Madden NFL 10 Blog: Player Momentum

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  • ghost3000
    Rookie
    • Aug 2007
    • 6

    #106
    Re: Latest Madden NFL 10 blog: Player Momentum

    Originally posted by Guillotine 1
    I want to work through this openly, so we all understnad what were getting, expecting, and what Ian is doing. This way the results will be what we all want.


    When I looked at the runner running in those videos, it didn't look, or seem to feel real or right. In my humble opinion, the runner was on the wrong foot at times. He would lean, step, turn on his pivot feet going the other way, and then the correct leg would move and the cooresponding foot would hit the ground.

    He runner never put his head up, shoulders back, and strided through his max speed with a sprinters form.

    Go back, watch the tape. This is good, but....nevermind...
    I never post but I decided to because I actually tried to understand what you were saying. This is what I came up with.

    As far as turning (which was the whole point of the video), if you are running in a straight line and decided to TURN right, then your right foot will be on the ground and your left foot will create the change of direction.

    Now, if a player is running in a straight line and decided to cut right then your left foot would be on the ground and your right foot would create the change of direction.

    This video was to demonstrate turning not cutting.

    My 2 Cents.

    Time to disappear again.

    Comment

    • BezO
      MVP
      • Jul 2004
      • 4414

      #107
      Re: Latest Madden NFL 10 blog: Player Momentum

      Originally posted by monkeybutlerz
      A violent cut can be done with the inside foot, but it doesn't look right in a normal turn, without any hip movement/rotation. You know what I mean?
      Ahhh. Agreed. I'm stuck on cuts/plants. When Ian said this blog was coming, I thought it would be my favorite of the "small" announcements. So far, I'm disappointed. Maybe if he showcased some plants, I'd feel better about it. I'm anxious to see someone string a couple of cuts together having to decelerate manually.

      But I'd like to control a game with the miserable controls Ian described. I can't imagine it's so bad waiting for a foot to get back on the ground. It's a fraction of a second. It's less time than waiting for a hop step from an outfielder before a strong throw. I took another look at the vid and the footwork does look wierd.
      Shout out to The Watcher! Where you at bruh?

      Comment

      • GKEnialb
        Rookie
        • Aug 2008
        • 290

        #108
        Re: Latest Madden NFL 10 blog: Player Momentum

        So I'll ask it for this feature once again and hope that it eventually gets answered: are these features only for Xbox 360 and PS3? This is all great stuff, but I want to know whether I should be excited or depressed...

        Comment

        • nightcreeper
          Pro
          • Jun 2008
          • 567

          #109
          Re: Latest Madden NFL 10 blog: Player Momentum

          really didnt care too much about this update.... BORING
          Go skins and Fsu!!!!

          Comment

          • wsu_gb23
            Banned
            • Feb 2008
            • 1641

            #110
            Re: Madden NFL 10 Blog: Player Momentum

            With the new momentum system will we NOT see players running straight out of bounds on out patterns, and receivers catching the ball and running 5-10 yards in the wrong direction before turning to head up field?

            Comment

            • Guillotine 1
              Banned
              • Jul 2008
              • 874

              #111
              Re: Latest Madden NFL 10 blog: Player Momentum

              Originally posted by ghost3000
              I never post but I decided to because I actually tried to understand what you were saying. This is what I came up with.

              As far as turning (which was the whole point of the video), if you are running in a straight line and decided to TURN right, then your right foot will be on the ground and your left foot will create the change of direction.

              Now, if a player is running in a straight line and decided to cut right then your left foot would be on the ground and your right foot would create the change of direction.

              This video was to demonstrate turning not cutting.

              My 2 Cents.

              Time to disappear again.


              What your failing to realize is that no person can turn right without placing the left foot on the ground. I don't care if your cutting, turning, or jumping...if you want to do it in the direction that is right...you'll need to place that left foot on the ground.

              Now, I'm not trying to sharp shoot these guys (the dev at EA), and I certainly did not intend to be rude or offensive. So, I just want to move on...and let this blow over. I liked the update, I'll make a video and anyone who wants to place feedback in the thread is more than welcome to do so.

              Comment

              • boydra
                Banned
                • Aug 2004
                • 152

                #112
                Re: Madden NFL 10 Blog: Player Momentum

                Originally posted by wsu_gb23
                With the new momentum system will we NOT see players running straight out of bounds on out patterns, and receivers catching the ball and running 5-10 yards in the wrong direction before turning to head up field?
                Very good point, exactly what I was thinking. That problem has been in the game for years and was never fixed. Ian can you please comment on this concern if possible?

                Comment

                • shotgun styles
                  Banned
                  • Sep 2008
                  • 1693

                  #113
                  Re: Madden NFL 10 Blog: Player Momentum

                  Originally posted by boydra
                  Very good point, exactly what I was thinking. That problem has been in the game for years and was never fixed. Ian can you please comment on this concern if possible?
                  Yeah I'm wondering if the new "procedural awareness" will have an effect on this also...

                  Comment

                  • rickywal
                    Banned
                    • Sep 2008
                    • 199

                    #114
                    Re: Latest Madden NFL 10 blog: Player Momentum

                    Originally posted by rickywal
                    Weekly updates on madden in March! How can anyone not be wowed by that! Keep em coming no matter how small or rushed the blogs have to be.
                    Originally posted by Ian_Cummings_EA
                    This blog was geared specifically for turn rates. You can call it rushed...it still took me over an hour to capture and write everything (on my busiest day so far of the year).
                    Hey Ian, sorry - didn't mean this one was rushed or even small. Just that I'd prefer something rushed or small each week than what you really have time for - nothing. I'm impressed with how dedicated and into Madden you guys are, there seems to be a lot of love going into the game!

