NCAA Football 10 Blog: Player Pursuit Angles

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • deadlyCane
    Pro
    • Aug 2002
    • 930

    #136
    Re: NCAA Football 10 Blog: Player Pursuit Angles

    Originally posted by the onizzle
    http://www.operationsports.com/forum...ers-chime.html

    Pg 1, he says "it's the most current build we have"
    And for more info Ian chimed in another thread over at Madden. Both links and quote follows: http://www.operationsports.com/forum...-madden-4.html

    In post #34 of the above referenced thread Ian responded to a question concerning whether the momentum and turning physics in Madden '10 will be applied to NCAA '10:
    Originally posted by Ian_Cummings_EA
    We're doing our own thing...but they can take whatever they want (I believe)
    So is CountryBoy classy enough to pay me a loud public apology or will he remain an EA apologist who tries to hammer people to think as he does?

    Like any smart consumer I'll continue to reserve my excitement until I have more solid info. I wasn't born yesterday.

    To be fair, I have to give EA credit. At least they are being honest when asked these questions and are not avoiding the questions. That goes a long way in establishing trust.
    ----------
    PSN: RuFF_NeXX

    MLB: Toronto Blue Jays
    NBA: Toronto Raptors
    CFL: Toronto Argonauts
    NFL: Miami Dolphins
    NCAA Football: Miami Hurricanes
    NCAA Basketball: Miami Hurricanes
    NCAA Baseball: Miami Hurricanes

    Comment

    • icomb1ne
      Rookie
      • Jun 2008
      • 486

      #137
      Re: NCAA Football 10 Blog: Player Pursuit Angles

      Let's not be insulting anyone here.
      Check out www.fieldgulls.com if you are a Seahawks fan.

      Comment

      • noplace
        MVP
        • Jul 2004
        • 2118

        #138
        Re: NCAA Football 10 Blog: Player Pursuit Angles

        On thing I've come the realize with EA titles. What you see is what you get. This will be the same game with some minor tweaks.
        PSN: Somo23P



        Nebraska Cornhuskers
        Washington Redskins
        Miami Heat

        Comment

        • countryboy
          Growing pains
          • Sep 2003
          • 52736

          #139
          Re: NCAA Football 10 Blog: Player Pursuit Angles

          Originally posted by deadlyCane
          And for more info Ian chimed in another thread over at Madden. Both links and quote follows: http://www.operationsports.com/forum...-madden-4.html

          In post #34 of the above referenced thread Ian responded to a question concerning whether the momentum and turning physics in Madden '10 will be applied to NCAA '10:


          So is CountryBoy classy enough to pay me a loud public apology or will he remain an EA apologist who tries to hammer people to think as he does?

          Like any smart consumer I'll continue to reserve my excitement until I have more solid info. I wasn't born yesterday.

          To be fair, I have to give EA credit. At least they are being honest when asked these questions and are not avoiding the questions. That goes a long way in establishing trust.
          Why would I apologize to you?
          Last edited by countryboy; 03-28-2009, 11:16 AM.
          I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

          I miss the old days of Operation Sports :(


          Louisville Cardinals/St.Louis Cardinals

          Comment

          • FlyingFinn
            MVP
            • Jul 2002
            • 3956

            #140
            Re: NCAA Football 10 Blog: Player Pursuit Angles

            Originally posted by Exonerated
            Its the 09 build with an 10 update.

            To hide their new features for NCAA 10, they had to use NCAA 09 build but implement their NCAA 10 pursuit angle.

            Its the same thing they did with the camera angle screen shot. The one with no pocket vs the one with a pocket.


            To think the game will be not radically different from these vids is a bit naive...

            To think they will reveal all their new features in a 10 second vid and ruin their 3 month plan about marketting is very naive.
            Originally posted by the onizzle
            http://www.operationsports.com/forum...ers-chime.html

            Pg 1, he says "it's the most current build we have"
            pwned

            Comment

            • TrevJo
              Pro
              • Jul 2007
              • 785

              #141
              Re: NCAA Football 10: Player pursuit angles

              Originally posted by tyler289
              Looks good, hopefully in NCAA10 we don't see stuff like that WVU play that really showed how bad pursuit angles were.
              Wow, I just saw this play that you were talking about.


              I think people may be missing one of the big things here. Forget line play interaction, even though this is a 10 build, maybe they are still working on it. What about backside defense? It's all well and good that sideline pursuit angles are improved. But one of the the big problems with the WVU play above is that guys on the backside don't stay home to protect the cut back across the field.

              It's not stated in the blog whether the backside stuff is fixed, and from the NCAA 10 videos, I'm not sure it is.

              Comment

              • sportzbro
                MVP
                • May 2008
                • 3892

                #142
                Re: NCAA Football 10: Player pursuit angles

                wow after watching that it definitley needs to be addressed...seriously is a huge flaw.

                Comment

                • wakeforest123
                  Rookie
                  • May 2008
                  • 20

                  #143
                  what happened to the blue yard line...why just the gold one again?

