthes should be interisting...
                " Sonny Liston is nothing. The man can't talk. The man can't fight. The man needs to take talking lessons. The man needs to take fighting lessons. And since he's fighting me, he needs falling lessons."

                Muhammad Ali...

                Comment

                • Guillotine 1
                  Banned
                  • Jul 2008
                  • 874

                  #68
                  Re: Latest Madden NFL 10 blog: Player Momentum

                  Originally posted by KANE699
                  I like the points your making but I don't think they are meant to show up in this video.

                  Not to say that what you're asking for will be in later but, this whole video is based on the turning of a player (mostly with the ball in his hand) at full speed or close to it. I don't see a chance for any of the players in these videos to even reach full speed going straight to open up stride, and the whole point of this video was to show off the turning, now what I can't wait for honestly is to see this now show up on the Defensive ends leaning underneath offensive tackles to get past them to get to the quaterback rather than running upright the whole time in an attempt to make a sack.

                  First, I want to thank you for the well articulated response. You put thought into your comment, and I respect that.

                  Here's what my problem or delimma is...

                  If Ian implements turning (not cutting), and the runner does not have the correct foot sequenced during the turn animation... it looks unnatural, and unreal. I just want them to get the correct foot during the turns.

                  A man can't turn right and walk if his right foot is planted into the ground (watch the first ball carrier video, his very first right turn)....beyond that the news is awesome. My only other thing is can we please...please get a top speed sprinter run form. Again, head up, shoulders back, feet kicking out...full sprint.

                  I'm not trying to be a jerk bro...I'll give it a rest man...

                  Comment

                  • adembroski
                    49ers
                    • Jul 2002
                    • 5829

                    #69
                    Re: Latest Madden NFL 10 blog: Player Momentum

                    Originally posted by ghostlight85
                    If that's the case, and it works well, then I'm fine with that. The problem is that it's such a tricky feel to manually decelerate, cut and go without losing too much speed for it to be effective. It's hard to get just right, and I'm just worried that often even if you feel like you timed it right and everything it will still seem like you don't get that plant and go feel.
                    This is basically how it worked Last Gen, and it worked well then.
                    There are two types of people on OS: Those who disagree with me, and those who agree.

                    The first kind is wrong. The second is superfluous.

                    The only difference between reality and fiction is that fiction needs to be credible.
                    -Mark Twain.

                    Comment

                    • rickywal
                      Banned
                      • Sep 2008
                      • 199

                      #70
                      Re: Latest Madden NFL 10 blog: Player Momentum

                      Originally posted by Guillotine 1
                      In the very first run video, the ball carrier makes his first turn to the right. He has his right foot on the ground, and then go turns to the right with his left foot in the air....this is wrong human locomotion.

                      If I want to go right, my left foot should be on the groun. I f I want to go left, then my right foot shoult be on the ground.

                      ...and Ian...please. Please for the life of me...create a top speed run animation with correct sprinter form. Head up, shoulders back, and feet kicking out in a full blow sprint.

                      Come on man, please.

                      I am so not trying to deflate the board or not give love. Like I said, I love the news addition.
                      Leave the running animation alone for now dude. Its probably something they are addressing later. This is about player momentum not the sprint animation.

                      I see what you mean about what foot should be on the ground, but this is a computer game and if I want to turn left but need to wait based on what foot is down it won't be so responsive. When playing the game I am watching defenders and looking for holes, not my players feet. I wouldn't be happy to take the hit on gameplay to make sure the players correct foot is down when turning.

                      Comment

                      • Von Dozier
                        MVP
                        • Apr 2006
                        • 2196

                        #71
                        Re: Latest Madden NFL 10 blog: Player Momentum

                        Originally posted by rickywal
                        Leave the running animation alone for now dude. Its probably something they are addressing later. This is about player momentum not the sprint animation.

                        I see what you mean about what foot should be on the ground, but this is a computer game and if I want to turn left but need to wait based on what foot is down it won't be so responsive. When playing the game I am watching defenders and looking for holes, not my players feet. I wouldn't be happy to take the hit on gameplay to make sure the players correct foot is down when turning.
                        This.

                        Comment

                        • Guillotine 1
                          Banned
                          • Jul 2008
                          • 874

                          #72
                          Re: Latest Madden NFL 10 blog: Player Momentum

                          Originally posted by rickywal
                          Leave the running animation alone for now dude. Its probably something they are addressing later. This is about player momentum not the sprint animation.

                          I see what you mean about what foot should be on the ground, but this is a computer game and if I want to turn left but need to wait based on what foot is down it won't be so responsive. When playing the game I am watching defenders and looking for holes, not my players feet. I wouldn't be happy to take the hit on gameplay to make sure the players correct foot is down when turning.

                          I am being as understanding as I can. 2K5 did this right. FIFA does this right..nevermind...

                          Comment

                          • thudias
                            MVP
                            • Jul 2006
                            • 1995

                            #73
                            Re: Latest Madden NFL 10 blog: Player Momentum

                            Originally posted by rickywal
                            Leave the running animation alone for now dude. Its probably something they are addressing later. This is about player momentum not the sprint animation.

                            I see what you mean about what foot should be on the ground, but this is a computer game and if I want to turn left but need to wait based on what foot is down it won't be so responsive. When playing the game I am watching defenders and looking for holes, not my players feet. I wouldn't be happy to take the hit on gameplay to make sure the players correct foot is down when turning.
                            I actually see what you are saying locomotion is the point of the blog not player specific animation. I am not saying that other point isn't valid.
                            Because I can!

                            Comment

                            • marktg30
                              Banned
                              • Dec 2005
                              • 3945

                              #74
                              Re: Latest Madden NFL 10 blog: Player Momentum

                              Awesome blog! Nice to see the arcade handling come to an end.

                              21 Blog Updates to go until we find out about Franchise mode!!!! Let the countdown begin!!!

                              Comment

                              • shotgun styles
                                Banned
                                • Sep 2008
                                • 1693

                                #75
                                Re: Latest Madden NFL 10 blog: Player Momentum

                                I'll repeat my question:

                                Does the CPU have to play with these physics in Madden mode, or can the CPU just start compressing animations when it gets out of position?

                                Having great momentum is useless if only the human controlled players have to abide by it.

                                Comment

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