                    Comment

                    • marshallfever
                      MVP
                      • Aug 2003
                      • 2738

                      #115
                      Re: Madden NFL 10 Blog: Player Momentum

                      This blog was pure win. Seeing Momentum being added to the game play like this is completely awesome. You really do see the momentum and the player's abilities to shift his weight.

                      Comment

                      • TheWatcher
                        MVP
                        • Oct 2008
                        • 3408

                        #116
                        Re: Latest Madden NFL 10 blog: Player Momentum

                        Nice blog Ian. More momentum and weight has been needed the last two seasons so this is very much welcomed.

                        I am curious to know how the speed sliders work with this, and what speed the animations are playing on but I suppose that will be talked about later.

                        Now, I do have one little gripe and this may just be a matter of it being a prototype... but the ballcarriers fundamentals don't seem tight to me. Like the ball (there is no ball here but judging from where his arm is placed) is not being tucked away tighter to the body. 83evans made a nice post showing a more fundamentally sound carry here: http://www.operationsports.com/forum...post2039304425 (the 1st pic of the Peterson carry is not showing up for some reason... I'll post it later)

                        The other thing is the urgency of the run. The upper-body action needs a little more, well, action. A combination of tightness in the fundamentals combined with more action in the shoulders. One thing I wondered about a few months ago is whether or not the run animations are being done outdoors in an open space. It seems like the runners aren't able to run in an open space and get free enough, so it looks like they're restricting themselves as a result and the body movements seem restricted.

                        Comment

                        • salbowski
                          Banned
                          • Aug 2008
                          • 928

                          #117
                          Re: Latest Madden NFL 10 blog: Player Momentum

                          Originally posted by Ian_Cummings_EA
                          That was actually just for you.

                          I was going to do ballcarrier only but I thought about your last few posts.

                          Yes the twitch turn is gone... this alone should fix some of the "ghost sacks"!!! It always seems to me like the O-lineman is waiting for the D-lineman to run into him- almost like the D-linemans run is being extrapolated by the O-lineman but just as the d-lineman gets near to the blocker he twitch turns and breezes right by him... then on the replay you see it and you're like wtf?!!?
                          Not majorly impressed by the offensive videos... as others said i think we'd have to play with it to get the feeling.

                          Im assuming for the next few weeks we're gonna get micro-blogs on player movement rather than the big blowout blogs we've had previously... then ol/dl in a month... then eventually franchise... then private demo for OS members:wink:

                          ps. a few typos in there too ian... unlike you... you musta been in a rush.

                          Comment

                          • adembroski
                            49ers
                            • Jul 2002
                            • 5829

                            #118
                            Re: Latest Madden NFL 10 blog: Player Momentum

                            I think what a lot of people are doing here is trying to look at "turn radius" and apply that specific motion in-game.

                            You, as a ball carrier, are likely never going to turn 90 degrees and run toward the sidelines. The point is that you can no longer do it with absolutely no slowdown or a wider angle.

                            A good illustration as to when a player would curve run rather than "cut" is on a kick return when there's a seam. The player doesn't gathers his feet and plant to explode toward the opening, he curves toward it, doing everything he can to maintain full speed when he reaches it.

                            The 90 degree turn used by Ian to illustrate the change is for example only. I did specifically ask on Twitter if you could lay off the stick a bit and get a plant cut, and he said yes, that's how it works.
                            There are two types of people on OS: Those who disagree with me, and those who agree.

                            The first kind is wrong. The second is superfluous.

                            The only difference between reality and fiction is that fiction needs to be credible.
                            -Mark Twain.

                            Comment

                            • youALREADYknow
                              MVP
                              • Aug 2008
                              • 3635

                              #119
                              Re: Madden NFL 10 Blog: Player Momentum



                              Much better. I think people will be amazed at how much this cuts down on the INTs and makes pure speed less effective.

                              Comment

                              • c dizzy m baby
                                Rookie
                                • Feb 2009
                                • 371

                                #120
                                Re: Latest Madden NFL 10 blog: Player Momentum

                                Originally posted by Guillotine 1
                                What your failing to realize is that no person can turn right without placing the left foot on the ground. I don't care if your cutting, turning, or jumping...if you want to do it in the direction that is right...you'll need to place that left foot on the ground.

                                Now, I'm not trying to sharp shoot these guys (the dev at EA), and I certainly did not intend to be rude or offensive. So, I just want to move on...and let this blow over. I liked the update, I'll make a video and anyone who wants to place feedback in the thread is more than welcome to do so.
                                Wrong. I see what you are saying, and unless I'm reading it wrong then MAYBE you could make a case that not everyone can do it. But I know for a fact many NFL ATHLETES can do this. Some of the sickest cuts I have ever seen are from Adrian Peterson on the "wrong" foot.

                                I'll leave you with these:






                                I'm not trying to insult the original poster, and I could be reading his post wrong, but I think this is a GREAT blog, and I want to really make sure Ian and Co. know it is appreciated. I'm excited to see how this will be incorporated especially on defense. Ian will defenders have to break down every so often in front of the RB to make sure they get a solid tackle and dont over run the play? If so this will go along very nicely with the Left stick cuts and ability to break out of animations feature that was added last year.
                                Last edited by c dizzy m baby; 03-16-2009, 09:36 PM.

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