I had already edited my post before you posted this... Still, if he can bring that ball back down, we have bigger problems.
NCAA Football 10 - Designer Chat
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Re: NCAA Football 10 - Designer Chat
I had already edited my post before you posted this... Still, if he can bring that ball back down, we have bigger problems. -
Re: NCAA Football 10 - Designer Chat
That would be an unnatural looking cheesy pump fake. Nobody pump fakes like that. I'm on Finn's side on this one.
EDIT: To be totally fair this blog would've been better served accompanied by video evidence instead of still pictures.Last edited by deadlyCane; 03-25-2009, 06:29 AM.----------
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Re: NCAA Football 10 - Designer Chat
All the above shots are from the same play to give an example of how things are progressing on the NCAA Football 10 game-play front.AKA DEEJAY8595Comment
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Re: NCAA Football 10 - Designer Chat
Thank you, Russell! I skipped NCAA 09 because of the issues, but I'm hyped to buy this game, again. This news, coupled with the fact that the community day feedback will work its way into the game, has me really excited. Can't wait to hear more.XBL: Mean Greene
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Re: NCAA Football 10 - Designer Chat
Never said the last shot was from the same play (or didn't mean to imply that it was) I said all of the ABOVE shots were from the same play.
The last shot was below that line of text...
There are a ton of random questions/comments I'll see what I can get too throughout the day.Comment
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Re: NCAA Football 10 - Designer Chat
Yeah we have the long wind up animations, and deeper passes should always be a little less accurate.Hey, Russ. Can you talk a little bit more about the concept of the passing icons disappearing. Are there any other gameplay changes that impact trying to throw from behind the LOS. For instance, on Madden last year, they also had a different throwing animation on deeper passes, which caused the QB to have to plant and take a longer delivery motion, thus making it easier to sack him. Has that been implemented this year? What about THA penalties for throwing from way behind the LOS?
Thanks.Comment
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Re: NCAA Football 10 - Designer Chat
Thanks. That clears things up.Never said the last shot was from the same play (or didn't mean to imply that it was) I said all of the ABOVE shots were from the same play.
The last shot was below that line of text...
There are a ton of random questions/comments I'll see what I can get too throughout the day.Comment
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Re: NCAA Football 10 - Designer Chat
Will the there be more deep passes from the CPU in 2010? Just seems like you can really just sit on the 0-10 yard coverage without really worrying about the computer going deep on you. I feel this is one of the major reasons why the teams seemed to play the same and why alot of gamers felt the game was so easy.
If you force us to play more of the field it could also open up the running game more. Which bring me to running QBs. I would really like to see the teams scrap running designed QB plays if the speed of the QB were say 72 and less. Also, those plays do need to be more effective.
Last comment i want to make- really need to make the recruits more talented to possibly play other positions. FB should have some LB qualities, OL and DL could be more interchangable, etc. Factor in that the penalties for switching positions can be so great (like FS drops huge to SS, OLB drop huge to DE, etc) it really just pigeon holes players into the spot you recruited. The CPU should also do a better job switching positions for need as well.
These could well be in 2010 but thanks for reading.Gamertag and PSN Name: RomanCaesarComment
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Re: NCAA Football 10 - Designer Chat
I agree with all of this, but especially with the recruting deal. As an Arkansas fan i am curious where Lance Ray (6-4, 220 ATH) will end up. He could play receiver, TE, LB, or S. Why not have recruits with such talent? They may be 78 at QB, but will be 79 as a HB or 81 as a WR, CB or S. Michael Bush was one of these players at Louisville and would have been a QB were it not for Brian Brohm. He was experimented at S and LB (i believe) before being moved back to RB.Will the there be more deep passes from the CPU in 2010? Just seems like you can really just sit on the 0-10 yard coverage without really worrying about the computer going deep on you. I feel this is one of the major reasons why the teams seemed to play the same and why alot of gamers felt the game was so easy.
If you force us to play more of the field it could also open up the running game more. Which bring me to running QBs. I would really like to see the teams scrap running designed QB plays if the speed of the QB were say 72 and less. Also, those plays do need to be more effective.
Last comment i want to make- really need to make the recruits more talented to possibly play other positions. FB should have some LB qualities, OL and DL could be more interchangable, etc. Factor in that the penalties for switching positions can be so great (like FS drops huge to SS, OLB drop huge to DE, etc) it really just pigeon holes players into the spot you recruited. The CPU should also do a better job switching positions for need as well.
These could well be in 2010 but thanks for reading.Comment
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Re: NCAA Football 10 - Designer Chat
Only one or two players each year are truly good enough to be rated in the 80's at 3+ positions on opposite sides of the ball. I agree that ATH's need to be a little more flexible, but some of the suggestions I've seen would lead to major exploitation of the recruiting system as it stands today.
There is no reason for 3 star ATH's to be equally rated between two positions unless we're talking about WR/CB or OL/DT or OLB/DE. If they were truly that good to be equally rated at 3+ positions, then they wouldn't be 3 star prospects.
In actuality, there are a ton of Athletes in NCAA 09 who just aren't correctly listed as ATH in the Recruiting process. I've seen countless players with skills at other positions and have found a lot of TE's that converted into higher rated DE's, OT's who converted into higher rated TE's, etc. The only thing that is typically lacking is the skill ratings. If that can be improved upon, but not making ATH's overpowered then I don't see the problem.
All of this debate seems tied around the OVR rating and will likely be a moot point in NCAA 10 anyways. They are re-working how the OVR rating is calculated in NCAA 10. The only reason most players suffer such a huge drop between positions is that the AWR rating takes a hit. AWR is the progression rating.Comment
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Re: NCAA Football 10 - Designer Chat
That is really good news, Russ! Glad to hear that!
On a separate question that is related to the latest blog on pocket protection, can you talk about whether DL still get "suctioned" in to Olinmen, and whether they still get flipped off their feet as often?
Here is a video outlining some of the major problems with pass protection on '09. Can you talk about the extent to which these issues have been (or will be by the time the game is finalized) addressed?
http://files.filefront.com/Passblock.../fileinfo.htmlComment

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