Madden NFL 10 Blog: Player Momentum

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  • Tyrant8RDFL
    MVP
    • Feb 2004
    • 3563

    #166
    Re: Madden NFL 10 Blog: Player Momentum

    Originally posted by Derrville
    I dont think people should defend Ian with its only March crap. He nev..... nevermind.
    Its the truth, its only MARCH, not July or August.

    The Video said clear as DAY, its WORK IN PROGRESS, and people are commenting on it as if it was the final version.

    I will also side with anyone I choose to as Long as I feel they deserve support. I don't care if it's Ian , you, or anyone else in this forum.

    I guess you feel since Im defending Ian Im only doing so cause Ian is EA lead man.
    Wrong I have received infractions for coming down hard on Ian, but like I said what is right is right.
    Last edited by Tyrant8RDFL; 03-17-2009, 08:43 AM.
    Simply *Magic* Just click the link and Watch :)
    http://www.operationsports.com/forum...post2043715147

    Comment

    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11623

      #167
      Re: Madden NFL 10 Blog: Player Momentum

      Originally posted by S1ARk5
      Man I am really not trying to bash Ian and the rest of the guys at work on Madden but really I saw hardly any major difference between the two animatiosn 09 & 10. This is why I still think EA does not get it, really these new animations will make no difference in making madden a more realsitic game and the game we wall want to recreate what we see on sunday. I mean both animations are just HORRID in my humble opinion.

      I think the whole problem with the Madden team is that they do not realize Madden NEEDS a complete overhaul in the running machanics to even have these "new" animations matter.

      This is what Im supposed to get excited about? boy it is going to another long summer for football gaming. Lets hope NCAA actually comes through.
      If madden is more "play calling based" and less twitch A.D.D. flick the stick fest then the short comings of the animations will be a small issue.

      If the ON the FIELD play is more real. Then certain issues will be able to be over looked. Hell NFL2k5 Had some terrible running animations with the darn stick in the butt running. But the on the field stuff was so good that it did not matter.

      In the end I think the small things like "Player Weight", Bigger difference between players, better acceleration/deceleration, etc. These will make the gameplay better.

      Comment

      • S1ARk5
        Rookie
        • Sep 2008
        • 342

        #168
        Re: Madden NFL 10 Blog: Player Momentum

        I think the problem is that Ian and Co are focusin on the wrong aspect of momentum. When i saw momentum I thought I was going to read about recievers keeping their body in play while going for a pass that has been over thrown, or a big back keeping the momentum of the pile going forward for extra yards, or more realisitic tackles with momentum playing a factor, but what do we see?

        Oh a runner taking a few more steps going to the sidelines..LOL... cmon on man, I am not buying what EA is selling so far... all these little improvements if you want to call it that, would be great if the rest of the game was great but give me a break man, this will have no real impact on the gameplay....

        Comment

        • RawRebel
          Rookie
          • Mar 2003
          • 138

          #169
          Re: Madden NFL 10 Blog: Player Momentum

          Originally posted by adembroski
          You know, I didn't notice it at first, but Ian seems to have opened up to something.

          This is from a while ago... during a conversation regarding the sprint button and the concept of getting rid of it, which I'm am vehemently against, by the way, he said something to the effect of, "It doesn't matter, everyone just lays on the sprint button anyways." (to which my response is, "well, yeah, that's part of the problem with Madden.")

          Anyways, in this blog, in says the following.



          Very nice... way to rethink it, Ian. Glad you're open minded like that.

          Not saying he still wouldn't ditch the sprint button, but at least he recognized the "everyone laying on sprint button" as not the sprint button's fault, but the fact that it doesn't handicap you like it should.

          Part of the game of football- especially the running game- is knowing when to turn on the juice. Lots of backs with all kinds of talent never make it because they're impatient. They wanna hit the jets and go. The use of the sprint button should be a tactical decision on the part of the player, to be used when warranted, but a handicap when misused.
          The problem is people hold the sprint button because the blockers never hold blocks long enuff or are too stupid to make a correct read for u to get any positive yardage. Sometimes my fullback runs 5 yards right past a linebacker he was supposed to block.

