First of all...making the defensive stop or not, we are wanting a more simulation style game. Being able to huddle, change package, and get to the line faster than calling a no huddle is anything but. Clock management is key in that situation, and you dont really have to worry about it if you arent punished for huddling.
Are you being serious with simply getting the stop? I guess you are because you stated your seriousness. How many times do you see a team down, deep in their own territory, and the defense is playing loose giving them anything underneath because they dont have enough time to take those plays all the way down the field? How many times do you hear the announcers saying how they keep taking the underneath passes but they dont have enough time to move the ball down the field this way? Multiple games every single week.
we didnt lose, we ran out of time. well they did lose...but they did run out of time. the defense did what it took to keep them from scoring BEFORE TIME RAN OUT. with 1 min no acc clock being like 3 or 4 min of a regular game, you are basically saying 'take the end of game soft/loose defense mentality out and force a turnover or turnover on downs.'
same goes for the patriots...sure they could have made some plays to end the game. but guess what? they have to do what it takes to keep the giants from getting a td before time runs out. Less time makes it much easier for the defense.
'make a defensive stop and not worry about the clock'...WHY HAVE A GAME CLOCK?????? Might as well play the game with a set number of posessions for each team.