Yo Ian have you ever been making one of these videos and ran too far off the grid, and gotten lost in the Green Abyss?
Madden NFL 10 Blog: Player Momentum
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Re: Latest Madden NFL 10 blog: Player Momentum
Yo Ian have you ever been making one of these videos and ran too far off the grid, and gotten lost in the Green Abyss? -
Re: Latest Madden NFL 10 blog: Player Momentum
Agreed. You should have to plan your cuts, breaks in advance and have to implement your strategy accordingly.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
why beacuse it pissing me off as fan i have season tickets for the giants and they have 12th man. and the crowd plays a huge part in football games. if their not going to have crowd then why have the stadium?? in madden 10.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
I'm with BeZo with having a Fifa-style gas/break setup with the triggers. I like having stuff tied to left stick waggles, but you should have to slow to a realistic speed to pull them off, based on ratings.Note to Tiburon Marketing:
A great product sells itself, no "back of the box" features required! (See Fifa...)
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Re: Latest Madden NFL 10 blog: Player Momentum
I honestly felt the same way when I watched the video. Something seemed a little off. It looks miles better than 09, mind you, but it could still use some tuning. Still a good addition, I couldn't stand the quick twitch nonsense turns from the previous editions.
I'm looking forward to the blog on momentum used in collisions.
Ian good stuff..
It's hard to stay positive about Madden knowing alot needs to be done within a year. But you guys seem like your headed in the right direction.. While this blog about momentum was good info, im with this guy monkeybutlerz. I'm really hoping to see momentum used in collisions! When a small RB hits a huge DT, or a big bruising RB like BJacobs hits a small CB. I want to feel the weight differences when tackling, you know what i mean? I hate how Madden 09 you can run with a Huge RB and a small safety or CB knocks the hell out of you backwards. OR a small 170 pd RB knocks over a huge 320 pd DT! I would love to see a player struggle for more yards when being hit by a defensive player as he goes for a tackle, instead of a player making a tackle and all of a sudden splat! plays done. Tackling and momentum collision system needs work too. Please would love to hear about collision momentum soon. thx.Last edited by NYGmen56; 03-16-2009, 07:08 PM.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
If we want to cut 90 degrees, and the new turn rates make the ball carrier travel 4 yards before completing the turn, how is that any less frustrating than waiting for a foot to get back to the ground or for a couple of prep steps to slow you down for a cut?Regardless, to your point about not blending correctly based on having a certain foot forward - actually to my knowledge no game accurately does that. It is something that is given away for responsiveness. Meaning, if i have a juke animation that starts with my right foot on the ground, and I am running in a sprint, it will play that same animation whether my right foot just left the ground or whether my left foot is down - and blend appropriately. I actually talked with FIFA guys about this once...and they prototyped this - it just felt miserable to do something on your controller, and sit there and wait for a guy to complete a full phase of locomotion before he responds to that command.
Some backs can also cut off the inside foot. Maybe you all should have 2 cut animatioins. Barry Sanders used to cut off his inside foot a lot. LT does it too.
I could see decelerating for a cut & go, but I imagine it being very difficult to control the stick in that way for several changes of direction. Maybe I'd feel better about it if the sticks were a lot tighter/stiffer.
And by automatic, I mean prep steps similar to what we saw in the route running video.Shout out to The Watcher! Where you at bruh?Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
The very first route ran was a 10/15 an out that was rounded way off. Yet there was still no deceleration from the player. Acceleration is what is going to make the huge difference not momentum.He's not making cuts in these videos. This is to illustrate you can't just instantly change directions while running full speed anymore.
I specifically asked on twitter, "Can I lay off the stick a bit to get my guy to plant and make a cut?", and he said yes, that's exactly how it works.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
Ian, what are the ratings of the player in your demo videos?
I'm particularly curious about speed, agility and acceleration.
Thanks in advanceComment
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Re: Latest Madden NFL 10 blog: Player Momentum
I think the issue of deceleration on cuts was largely dealt with here:<object width="425" height="344">If we want to cut 90 degrees, and the new turn rates make the ball carrier travel 4 yards before completing the turn, how is that any less frustrating than waiting for a foot to get back to the ground or for a couple of prep steps to slow you down for a cut?
Some backs can also cut off the inside foot. Maybe you all should have 2 cut animatioins. Barry Sanders used to cut off his inside foot a lot. LT does it too.
I could see decelerating for a cut & go, but I imagine it being very difficult to control the stick in that way for several changes of direction. Maybe I'd feel better about it if the sticks were a lot tighter/stiffer.
And by automatic, I mean prep steps similar to what we saw in the route running video.
<embed src="http://www.youtube.com/v/t30-l1AU6gY&color1=0xb1b1b1&color2=0xcfcfcf&feature=pl ayer_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></object>Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
Ian-
I'll post some video from APF, and write a detailed explaination of what it is I'm trying to say. I don't mean to be rude, or imploite. And I certainly didn't mean to offend you or your work ethic with my earlier comments.
However, I do stand by my assertion. I even believe I know why Madden NFL has the locomotion issues that crop up semi-frequently during gameplay. I'm willing to stay up all night tonight and compile this information for you to review.
I understand that you may not be able to add, or change the things I may point out. But, I just want to be able to clarify my concerns...and to do it in a manner that I honestly hope will not be offensive, or i nsulting to you & the rest of the people you work with.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
A violent cut can be done with the inside foot, but it doesn't look right in a normal turn, without any hip movement/rotation. You know what I mean?If we want to cut 90 degrees, and the new turn rates make the ball carrier travel 4 yards before completing the turn, how is that any less frustrating than waiting for a foot to get back to the ground or for a couple of prep steps to slow you down for a cut?
Some backs can also cut off the inside foot. Maybe you all should have 2 cut animatioins. Barry Sanders used to cut off his inside foot a lot. LT does it too.
I could see decelerating for a cut & go, but I imagine it being very difficult to control the stick in that way for several changes of direction. Maybe I'd feel better about it if the sticks were a lot tighter/stiffer.
And by automatic, I mean prep steps similar to what we saw in the route running video.Comment
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Re: Latest Madden NFL 10 blog: Player Momentum
side note
i agree 100%.....i actaully sent Ian (and phil) a PM about this very topic...no response....yet
a)....they are swamped with PM's
b)....the answer they have isn't ready to be revealed
c)....the answer they have isn't one we want to hearBummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment

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