Madden NFL 10 Blog: Player Momentum

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  • c dizzy m baby
    Rookie
    • Feb 2009
    • 371

    #91
    Re: Latest Madden NFL 10 blog: Player Momentum

    Yo Ian have you ever been making one of these videos and ran too far off the grid, and gotten lost in the Green Abyss?

    Comment

    • shotgun styles
      Banned
      • Sep 2008
      • 1693

      #92
      Re: Latest Madden NFL 10 blog: Player Momentum

      Originally posted by LAKE4742
      Nah, I actually like having to decelerate first. Seems more realistic, and overall requires more skill, IMO. It's the right kind of player input needed (for a football game). Not everything should be automatic.
      Agreed. You should have to plan your cuts, breaks in advance and have to implement your strategy accordingly.

      Comment

      • NYG34
        Rookie
        • Mar 2009
        • 52

        #93
        Re: Latest Madden NFL 10 blog: Player Momentum

        Originally posted by NYyankz225
        What does this have to do with Player Momentum? You've asked this 3 times in this thread already.
        why beacuse it pissing me off as fan i have season tickets for the giants and they have 12th man. and the crowd plays a huge part in football games. if their not going to have crowd then why have the stadium?? in madden 10.

        Comment

        • Cryolemon
          MVP
          • Aug 2008
          • 1669

          #94
          Re: Latest Madden NFL 10 blog: Player Momentum

          Originally posted by c dizzy m baby
          Yo Ian have you ever been making one of these videos and ran too far off the grid, and gotten lost in the Green Abyss?
          Haha lol. Great question.

          Comment

          • BrianFifaFan
            Semi-retired
            • Oct 2003
            • 4137

            #95
            Re: Latest Madden NFL 10 blog: Player Momentum

            I'm with BeZo with having a Fifa-style gas/break setup with the triggers. I like having stuff tied to left stick waggles, but you should have to slow to a realistic speed to pull them off, based on ratings.
            Note to Tiburon Marketing:

            A great product sells itself, no "back of the box" features required! (See Fifa...)

            Comment

            • NYGmen56
              Banned
              • May 2006
              • 258

              #96
              Re: Latest Madden NFL 10 blog: Player Momentum

              Originally posted by monkeybutlerz
              I honestly felt the same way when I watched the video. Something seemed a little off. It looks miles better than 09, mind you, but it could still use some tuning. Still a good addition, I couldn't stand the quick twitch nonsense turns from the previous editions.

              I'm looking forward to the blog on momentum used in collisions.

              Ian good stuff..

              It's hard to stay positive about Madden knowing alot needs to be done within a year. But you guys seem like your headed in the right direction.. While this blog about momentum was good info, im with this guy monkeybutlerz. I'm really hoping to see momentum used in collisions! When a small RB hits a huge DT, or a big bruising RB like BJacobs hits a small CB. I want to feel the weight differences when tackling, you know what i mean? I hate how Madden 09 you can run with a Huge RB and a small safety or CB knocks the hell out of you backwards. OR a small 170 pd RB knocks over a huge 320 pd DT! I would love to see a player struggle for more yards when being hit by a defensive player as he goes for a tackle, instead of a player making a tackle and all of a sudden splat! plays done. Tackling and momentum collision system needs work too. Please would love to hear about collision momentum soon. thx.
              Last edited by NYGmen56; 03-16-2009, 07:08 PM.

              Comment

              • BezO
                MVP
                • Jul 2004
                • 4414

                #97
                Re: Latest Madden NFL 10 blog: Player Momentum

                Originally posted by Ian_Cummings_EA
                Regardless, to your point about not blending correctly based on having a certain foot forward - actually to my knowledge no game accurately does that. It is something that is given away for responsiveness. Meaning, if i have a juke animation that starts with my right foot on the ground, and I am running in a sprint, it will play that same animation whether my right foot just left the ground or whether my left foot is down - and blend appropriately. I actually talked with FIFA guys about this once...and they prototyped this - it just felt miserable to do something on your controller, and sit there and wait for a guy to complete a full phase of locomotion before he responds to that command.
                If we want to cut 90 degrees, and the new turn rates make the ball carrier travel 4 yards before completing the turn, how is that any less frustrating than waiting for a foot to get back to the ground or for a couple of prep steps to slow you down for a cut?

                Some backs can also cut off the inside foot. Maybe you all should have 2 cut animatioins. Barry Sanders used to cut off his inside foot a lot. LT does it too.

                Originally posted by LAKE4742
                Nah, I actually like having to decelerate first. Seems more realistic, and overall requires more skill, IMO. It's the right kind of player input needed (for a football game). Not everything should be automatic.
                I could see decelerating for a cut & go, but I imagine it being very difficult to control the stick in that way for several changes of direction. Maybe I'd feel better about it if the sticks were a lot tighter/stiffer.

                And by automatic, I mean prep steps similar to what we saw in the route running video.
                Shout out to The Watcher! Where you at bruh?

