Madden NFL 10 Blog: Franchise Mode Improvements - Operation Sports Forums

Madden NFL 10 Blog: Franchise Mode Improvements

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  • Step2001
    Pro
    • Jul 2006
    • 580

    #211
    Re: Madden NFL 10 Blog: Franchise Mode Improvements

    The NFL Draft

    When a team is on the clock & then trade's the pick. That team that traded for the pick gets whatever time is remaining to make there selection.

    Hopefully that is the way it will be done eventually.

    In H.C. 09 the team that traded into the pick would get a fresh 10 minutes.

    Comment

    • N51_rob
      Faceuary!
      • Jul 2003
      • 14831

      #212
      Re: Madden NFL 10 Blog: Franchise Mode Improvements

      Originally posted by FadeEmAll
      LOL funny this is the most disgruntled I have seen the OS fan base after a blog and in my opinion this blog has been the most informative and game changing to date. The blog was excellent to me and points to marked improvement in the franchise mode, far more important to me than hand towels and colored cleats....
      Yeah, I really enjoyed this blog. I am looking forward to all the scouting and planning that will go into the draft with Madden now.
      Moderator
      PSN:gr8juan

      Twitch


      Finally Access to Coaches Tape! Coaches Film Analysis

      2 Minute Warning PS4 Madden 18 Franchise
      Washington Redskins (0-0) Last Game: N/A
      Year 1:

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      • PacMan3000
        MVP
        • Jul 2002
        • 1816

        #213
        Re: Madden NFL 10 Blog: Franchise Mode Improvements

        Originally posted by kcarr
        OK, so if as an 85 overall a player is able to run for 2000 yards then a 90 overall should be able to easily break 2000 and probably hit near 2300 or 2400 right. When was the last time you saw a runningback follow a 2000 yard season with another 2000 yard season? Even with an 1800 yard season? 1500?

        Jamal followed his 2000 yard season with 1006. Terrell Davis followed his 2000 yard season with a 211 yard season. Eric Dickerson followed his 2000 yard season with a 1234 yard season. OJ Simpson followed his 2000 with 1125. Barry Sanders did the best of 2000 yard backs I can find following up his 2000 yard season with 1491 yards the next year.

        Where within that do you see any great progression caused by that 2000 yard rushing season?
        I admit you make some good points--ones I hadn't quite considered.

        At the same point, if a running back runs for 2000 yards, it's due to a variety of factors. Health, the quality (or lack thereof) of quality opposing defenses, how many times he was handed the ball, etc. So, while he may not get 2000 yards the next season, it's very conceivable the reason is that teams game planned for him better. Or he had tougher defenses to go against. I remember in 2007, Derek Anderson lit up the league. Why? Because he was new on the scene, no defense had any film on him, and he was playing against teams like the Rams and Dolphins.

        I think you can run for 2000 yards, improve as a player, and have a worse season statistically the next season. I also think that is based on a lot of different factors, though. No different than if you make the Deans List one semester, and the next you make Honor Roll/Honorable Mention. Still doesn't mean that you didn't work your butt off from one semester to the next.

        I think my thing is simply this...I sort of like the progression thing to a degree, but I don't see the point. If my player is not being rewarded for rushing for 2000 yards--meaning he is not progressing but rather staying pat or even regressing--what's the point of the ratings systems? Why not just scrap it?

        I would almost rather have ratings and potential judged on numbers or what you do for your team in a given season--almost like an incentive laden contract. So if your safety has eight INT's in year 1 of franchise, he will go up 1 point in OVR rating. If he has 80+ tackles, he'll gain another point. If he can get 6+ sacks, he'll get another point. If he makes the Pro Bowl, he'll get another point. If your team goes to or wins the Super Bowl, he'll get one or two extra points.

        That way, it's not random. It's not a situation where it's like..."well Joe Blow scored 12 TD's and 1,500 yards rushing, so that's good for 10 progression points, right?"

        Comment

        • kcarr
          MVP
          • Sep 2008
          • 2812

          #214
          Re: Madden NFL 10 Blog: Franchise Mode Improvements

          Originally posted by PacMan3000
          I admit you make some good points--ones I hadn't quite considered.

          At the same point, if a running back runs for 2000 yards, it's due to a variety of factors. Health, the quality (or lack thereof) of quality opposing defenses, how many times he was handed the ball, etc. So, while he may not get 2000 yards the next season, it's very conceivable the reason is that teams game planned for him better. Or he had tougher defenses to go against. I remember in 2007, Derek Anderson lit up the league. Why? Because he was new on the scene, no defense had any film on him, and he was playing against teams like the Rams and Dolphins.

