NCAA Football 10 Blog: Pocket Protection
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I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
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Re: NCAA Football 10: Pocket Protection - New Blog
If QBs are penalized for throwing on the run and/or without setting their feet, everything will work perfectly. It will also be harder because the DE is coming around the edge, so rolling out may cause you to roll right into the DE.Comment
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Re: NCAA Football 10 Blog: Pocket Protection
The fact of the matter? So what I really meant to say?
Why even have a conversation with you? You are going to tell me what I think next next. You seem to know just what impact these things have on my enjoyment. Can you also tell me how well my dinner will taste and could you put it in a 1-100 review score while you are at it?
I am going to take a clue from Countryboy and take an "exit stage left now."
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Re: NCAA Football 10 Blog: Pocket Protection
- rhombic u probably say most of what i don't in these posts....its too bad a guy with a great mind roots for the wrong team. Mr Flynn and Devo too much for Griffin and Co.So, what you really meant to say there is that refs and chain gangs were too small of a feature to affect your score in any substantial way.
Given this fact, I am baffled that you are so upset that they aren't in the game.
Look, I'm not saying that presentation and graphics aren't important. They are. What I'm saying is that refs and chain gangs are such a ridiculously small part of those categories that almost nobody would substantially change their opinion of the game one way or the other based on whether or not they were included. Think about other presentation items, like commentary, field textures, player models, animations, replay angles, etc...Those things ARE big enough factors that if they were missing, people would be able to express a difference in their opinion about the quality of the game.
The fact of the matter is that no matter what you think about NCAA 09 (or 10), the inclusion or exclusion of referees on the field would not make any sort of substantial impact on your opinion of the game.
this is exactly how i feel when people worry about more visor brand names and facemasks, sock color, chin straps....irrelevant schitt that would make 10 as crappy as 09.
"you can put lipstick on a pig.......it's still a pig" - the President of the United StatesLast edited by md0t; 03-25-2009, 07:08 PM.Comment
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Re: NCAA Football 10 Blog: Pocket Protection
I think everybody wants better gameplay but its not an either or thing. We can and should have both improvements in this game everyyear.- rhombic u probably say most of what i don't in these posts....its too bad a guy with a great mind roots for the wrong team. Mr Flynn and Devo too much for Griffin and Co.
this is exactly how i feel when people worry about more visor brand names and facemasks, sock color, chin straps....irrelevant schitt that would make 10 as crappy as 09.
"you can put lipstick on a pig.......it's still a pig" - the President of the United StatesComment
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Re: NCAA Football 10 Blog: Pocket Protection
That looks 10x better than those USC pics earlier. Now lets hope that once that engage they dont stick to eachother but slide off. Maybe with some realistic pockets DT push will matter more in the game but I know I'm pushing it here. Thanks for atleast adding the animations.PSN: Somo23P
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Re: NCAA Football 10: Pocket Protection - New Blog
With the new QB ratings for how accurate each QB is while throwing on the run, I think the game will handle this well. Oh wait. That's in Madden and not NCAA.Comment
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Re: NCAA Football 10 Blog: Pocket Protection
This is true. There is no right or wrong in this argument. Refs and chain gangs do not impact gameplay much (there IS gameplay team work involved though). The real cost of adding them is in stuff like memory finding, CPU profiling, rendering, and other technical things of that nature. The artwork is as simple as changing some textures on the Madden versions.
So why aren't they in? It is just like everything else that is or is not in the game. We have X number of hours to spend on the game every year. Each feature/task/fix takes Y number of hours. We come up with Z number of these work items. So we cut until Y*Z <= X.
Every year there is a lot of great stuff that is left on the cutting room floor. Cutting designs to get within budget is the hardest part of the design team's job. And just like on this board, there isn't always a consensus on what is a higher priority.
I understand the disappointment many of you feel for things that aren't being included in NCAA, especially when they ARE being included on Madden. Trust me, I share the disappointment with you guys on many things (and less on others).
I know many of you will disagree with our design decisions and that is completely understandable. Just realize that we have a finite amount of time to complete the game, and we don't leave things out due to incompetence or laziness.Comment
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Re: NCAA Football 10 Blog: Pocket Protection
I'm pretty sure we've had double team blocks since NCAA 08. I'd check but my 360 is fried and I'm waiting on IT to get me a new one.Comment
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Re: NCAA Football 10 Blog: Pocket Protection
I would hope double team blocks has received a tweak when the whole OL/DL INA got tweaked. Im sure you cant comment but will it be something we control or will it be something that happens on its own? And if it does happen on its own what will decide who and when players get doubled?Comment
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Re: NCAA Football 10 Blog: Pocket Protection
My question is how much do you guys(NCAA) keep in touch with the Madden guys about what there putting in so comparisons like these wont be a problem? You guys are pretty much the only competition to each other so as long as you guys have the exclusive deals those comparisons will be there.I understand the disappointment many of you feel for things that aren't being included in NCAA, especially when they ARE being included on Madden. Trust me, I share the disappointment with you guys on many things (and less on others).
I know many of you will disagree with our design decisions and that is completely understandable. Just realize that we have a finite amount of time to complete the game, and we don't leave things out due to incompetence or laziness.
IMO I think stuff like mascouts ,wideopen gameplay ,and entrances is better for NCAA while things like New Qb ratings ,On field refs, and/or dreads/long hair should be in both. I also would like things like weapons/impact players to be revamped or removed(mostly removed IMO). But I think both games should be more uniformal. I think it would help sell for both games if they were more uniformal then they are now. Im sure a lot more Madden only buyers would come aboard if the games had more similaritiesComment
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Re: NCAA Football 10 Blog: Pocket Protection
We certainly work with them and share where we can, and you will see that in some new stuff we haven't announced yet. At the same time, there is also a desire by EA to not have the games be identical.My question is how much do you guys(NCAA) keep in touch with the Madden guys about what there putting in so comparisons like these wont be a problem? You guys are pretty much the only competition to each other so as long as you guys have the exclusive deals those comparisons will be there.
IMO I think stuff like mascouts ,wideopen gameplay ,and entrances is better for NCAA while things like New Qb ratings ,On field refs, and/or dreads/long hair should be in both. I also would like things like weapons/impact players to be revamped or removed(mostly removed IMO). But I think both games should be more uniformal. I think it would help sell for both games if they were more uniformal then they are now. Im sure a lot more Madden only buyers would come aboard if the games had more similaritiesComment
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Re: NCAA Football 10 Blog: Pocket Protection
They don't tell us what to do, but they certainly tell us what we can't.Comment


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