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Old 04-02-2009, 01:51 PM   #48
Tito78
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OVR: 12
Join Date: Nov 2007
Re: Ian, without the vision cone, how will procedural awareness effect the QB ??

Quote:
Originally Posted by N@X_WiZaRD
I appreciate the long response, but the "visual" button sequence still seems mechanically redundant and bulky to me. It's like playing a first person shooter like Halo and telling everyone that they have to press X-Y-Z before pulling the trigger. WHY?? The same logic should work with Madden. When you're front and center as a QB, you are fully assuming the identity of the QB. Everything you see, the QB essentially sees in the game. There is no need to translate the vision.
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You're not fully assuming the identity of the QB, you are merely controlling him. Awareness is one of the most important attributes for a QB, without the vision cone, or something like it, the QBs awareness is ignored because the user is making the decisions. It's unrealistic to be able to make decisions and find WRs just as easily
Rex Grossman as it is with Peyton Manning.

Decision making abilities of the QB shouldn't be ignored. Think of how much better and deeper franchise mode will become if you've had to sit and slowly bring along your stud rookie QB who had great throwing power and accuracy because it's a lot harder to find open WRs with him. As it is now, you could start that QB from day one; that's not sim.
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