          I think you can run for 2000 yards, improve as a player, and have a worse season statistically the next season. I also think that is based on a lot of different factors, though. No different than if you make the Deans List one semester, and the next you make Honor Roll/Honorable Mention. Still doesn't mean that you didn't work your butt off from one semester to the next.

          I think my thing is simply this...I sort of like the progression thing to a degree, but I don't see the point. If my player is not being rewarded for rushing for 2000 yards--meaning he is not progressing but rather staying pat or even regressing--what's the point of the ratings systems? Why not just scrap it?

          I would almost rather have ratings and potential judged on numbers or what you do for your team in a given season--almost like an incentive laden contract. So if your safety has eight INT's in year 1 of franchise, he will go up 1 point in OVR rating. If he has 80+ tackles, he'll gain another point. If he can get 6+ sacks, he'll get another point. If he makes the Pro Bowl, he'll get another point. If your team goes to or wins the Super Bowl, he'll get one or two extra points.

          That way, it's not random. It's not a situation where it's like..."well Joe Blow scored 12 TD's and 1,500 yards rushing, so that's good for 10 progression points, right?"
          I am not saying that you can't improve at all after a 2000 yard season but you shouldn't improve due to the 2000 yard season. Actually of those players only eric dickerson and oj simpson even ever had a 1500 yard season against in their career at any point after the 2000 yard season by the way

          Comment

          • PacMan3000
            MVP
            • Jul 2002
            • 1816

            #215
            Re: Madden NFL 10 Blog: Franchise Mode Improvements

            Originally posted by kcarr
            I am not saying that you can't improve at all after a 2000 yard season but you shouldn't improve due to the 2000 yard season. Actually of those players only eric dickerson and oj simpson even ever had a 1500 yard season against in their career at any point after the 2000 yard season by the way
            And my point is that, if players aren't improving based on what they did the season prior, what is their reason to progress?

            Comment

            • FadeEmAll
              Banned
              • Dec 2008
              • 891

              #216
              Re: Madden NFL 10 Blog: Franchise Mode Improvements

              You need to progress based on what you do in any particular season period, if the next season you suck or don't perform you come back down. It's not that hard to understand.

              Comment

              • youALREADYknow
                MVP
                • Aug 2008
                • 3638

                #217
                Re: Madden NFL 10 Blog: Franchise Mode Improvements

                Originally posted by Exonerated
                Potential rating in HC09 was amazing.

                Potential varied by scheme, production, coaches and other stuff. Like Adrian Peterson had a potential of 95 at one time and 99 with another team, coaching staff, strong production etc.
                I did not get the general impression from the last blog that they are bringing scheme based ratings or advanced coach ratings over to Madden. If that is the case, then Potential becomes static regardless of team.

                Whether or not I'll like the Potential rating will depend on other factors, so I'll wait and see.

                Comment

                • TheCreep
                  Banned
                  • Nov 2008
                  • 1806

                  #218
                  Re: Madden NFL 10 Blog: Franchise Mode Improvements

                  I'm thinking that all # improvements should be fractions of a whole, that way you wont see any drastic changes either way, and you'll really have to work or do really ****ty to see big changes.

                  You know, for example. Lets say every (insert feasible #) of tackles a linebacker makes , its worth .01 or something to that effect. You would have to get to .99 of course before you would see an actual rating change of 1 point. You would really have to grind it out and be THAT beast to see improvement, and it wouldn't happen so fast either.

                  On the other hand, once players hit the age of 30, the stats would start decreasing in that same manner, but if your playing well it would cancel out the regression because that negative .01 would be nullified by the positive .01 because you player is still in beast mode, so with the #'s working out as stated, you wouldn't see huge unrealistic progressing or regressing of players.
                  Last edited by TheCreep; 04-07-2009, 11:39 AM.

                  Comment

                  • Layoneil
                    Rookie
                    • May 2003
                    • 35

                    #219
                    Re: Madden NFL 10 Blog: Franchise Mode Improvements

                    Originally posted by PacMan3000
                    And my point is that, if players aren't improving based on what they did the season prior, what is their reason to progress?
                    progression should be based on many factors. Age, Coaching, Training, Statistics and Potential Rating should all be factors.

                    Statistics should only matter in a few Ratings, mostly things related to Awareness. Statistics really should be called Game Experience.

                    Age and Training matters the most in things like Strength, Speed, Agility, Acceleration, Throw Power, Kick Power, Run Block Strength, Pass Block Strength.

                    Coaching and Game Experience will matter for intangibles like Awareness, Kick Accuracy, Pass Accuracies, Route Running, Run Block Footwork, Pass Block Footwork, Man Coverage, Zone Coverage.

                    the game needs position coaches and a better training system to make it work.

                    Purely statistics based progression isn't good for a realistic Franchise Mode, it highly unbalances player controlled teams vs CPU simulated teams.

