Madden NFL 10 Blog: Franchise Mode Improvements - Operation Sports Forums

Madden NFL 10 Blog: Franchise Mode Improvements

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  • Pnutt6
    Rookie
    • May 2008
    • 122

    #226
    Re: Madden NFL 10 Blog: Franchise Mode Improvements

    Originally posted by countryboy
    I don't have a problem with them declining a bit, but rapidly? I think thats a bit overboard. Of course, none of us right now know just how "rapid" these declines will happen because we aren't playing the game, but it does raise concern for me.

    I don't want a guy having a great career and healthy to all the sudden hit age 30 and become "worthless" for lack of a better term. I don't know, its all subjective right now I guess, because we don't have anything other than own opinions, to base these concerns on.
    In all reality, it is a pretty rapid decline RB's take when around 30. The only exceptions I can think of recently are Barry Sanders and Tiki Barber, both of which didn't stick around past 30 or 31 to see their decline.

    Many even faulter right before 30. I just hope it isn't a set thing so exactly when they turn 30 they fall off 10 points. It should vary slightly.

    Comment

    • andre100672
      Rookie
      • Dec 2007
      • 114

      #227
      I want to say I have been playing John Madden since the 1993 sega genesis version and this game was always considered to be a SIMULATION style game. With that being said I have to commend Ian and the team on thier efforts to get this game back to where it should be. I love the fact they are incorporating OUR feedback whether good or bad to making a better product. I would just love to see these things addressed as well in the upcoming updates:

      SPECIALS TEAMS BLOCKING> NCAA SEEMS TO BE RIGHT ON POINT

      RUN BLOCKING> THERE ARE NO RUNNING LANES EVEN WITH THE VIKINGS???

      FAIR PLAY> WHY IS THIS NOT ON NEXT GEN ONLINE

      WEEKLY ROSTER UPDATES> I WAS LOVING THE WEEKLY UPDATES KEEP THAT GOING

      DEFENSIVE LINE PLAY> I DIDNT LIKE THE ADJUSTMENT LAST YEAR THE ENDS WHERE FASTER

      THAN THE SCRAMBLING QBS LIKE TAVARIS JACKSON WAS BEING RAN DOWN BY DT's?

      PRESENTATION> PRE GAME HALF TIME SHOW POST GAMES SHOW WITH STATS IS HUGE AND ITS

      THERE ON SUNDAYS!

      SIGNATURE THROWING AND RUNNING STYLES> WOULD BE NICE TO SEE.

      ESPN INTERGRATION DURING THE GAME> SIDELINE REPORTING ETC PLAYER INTERVIEWS COACH INTERVIEWS LIKE THINGS YOU NEED TO CHANGE IN THE SECOND HALF TO WIN

      HIGHLIGHT STICK> THIS REALLY DOESNT WORK THAT WELL I WOULD LIKE MORE PLAYER CONTROL BETTER JUKES, SPINS, BREAKING TACKLES THE DBS THIS YEAR BROKE MORE TACKLES THAN THE RBS

      Some of the issues I have had already been addressed in earlier posts but I just thought I would chime in
      Is it in you?

      Comment

      • countryboy
        Growing pains
        • Sep 2003
        • 52633

        #228
        Re: Madden NFL 10 Blog: Franchise Mode Improvements

        Originally posted by Krodis
        Priest Holmes, Age 30: MVP Candidate
        Priest Holmes, Age 31: Injury-prone
        Priest Holmes, Age 32: Essentially done

        Shaun Alexander, Age 28: MVP
        Shaun Alexander, Age 29: Injury-prone
        Shaun Alexander, Age 30: Injury-prone
        Shaun Alexander, Age 31: Done

        Marshall Faulk, Age 27: MVP
        Marshall Faulk Age 28: MVP Candidate
        Marshall Faulk Age 29-30: Injury prone
        Marshall Faulk Age 31: Essentially Done

        Corey Dillion, Age 30: Starter on a Super Bowl team
        Corey Dillion, Age 31: Essentially Done

        Stephen Davis, Age 29: MVP Candidate
        Stephen Davis, Age 30: Out for year
        Stephen Davis, Age 31 Essentially Done

        LaDanian Tomlinson, Age 28: Best RB in Football
        LaDanian Tomlinson, Age 29: Injury prone, not as effective
        LaDanian Tomlinson, Age 30: ??


        The evidence is overwhelming. Almost without fail, runningbacks, even elite ones, DO fall off a cliff around Age 30. I just listed future hall of famers, and MVPs, and Super Bowl Starters.
        I understand what you're saying, but I don't want it to be a set in stone ideaology. I mean, there are always exceptions to the rules. Like I said, maybe I'm getting too hung up on the word "rapid", but it does raise a level of concern.

        Maybe in a future blog about franchise we could get some more detailed information about this.
        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

        I miss the old days of Operation Sports :(


        Louisville Cardinals/St.Louis Cardinals

        Comment

        • Matt Diesel
          MVP
          • Mar 2003
          • 1642

          #229
          Players need to exceed their potential ratings the same way they can not meet that mark. The potential rating should be tied into your scouting team's ability.

          The height of a players performance during his career should be based on:

          1. Playing time
          2. Performance
          3. Injury
          4. The skill of the coaches that coach him

          Say a player gets hurt and you have scouted his potential at 80. He tears his ACL. The potential for that players should go down, and/or he will never hit the 80 he was scouted at.

