K I have few others I've thought of...none are life threatening in terms of gameplay but still kind of annoying to see.
-Celebrations
As soon as the human controlled player crosses the goal line, the other players on the team will simply start walking toward the bench with
zero emotion. The same thing happens with the CPU team.
Could you somehow make teammates be more excited or emotional when they score, instead of just walking away-possibly continue jogging into the endzone then patting each other on the helmet, pads, whatever (players are pratically always given some kind of "congrats" when they score). I do realize if you press Y (360) your player will celebrate...but rarely with other teammates...and that animation sucks anyway. Could it be set so a celebration would just
happen and not have to press the button?
Also should have different levels of excitement. For example an early game score would be just a small, basic animation, but a clenching TD late in the game though would trigger a bunch of teammates going nuts (not Georgia style, but I think you know what I mean). I don't know how far you could take this, but something different is needed.
This would be the type of celebration you for just a regular ole touchdown:
http://www.youtube.com/watch?v=arbtabW0s8Y (notice how only a couple guys come over)
This would be a celebration for a huge play, game winning/clenching TD:
http://www.youtube.com/watch?v=lIFqDVUX6XU (notice most of the players going to the endzone)
http://www.youtube.com/watch?v=ZaN_c...eature=related (this being the ultimate obviously)
-Convoy Blocking & Celebration
This is what happened in 09 & needs to be tweaked. - you would have a break away play and there's a teammate or two running with you, and his arms are usually up. But they would almost immediately turn around oddly to pick up a block on a player that has no chance of even catching the ball carrier. They wouldn't continue down the field to the endzone with you ever.
-Diving Into the Endzone
Small thing also, but the motion the player makes when they dive. First the low super man like dive. Its horrible looking & you can't be hit really while in the animation going into the endzone...collision problems. If you have even the smallest amount of daylight and you dive, you get the yards because the defenders will stay upright, and basically run over/in to you not effecting your momentum at all.
Second - the higher dive that happens usually when you are close to the pylons. It looks and feels really goofy. Basically the player jumps and floats unnaturally, and you can basically steer them mid air.
This type of jump occurs even when there are no defenders to jump over. And when there are defenders and the ball carrier leaps, make him hittable (something like the animation when a runner tries to leap over the lines, but gets stopped mid air by a line backer).
When close to the front corners of the endzone, they should be programed to reach for the goal line or pylon in that situation under 3 conditions:
1. If you are trying to turn the corner, but have decreasing room to score.
2. You are within a pre-determined proximity to the front corner of the endzone/pylon.
3. You actually hit the dive button at the correct moment.
-Kicking
Just thought I'd throw this in here while I was at it. Has the interface while in a game been changed (kicking meter). And have squib kicks returned?
Thoughts Russ?