                    Comment

                    • jfsolo
                      Live Action, please?
                      • May 2003
                      • 12992

                      #220
                      Re: Madden NFL 10 Blog: Franchise Mode Improvements

                      Originally posted by Layoneil
                      progression should be based on many factors. Age, Coaching, Training, Statistics and Potential Rating should all be factors.

                      Statistics should only matter in a few Ratings, mostly things related to Awareness. Statistics really should be called Game Experience.

                      Age and Training matters the most in things like Strength, Speed, Agility, Acceleration, Throw Power, Kick Power, Run Block Strength, Pass Block Strength.

                      Coaching and Game Experience will matter for intangibles like Awareness, Kick Accuracy, Pass Accuracies, Route Running, Run Block Footwork, Pass Block Footwork, Man Coverage, Zone Coverage.

                      the game needs position coaches and a better training system to make it work.

                      Purely statistics based progression isn't good for a realistic Franchise Mode, it highly unbalances player controlled teams vs CPU simulated teams.

                      Great Post.
                      Jordan Mychal Lemos
                      @crypticjordan

                      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                      Do the same thing tomorrow. And the next. Now do it forever.

                      Comment

                      • countryboy
                        Growing pains
                        • Sep 2003
                        • 52633

                        #221
                        Re: Madden NFL 10 Blog: Franchise Mode Improvements

                        My concern with progression is when Josh mentioned that RB's over 30 will decline fast.

                        To me, age should only effect a player's physical attributes(speed, agility, strength, ability to stay healthy, etc..) but not one's skills. Yes, maybe they should decline to a degree, but not rapidly.

                        .02
                        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                        I miss the old days of Operation Sports :(


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                        • thudias
                          MVP
                          • Jul 2006
                          • 2014

                          #222
                          Re: Madden NFL 10 Blog: Franchise Mode Improvements

                          I disagree with you CountryBoy.....Rb's over 30 should decline fast because they do in the NFL..its a fact, It's Sim..I don't care for it either but it happens, sure there are some people it doesn't happen with but they are the minority.
                          Because I can!

                          Comment

                          • countryboy
                            Growing pains
                            • Sep 2003
                            • 52633

                            #223
                            Re: Madden NFL 10 Blog: Franchise Mode Improvements

                            Originally posted by thudias
                            I disagree with you CountryBoy.....Rb's over 30 should decline fast because they do in the NFL..its a fact, It's Sim..I don't care for it either but it happens, sure there are some people it doesn't happen with but they are the minority.
                            I don't have a problem with them declining a bit, but rapidly? I think thats a bit overboard. Of course, none of us right now know just how "rapid" these declines will happen because we aren't playing the game, but it does raise concern for me.

                            I don't want a guy having a great career and healthy to all the sudden hit age 30 and become "worthless" for lack of a better term. I don't know, its all subjective right now I guess, because we don't have anything other than own opinions, to base these concerns on.
                            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                            I miss the old days of Operation Sports :(


                            Louisville Cardinals/St.Louis Cardinals

                            Comment

                            • sportzbro
                              MVP
                              • May 2008
                              • 3912

                              #224
                              Re: Madden NFL 10 Blog: Franchise Mode Improvements

                              the season they have should have a direct effect on how much they decline. I would hate for them to decline arbitrarily just because they reach 30.

                              Comment

                              • Krodis
                                Rookie
                                • Jul 2008
                                • 494

                                #225
                                Re: Madden NFL 10 Blog: Franchise Mode Improvements

                                Priest Holmes, Age 30: MVP Candidate
                                Priest Holmes, Age 31: Injury-prone
                                Priest Holmes, Age 32: Essentially done

                                Shaun Alexander, Age 28: MVP
                                Shaun Alexander, Age 29: Injury-prone
                                Shaun Alexander, Age 30: Injury-prone
                                Shaun Alexander, Age 31: Done

                                Marshall Faulk, Age 27: MVP
                                Marshall Faulk Age 28: MVP Candidate
                                Marshall Faulk Age 29-30: Injury prone
                                Marshall Faulk Age 31: Essentially Done

                                Corey Dillion, Age 30: Starter on a Super Bowl team
                                Corey Dillion, Age 31: Essentially Done

                                Stephen Davis, Age 29: MVP Candidate
                                Stephen Davis, Age 30: Out for year
                                Stephen Davis, Age 31 Essentially Done

                                LaDanian Tomlinson, Age 28: Best RB in Football
                                LaDanian Tomlinson, Age 29: Injury prone, not as effective
                                LaDanian Tomlinson, Age 30: ??


                                The evidence is overwhelming. Almost without fail, runningbacks, even elite ones, DO fall off a cliff around Age 30. I just listed future hall of famers, and MVPs, and Super Bowl Starters.

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