said i would stay away but i just couldn't ... the switching issue is one of those "happy medium" things IMO.
all the crazy switching seems to happen because of the PG automatically running ALL the way to the paint to fix the fast break issue from last year... they just over did it. they also switch because the help D DOES come but the problem is that when that help D comes they are unaware of where the ballhandler is & where THIER man is & the relation between the 2. then they go into that animation & switch defenders. (that to me sounds like an EASY fix for next yera... it was trial & error)
if anything i think the defensive awarness rating should be more defined and noticeable to solve some of the issues otside of foot planting issues & collision detection being taken out.