          Comment

          • Guillotine 1
            Banned
            • Jul 2008
            • 874

            #170
            Re: Madden NFL 10 Blog: Player Momentum

            Originally posted by Glorious Arc
            Clear this up for me in the first turn that the player makes. Which foot do you consider to be his pivot foot? He isnt turning 90 degrees instantly which I would have a problem with if he didnt do a juke but he is turning instead he continues to move a few yards and as he makes that cut/move/turn/whatever you want to call it he uses his right foot to plant and push off then as his next step comes he is now facing more to the right and he plants then with his left foot to straighten himself out.

            Trust me, I get it. I understand what you're saying. Heck, I even agree with it. Like you asked, to clear it up...the right foot is down while player is turning in the direction that is right. Can this be done by a human? Yes. Was the runner making a sharp cut? No.

            All I;m saying is...the locomotion seemed to be off ( and it is off). Along with that, I'd like to see a full out top speed run animation. Thats it. Thats all I'm saying...my video will be up soon, I was thinking about not posting it in order to let some of these guys calm down a bit. Its like say one thing bad around here, and you'll get tarred & feathered...

            I know what I 'm talking about, I know what I'm saying is valid and I'll post a video of the type of realistic locomotion I was hoping to see.

            By the way Arc,

            I'd love for anyone to run full speed and try to turn without the use of the opposite leg while the body weight is supported by the turn leg (or the leg on the ground cooresponding with the direction the individual wants to turn).

            What these people are suggesting is crazy. I could even undestand it if the runner had his toes point at a 45 degree angle to the side he's turning in.

            The hips have to open, the foot has to turn (with the toes pointed right), and the knee itself must open with the hips to the right for the body to achieve a rounded 45 degree turn on the same leg the person is turning to.

            None of this happens in the video, its like the lower body in Madden exists on its own independent axis & is placed on top of the virual football field. I don't get the impression from watching these video's that the runners are dependent on ground beneath them. Its just art work...and so are the running animations...its not believeable.

            The way the players run, the way they turn, the way they cut...it all looks like independent properties.

            How can the runner move forward, backward, or sideways without taking single step? Why do players appear to glide across the field while motionless for even the smallest amount of time in Madden?

            I'm pointing this out, because the changes we're being shown don't correct these issues. In fact, I'm pointing one out right now...and some of my follow forum members argue I'm wrong.

            Until they get the game, and still see runners skating about the football field on one leg. Or, turning around to go in the other direction without so mauch as making a single step.

            The locomotion is off because you can't simulate real time movement with pre-canned animations...this is why tacklers still bounce off the ball carrier (not so much as altering his direction one bit).


            Pre-canned animation can't account for the unknown variable (that fourth tackler coming at the last second, or the would be collission after a branching animation has already began).

            I'm still seeing the simple physical properties of locomotion not be expressed correctly...and thats why we get glitches, and bugs in gameplay. Like I said, I'm a supporter of this game. I pre-order it this year because I want EA to know that making the game more sim is what fans want.

            I'm not trying to be a jerk to these guys, and at some point I think these guys will finally see what I'm getting at...

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #171
              Re: Madden NFL 10 Blog: Player Momentum

              Originally posted by S1ARk5
              I think the problem is that Ian and Co are focusin on the wrong aspect of momentum. When i saw momentum I thought I was going to read about recievers keeping their body in play while going for a pass that has been over thrown, or a big back keeping the momentum of the pile going forward for extra yards, or more realisitic tackles with momentum playing a factor, but what do we see?

              Oh a runner taking a few more steps going to the sidelines..LOL... cmon on man, I am not buying what EA is selling so far... all these little improvements if you want to call it that, would be great if the rest of the game was great but give me a break man, this will have no real impact on the gameplay....
              Interesting, other games, like MLB or NBA 2k, the little things add up, but I guess because it's Madden, it can't add up.

              Wow.

              Comment

              • RGiles36
                MVP
                • Jan 2008
                • 3957

                #172
                Re: Madden NFL 10 Blog: Player Momentum

                Originally posted by roadman
                Interesting, other games, like MLB or NBA 2k, the little things add up, but I guess because it's Madden, it can't add up.

                Wow.
                You have to take what that user says with a grain of salt. No offense to him, but I believe he's the same guy that said all of the improvements posted thus far won't really help the gameplay .
                Twitter

                Comment

                • S1ARk5
                  Rookie
                  • Sep 2008
                  • 342

                  #173
                  Re: Madden NFL 10 Blog: Player Momentum

                  Originally posted by roadman
                  Interesting, other games, like MLB or NBA 2k, the little things add up, but I guess because it's Madden, it can't add up.

