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Old 04-05-2009, 04:18 PM   #52
ChampN252
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Join Date: Mar 2009
Re: IBM's "Deep Blue" computer beat the chess champ in '97,but we can't have adaptive

Quote:
Originally Posted by rhombic21
At the very least, it would be nice if the computer could, over the course of several games and not just one game, learn which plays are successful in certain situations and which plays are not. Every year what almost always happens is that the computer keeps calling terrible plays that a human player would, after a couple poor experiences, start avoiding. For instance, this year on NCAA, the computer will often call all out man to man blitzes against spread formations. These lead to easy touchdowns every time.
The game isn't any smarter than the programmers. I said earlier, you can really see how bad a game is made in superstar mode when you can't control everything. Multiple time in superstar mode they do what you said and it is an easy TD. My favor is the HB screen on 3rd and long.
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