View Single Post
Old 03-25-2009, 11:53 AM   #57
dkrause1971
All Star
 
OVR: 24
Join Date: Aug 2005
Posts: 5,179
Re: NCAA Football 10 - Designer Chat

Quote:
Originally Posted by Russell_Kiniry_EA
Yeah we have the long wind up animations, and deeper passes should always be a little less accurate.
Will the there be more deep passes from the CPU in 2010? Just seems like you can really just sit on the 0-10 yard coverage without really worrying about the computer going deep on you. I feel this is one of the major reasons why the teams seemed to play the same and why alot of gamers felt the game was so easy.

If you force us to play more of the field it could also open up the running game more. Which bring me to running QBs. I would really like to see the teams scrap running designed QB plays if the speed of the QB were say 72 and less. Also, those plays do need to be more effective.

Last comment i want to make- really need to make the recruits more talented to possibly play other positions. FB should have some LB qualities, OL and DL could be more interchangable, etc. Factor in that the penalties for switching positions can be so great (like FS drops huge to SS, OLB drop huge to DE, etc) it really just pigeon holes players into the spot you recruited. The CPU should also do a better job switching positions for need as well.

These could well be in 2010 but thanks for reading.
__________________
Gamertag and PSN Name: RomanCaesar
dkrause1971 is offline  
Reply With Quote