NCAA Football 10 Blog: Pocket Protection
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Re: NCAA Football 10: Pocket Protection - New Blog
nexdawg might have some outrageous suggestions but at least I respect the guy for being fair and consistent. Cut the guy some slack. He made it clear from early that he would be happy if the game had the stuff he wanted and would consider not buying it if it didn't. He even went as far as saying he'll cut them some slack for 2010 but it must be up to snuff in 2011. Now that he has seen some semblance of a pocket he has switched to saying he will buy the thing. That to me says as long as you please the consumer the consumer will support you. That's the way it should be.----------
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Re: NCAA Football 10 Blog: Pocket Protection
Imagine a world where developers budgets are not constrained by paying excessive sums of cash for exclusive licenses and only paying for a standard sports gaming license. What a wonderful world it would be. Refs and Chain gangs for all the Tiburon football games.Comment
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Re: NCAA Football 10 Blog: Pocket Protection
Jesus. Give it a freaking break. Honestly, refs on the field is about the stupidest thing to get enraged about ever. And then bringing out the "exclusive license = lazy" crap on top of it too? Ridiculous.
You guys bitch and moan about the details blog when they talk about windsocks and endzone art for bowl games because there's no gameplay improvements. Then they post things like this, which are GIGANTIC gameplay improvements, and people bitch about graphical details that have no impact on gameplay.Comment
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Re: NCAA Football 10 Blog: Pocket Protection
Jesus. Give it a freaking break. Honestly, refs on the field is about the stupidest thing to get enraged about ever. And then bringing out the "exclusive license = lazy" crap on top of it too? Ridiculous.
You guys bitch and moan about the details blog when they talk about windsocks and endzone art for bowl games because there's no gameplay improvements. Then they post things like this, which are GIGANTIC gameplay improvements, and people bitch about graphical details that have no impact on gameplay.You either in or you out and if you're out, then you better stay in because them wolves is out..Comment
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Has there been a blog about whether or not thw quality of your D-Line will actually matter or not this year?Comment
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Re: NCAA Football 10 Blog: Pocket Protection
NCAA Football 10: Pocket Protection
Posted On: Mar. 24, 2009 4:01 PM EST By: raczilla 37 Comments
Quick note before I get into the shots below; this is not the official post for NCAA Football 10 this week. Expect another drop of information really soon.
Hey NCAA Football Fans I wanted to jump in and show some work being done with the Offensive/Defensive Line play. Rather than just a bunch of stuff I read, figured it would be better to post some shots and comment a little on each one.
Well there you have it, a full pocket. You can see that both Offensive Tackles (OT) were able to ride the Defensive Ends (DE) or Linebackers (LB) out wide behind the Quarterback (QB) instead of just standing them straight up. This year we are giving the Tackles the ability to take a Defensive End wide around the QB in a realistic fashion.
First look at the right side of the line:
Here is a close up view of the LB being strung out wide by an OT; you can see the body lean as the LB is trying to get around the OT using a speed rush. Instead of being pushed once or twice and standing still youโll notice the interaction between the OT and DE (or LB) play out in a more natural sequence.
Now letโs take a look at the other side of the line and the different rush style:
This example is showing an attempt to use a bull rush and muscle his way to the QB; however the OT is able to keep the DE at bay. And like on the other side of the line push him out wide to help create that pocket from the first screen shot.
All the above shots are from the same play to give an example of how things are progressing on the NCAA Football 10 game-play front. And before you ask this does mean we are working on the ability of the Defensive Line to get to the QB as well:
The edge rusher in this case was able to make a move back inside. Sorry to ruin the suspenseโฆ it ended in a sack.
We are still in the process of working how often the defender vs. the offensive line will win. Like how much does Finesse Moves factor against Pass Block Footwork? Or how often will AI defenders attempt special moves? And a number of other tuning issues. It is a high priority to the team right now to ensure our line play is balanced on both sides of the ball.