                Comment

                • Jon22
                  Banned
                  • May 2003
                  • 2514

                  #98
                  Re: Latest Madden NFL 10 blog: Player Momentum

                  Originally posted by adembroski
                  He's not making cuts in these videos. This is to illustrate you can't just instantly change directions while running full speed anymore.

                  I specifically asked on twitter, "Can I lay off the stick a bit to get my guy to plant and make a cut?", and he said yes, that's exactly how it works.
                  The very first route ran was a 10/15 an out that was rounded way off. Yet there was still no deceleration from the player. Acceleration is what is going to make the huge difference not momentum.

                  Comment

                  • FootballDetails
                    Banned
                    • May 2008
                    • 1177

                    #99
                    Re: Latest Madden NFL 10 blog: Player Momentum

                    Originally posted by c dizzy m baby
                    Yo Ian have you ever been making one of these videos and ran too far off the grid, and gotten lost in the Green Abyss?

                    A Green Abyss mini-game is something to consider.

                    Comment

                    • jvaccaro
                      MVP
                      • Jul 2008
                      • 1037

                      #100
                      Re: Latest Madden NFL 10 blog: Player Momentum

                      Ian, what are the ratings of the player in your demo videos?

                      I'm particularly curious about speed, agility and acceleration.


                      Thanks in advance
                      |
                      PS3 sim players add your PSN ID here

                      • PSN ID: MaddenDew

                      Comment

                      • r2danov
                        Rookie
                        • Apr 2006
                        • 43

                        #101
                        Re: Latest Madden NFL 10 blog: Player Momentum

                        does this mean players will move like slugs? Or will they move like they did on the PS2?

                        Comment

                        • shotgun styles
                          Banned
                          • Sep 2008
                          • 1693

                          #102
                          Re: Latest Madden NFL 10 blog: Player Momentum

                          Originally posted by BezO
                          If we want to cut 90 degrees, and the new turn rates make the ball carrier travel 4 yards before completing the turn, how is that any less frustrating than waiting for a foot to get back to the ground or for a couple of prep steps to slow you down for a cut?

                          Some backs can also cut off the inside foot. Maybe you all should have 2 cut animatioins. Barry Sanders used to cut off his inside foot a lot. LT does it too.

                          I could see decelerating for a cut & go, but I imagine it being very difficult to control the stick in that way for several changes of direction. Maybe I'd feel better about it if the sticks were a lot tighter/stiffer.

                          And by automatic, I mean prep steps similar to what we saw in the route running video.
                          I think the issue of deceleration on cuts was largely dealt with here:<object width="425" height="344">

                          <embed src="http://www.youtube.com/v/t30-l1AU6gY&color1=0xb1b1b1&color2=0xcfcfcf&feature=pl ayer_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></object>

                          Comment

                          • Guillotine 1
                            Banned
                            • Jul 2008
                            • 874

                            #103
                            Re: Latest Madden NFL 10 blog: Player Momentum

                            Ian-


                            I'll post some video from APF, and write a detailed explaination of what it is I'm trying to say. I don't mean to be rude, or imploite. And I certainly didn't mean to offend you or your work ethic with my earlier comments.

                            However, I do stand by my assertion. I even believe I know why Madden NFL has the locomotion issues that crop up semi-frequently during gameplay. I'm willing to stay up all night tonight and compile this information for you to review.

                            I understand that you may not be able to add, or change the things I may point out. But, I just want to be able to clarify my concerns...and to do it in a manner that I honestly hope will not be offensive, or i nsulting to you & the rest of the people you work with.

                            Comment

                            • monkeybutlerz
                              Rookie
                              • Jun 2008
                              • 291

                              #104
                              Re: Latest Madden NFL 10 blog: Player Momentum

                              Originally posted by BezO
                              If we want to cut 90 degrees, and the new turn rates make the ball carrier travel 4 yards before completing the turn, how is that any less frustrating than waiting for a foot to get back to the ground or for a couple of prep steps to slow you down for a cut?

                              Some backs can also cut off the inside foot. Maybe you all should have 2 cut animatioins. Barry Sanders used to cut off his inside foot a lot. LT does it too.

                              I could see decelerating for a cut & go, but I imagine it being very difficult to control the stick in that way for several changes of direction. Maybe I'd feel better about it if the sticks were a lot tighter/stiffer.

                              And by automatic, I mean prep steps similar to what we saw in the route running video.
                              A violent cut can be done with the inside foot, but it doesn't look right in a normal turn, without any hip movement/rotation. You know what I mean?

                              Comment

                              • K_GUN
                                C*t*z*n *f RSN
                                • Jul 2002
                                • 3891

                                #105
                                Re: Latest Madden NFL 10 blog: Player Momentum

                                Originally posted by NYG34
                                why beacuse it pissing me off as fan i have season tickets for the giants and they have 12th man. and the crowd plays a huge part in football games. if their not going to have crowd then why have the stadium?? in madden 10.
                                side note



                                i agree 100%.....i actaully sent Ian (and phil) a PM about this very topic...no response....yet


                                a)....they are swamped with PM's
                                b)....the answer they have isn't ready to be revealed
                                c)....the answer they have isn't one we want to hear
                                Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

                                Comment

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