                  Wow.
                  The little things add up with other games because they do the BIG things spot on, or close to it. Do you really think that Madden 10 will have better gameplay because the player takes a few extra steps to get to the sideline? Or the qb now can throw the ball somewhat when getting sacked? or that they re-worked some of the ratings?

                  Cmon on man, I too want a great football game, but lets not all jump on Ian's you know what because of these little meaningless "improvements", its crazy to think that they will have major impact on gameplay.

                  Comment

                  • S1ARk5
                    Rookie
                    • Sep 2008
                    • 342

                    #174
                    Re: Madden NFL 10 Blog: Player Momentum

                    Originally posted by rgiles36
                    You have to take what that user says with a grain of salt. No offense to him, but I believe he's the same guy that said all of the improvements posted thus far won't really help the gameplay .
                    Please explain to me how gameplay will be different? If you disagree with me tell me why.

                    Comment

                    • RGiles36
                      MVP
                      • Jan 2008
                      • 3957

                      #175
                      Re: Madden NFL 10 Blog: Player Momentum

                      Originally posted by S1ARk5
                      Please explain to me how gameplay will be different? If you disagree with me tell me why.
                      How about you first tell me what sort of announcements you're looking for as it relates to gameplay. Since none of these improvements matter, please enlighten me to what would matter.
                      Twitter

                      Comment

                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #176
                        Re: Madden NFL 10 Blog: Player Momentum

                        Originally posted by S1ARk5
                        The little things add up with other games because they do the BIG things spot on, or close to it. Do you really think that Madden 10 will have better gameplay because the player takes a few extra steps to get to the sideline? Or the qb now can throw the ball somewhat when getting sacked? or that they re-worked some of the ratings?

                        Cmon on man, I too want a great football game, but lets not all jump on Ian's you know what because of these little meaningless "improvements", its crazy to think that they will have major impact on gameplay.
                        If you say so, they are all meaningless, so be it.

                        Who said I was jumping on Ian? Who's talking major impact?

                        Again, you will need to practice patience till draft day and beyond to see what impact these
                        "meaningless improvements" have on game play. Why bother even coming in between now and draft day if you feel they are meaningless improvements?

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #177
                          Re: Madden NFL 10 Blog: Player Momentum

                          Originally posted by rgiles36
                          How about you first tell me what sort of announcements you're looking for as it relates to gameplay. Since none of these improvements matter, please enlighten me to what would matter.
                          And we all know this won't happen until draft day till release.(Well, most of us)

                          Comment

                          • S1ARk5
                            Rookie
                            • Sep 2008
                            • 342

                            #178
                            Re: Madden NFL 10 Blog: Player Momentum

                            Originally posted by roadman
                            If you say so, they are all meaningless, so be it.

                            Who said I was jumping on Ian? Who's talking major impact?

                            Again, you will need to practice patience till draft day and beyond to see what impact these
                            "meaningless improvements" have on game play. Why bother even coming in between now and draft day if you feel they are meaningless improvements?
                            I agree with you, we shall wait and see but the reason I am venting now is because I feel we are all going down the same road again with this game. The same road as previous 3 years.

                            Comment

                            • carnalnirvana
                              Pro
                              • Jan 2007
                              • 1981

                              #179
                              Re: Madden NFL 10 Blog: Player Momentum

                              look no one is bashing ian or ganging up on him, its what it is, if it was going to look different he woud have waited or not show it. its progress none the less. oh and please with its early stuff ,the game will be done may and get base touch up from then on. they have been working on this since the day after 09 released.

                              no one says to disrespect ian, but harsh criticism of anything he posts is allowed once not crossing the line of disrespect. its a forum some people are more gracious than others i personally took it in the spirit it was intended with a grain of salt.
                              NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

                              #18 greatest EVA....

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                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #180
                                Re: Madden NFL 10 Blog: Player Momentum

                                Originally posted by S1ARk5
                                I agree with you, we shall wait and see but the reason I am venting now is because I feel we are all going down the same road again with this game. The same road as previous 3 years.
                                It is different, man.

                                1. There is a whole new team in place, not one person is back from last year.
                                2. We are receiving information(however small it is) through draft day. The bigger bombs come out after that.

                                3. We both want a good game of sim football.

                                I just feel it's preliminary to make any decisions before we see video and what is in store down the road.

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