That is all for today... Check back in a few days for this weekโs NCAA Football 10 Blog.
Russell Kiniry โ Designer NCAA Football 10
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Re: NCAA Football 10 Blog: Pocket Protection
Thanks a lot Solidice. I can't see the pictures but almost every storage site will get blocked.
I'm glad to hear a true pocket is formed but I really hope the speed rusher can actually make a speed rush to get the QB. I found that to be almost impossible the last couple years although I don't usually play as a DL (one reason is that it was no fun). I don't want every speed rusher to fake outside and come back inside for a sack as that's how I got 99% of my sacks whenever I did try playing as a DE. The true edge rusher should occasionally be able to just run around an OT (even if he gets a hand on him to partially slow him). The suction blocking really hurt that aspect. 2K5 did a really nice job in this area.Comment
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Re: NCAA Football 10 Blog: Pocket Protection
Jesus. Give it a freaking break. Honestly, refs on the field is about the stupidest thing to get enraged about ever. And then bringing out the "exclusive license = lazy" crap on top of it too? Ridiculous.
You guys bitch and moan about the details blog when they talk about windsocks and endzone art for bowl games because there's no gameplay improvements. Then they post things like this, which are GIGANTIC gameplay improvements, and people bitch about graphical details that have no impact on gameplay.
Some people want both the gameplay and atmosphere that match the game that is being simulated on their video game system. I know, that is crazy talk.
Also, had you taken the time to read my reply you would have noticed that I never once mentioned that the devs were lazy. Those were you words, not mine, get your head of the gutter. My point is a simple one. The more money you spend in your budget on non-game goodies, the less budget time and manpower a game is generally going to receive. EA is a For-Profit company you know, with shareholders and such who enjoy seeing things like profits.
See, reading is fun, try it next time. It will make the message board experience so much more rewarding. Also it is just an image of a pocket, a fine one at that but I tend to hold off on creaming my sheets before I see it in action.Comment
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Re: NCAA Football 10 Blog: Pocket Protection
While I think you have a valid point, I just think that a lot of people getabout what is "in the game" and not in the game. However, I will make this point: Can you make a baseball game without umpires? What about a basketball game? Hmm...
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Re: NCAA Football 10 Blog: Pocket Protection
The PSP version of MLB The shows lacks umps. So yea, you can do this and it takes away from the visual experience in each.Comment
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Thank you N51, someone agrees with me. I heard someone else complaining about OU and Florida's black cleats.
I know they are considered meaningless to many people, but getting the right facemasks and jersey combinations are essential to immersion. While I don't mind if Sergio Kindle (#2 for Texas in that shot) has the wrong helmet, I just want the correct one to be available for editing so that I can give him the correct one. The only helmet they added last year was Tebow's and very few QB's wear that actual helmet. They are leaving out the two most used Revolution Helmets. One of them is the one used by Bradford last year.
And the other one is used by guys at just about every position.
http://images.google.com/imgres?imgurl=http://athleticenterprises.com/images/new_20products_08_1_.jpg&imgrefurl=http://athleticenterprises.com/helmetRevolutionIQ.html&usg=__BDrG4S9R6DeRN1wQG0nK nvAa3l8=&h=300&w=300&sz=33&hl=en&start=13&tbnid=Ca ZqQMMLd1fWuM:&tbnh=116&tbnw=116&prev=/images%3Fq%3DRevolution%2BFacemasks%26gbv%3D2%26hl %3Den%26safe%3Doff
If EA clicks that link, they need the four STANDARD facemasks for the basic revolution IQ to be in the game. All of the ones they have right now are considered "optional" facemasks by the company.
I know it seems petty, but the majority of players in CFB wear the four standard ones and a select few wear the optional ones. So why are the optional ones in the game and not the standard ones?
Again, I love the gameplay improvements and I appreciate them very much. I might actually be able to win with good play-calling this year.
But details such as these get neglected every year, and it is inexcusable.Comment
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