                  Comment

                  • OMT
                    MVP
                    • Jun 2008
                    • 2997

                    #144
                    Re: NCAA Football 10: Player pursuit angles

                    Originally posted by TrevJo
                    Wow, I just saw this play that you were talking about.


                    I think people may be missing one of the big things here. Forget line play interaction, even though this is a 10 build, maybe they are still working on it. What about backside defense? It's all well and good that sideline pursuit angles are improved. But one of the the big problems with the WVU play above is that guys on the backside don't stay home to protect the cut back across the field.

                    It's not stated in the blog whether the backside stuff is fixed, and from the NCAA 10 videos, I'm not sure it is.
                    Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

                    What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?

                    Comment

                    • jfsolo
                      Live Action, please?
                      • May 2003
                      • 12965

                      #145
                      Re: NCAA Football 10: Player pursuit angles

                      Originally posted by OMT
                      Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

                      What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?
                      I would argue that if the A.I. was programed with a "understanding" of fundamental football logic, then the aberrant, nonsensical plays would be automatically destroyed as a natural byproduct of that logic.

                      I guess its just really, really difficult to program the A.I. to be more dynamic in its execution of its responsibilities, and how to have a proper sense of what playing as a team really entails.
                      Jordan Mychal Lemos
                      @crypticjordan

                      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                      Do the same thing tomorrow. And the next. Now do it forever.

                      Comment

                      • FlyingFinn
                        MVP
                        • Jul 2002
                        • 3956

                        #146
                        Re: NCAA Football 10: Player pursuit angles

                        Originally posted by OMT
                        Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

                        What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?
                        Still doesn't explain why the defense runs away from the ball carrier near the goal line Hopefully, this pursuit angle fixes that and gets rid of the school fish defense

                        Comment

                        • noplace
                          MVP
                          • Jul 2004
                          • 2118

                          #147
                          Re: NCAA Football 10: Player pursuit angles

                          Originally posted by OMT
                          Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

                          What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?
                          Dont you dare try to justify that!! Thats wrong on every front OMT & you know it. Defenders shouldnt be reacting to moves done 20 to 30 miles away from them. They should be running to the football taking correct angles.
                          PSN: Somo23P



                          Nebraska Cornhuskers
                          Washington Redskins
                          Miami Heat

                          Comment

                          • youALREADYknow
                            MVP
                            • Aug 2008
                            • 3635

                            #148
                            Re: NCAA Football 10: Player pursuit angles

                            Originally posted by OMT
                            Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

                            What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?
                            The problem that you're not mentioning is that defenders operate as a unit and have assignments. These assignments are not programmed into the game and thus the defense can be easily exploited by taking advantage of individual player strengths/weaknesses and defensive play type. This is part of the reason why speed becomes so important and why the only true read we need against the CPU is whether they are in Man or Zone.

                            The defenders have no concept of weak side protection, no concept of filtering the ball carrier towards other defenders, and seemingly only react AFTER an event has occurred instead of pro-actively making decisions as a defensive unit. In that video, there is obviously no recognition by the defense that the play has "broken down" in the backfield and they are still playing zone 30 seconds after the snap. That's horrendous AI design, not a justifiable reason for poor defense. Why are DT's still hand fighting with linemen in the fake pocket? Why is there a 10 second pattern of one-on-one circle running near a sideline with nobody coming to stop the cutback lane to the opposite side of the field?

                            I'll give you an example that I see in every game of NCAA 09:

                            User comes out in a Twin WR set with both WR lined up on the left. CPU comes out in Man defense and immediately the User sees that they can bring any fast WR across the field to the open side where they will be open 99 out of 100 times if they are faster than the DB. They can also run a toss or option play to the weak side for a nearly automatic big gain.

                            Why is the SS playing a deep zone on an unmanned portion of the field on these plays? Why is the OLB on the weak side not playing outside contain? Why is the DE on the weak side not containing the QB/HB and forcing them back inside?

                            There is nothing absurd about the offensive execution of these plays, yet we see the same exact poor team AI that leads to easy exploitation of the CPU.

                            Comment

                            • mjussawalla
                              Pro
                              • May 2008
                              • 775

                              #149
                              Re: NCAA Football 10: Player pursuit angles

                              The problem from that video is that as soon as the RB cuts upfield, the defenders move backward. They do not keep their bodies square to the running back and move latterally.

                              OMT, do CPU defenders strafe in 10?

                              Thanks,

                              Comment

                              • deadlyCane
                                Pro
                                • Aug 2002
                                • 930

                                #150
                                Re: NCAA Football 10: Player pursuit angles

                                Originally posted by noplace
                                Dont you dare try to justify that!! Thats wrong on every front OMT & you know it. Defenders shouldnt be reacting to moves done 20 to 30 miles away from them. They should be running to the football taking correct angles.
                                Ouch!!!
                                ----------
                                PSN: RuFF_NeXX

                                MLB: Toronto Blue Jays
                                NBA: Toronto Raptors
                                CFL: Toronto Argonauts
                                NFL: Miami Dolphins
                                NCAA Football: Miami Hurricanes
                                NCAA Basketball: Miami Hurricanes
                                NCAA Baseball: Miami Hurricanes

                                Comment

                                Working...