          However, if your scouts missed their mark on the potential rating and he was actually going to be an elite player, say 90 and he tears his ACL he can still end up peaking at 80 , even though your scouts had that initial rating in the first place.
          Return of the Mack

          Comment

          • kcarr
            MVP
            • Sep 2008
            • 2812

            #230
            Re: Madden NFL 10 Blog: Franchise Mode Improvements

            Originally posted by PacMan3000
            And my point is that, if players aren't improving based on what they did the season prior, what is their reason to progress?
            Training, potential, coaching, work ethic, learning, playing time for a few ratings such as awareness. Basically the things that actually cause a player to progress in real life.

            Comment

            • ChampN252
              Rookie
              • Mar 2009
              • 444

              #231
              Re: Madden NFL 10 Blog: Franchise Mode Improvements

              Originally posted by Matt Diesel
              Players need to exceed their potential ratings the same way they can not meet that mark. The potential rating should be tied into your scouting team's ability.

              The height of a players performance during his career should be based on:

              1. Playing time
              2. Performance
              3. Injury
              4. The skill of the coaches that coach him

              Say a player gets hurt and you have scouted his potential at 80. He tears his ACL. The potential for that players should go down, and/or he will never hit the 80 he was scouted at.

              However, if your scouts missed their mark on the potential rating and he was actually going to be an elite player, say 90 and he tears his ACL he can still end up peaking at 80 , even though your scouts had that initial rating in the first place.
              True that. Ever noticed how a not so great player can go to New England and becomes a star? It the great coaching mind of Ol' Bill and the rest of his staff.

              Comment

              • kcarr
                MVP
                • Sep 2008
                • 2812

                #232
                Re: Madden NFL 10 Blog: Franchise Mode Improvements

                Originally posted by Pnutt6
                In all reality, it is a pretty rapid decline RB's take when around 30. The only exceptions I can think of recently are Barry Sanders and Tiki Barber, both of which didn't stick around past 30 or 31 to see their decline.

                Many even faulter right before 30. I just hope it isn't a set thing so exactly when they turn 30 they fall off 10 points. It should vary slightly.
                I don't see barry as really being proof of a back being able to be great beyond 30. He was 30 when he quit so no proof there. Just didn't see it because he wasn't playing so no proof either way. Tiki did actually play well at 31, even had one of his best seasons, but then he quit after that and one of the reasons mentioned was wear and tear on his body.

                Comment

                • thudias
                  MVP
                  • Jul 2006
                  • 2014

                  #233
                  Re: Madden NFL 10 Blog: Franchise Mode Improvements

                  Originally posted by countryboy
                  I understand what you're saying, but I don't want it to be a set in stone ideaology. I mean, there are always exceptions to the rules. Like I said, maybe I'm getting too hung up on the word "rapid", but it does raise a level of concern.

                  Maybe in a future blog about franchise we could get some more detailed information about this.
                  yeah it would be cool if they could factor in number of carries...like a wear and tear system..
                  Because I can!

                  Comment

                  • scalise89
                    Rookie
                    • Feb 2009
                    • 14

                    #234
                    OK I understand you guys are trying to fix these issues...but seriously, can you at least focus a little on the PRESENTATION, ya sure the graphics are great, but you seet he same thing ever game...can we get some crazy opening game graphics like the logos of the teams flying around ont he screen then crashing into each other or can you show the booth with the announcers sitting there and have a sportcenter stage at halftime and maybe even analyst doing mock drafts and rankign the top ten for the draft...Chris Berman doing halftime (not some boring replay of the great palys of the first half)...in franchise, show halftime shows and have the announcers talk about other important games around the league!!!!!!!!!!!!!....can we get the sideline people to stop looking like dummy's as well....you guys are amazing at making this game, but can you put some time this year into really awesome EYE CATCHING, graphics into the game (not the player graphics, but like the on screen score and haltime and opening fireworks and introductions to players at the beginning of the game)...show big time players getting worried on teh sidelines when they aren't on the field or if a player gets hurt, show them just aching to get in the game and sidelines erupting when a big play happens....have teh announcers know game situations as well and get excited when you score a game winner on the last play, not just act like its the same old touchdown...thanks guys

                    Comment

                    • Bump101
                      Rookie
                      • Mar 2009
                      • 183

                      #235
                      Re: Madden NFL 10 Blog: Franchise Mode Improvements

                      Originally posted by FadeEmAll
                      You need to progress based on what you do in any particular season period, if the next season you suck or don't perform you come back down. It's not that hard to understand.
                      Exactly.

                      Comment

                      • Megatron2k7
                        Rookie
                        • Feb 2009
                        • 233

                        #236
                        Re: Madden NFL 10 Blog: Franchise Mode Improvements

                        Players should progress based on success, but the main thing they should progress in is Awareness. Everyone learns from experience.

                        I feel that even back ups who don't see the field much should still progress in Awr. Not much, but they still should just by simply being on the team, watching mentors, and practicing.

                        If players can continue to increase in Awr , then when older players start to regress physically, they can still be a decent player by using their smarts, not relying on their physical tools to get the job done.

                        Example....... Your MLB is 33 yrs old. For the last few years he has started regressing in speed, acc, agility, block shedding, and maybe a little in strength. His awarness and play recognition however are still climbing a little (as long as they're not maxed out) if he is still producing on the field.

                        To me, this is the only realistic way to represent the decisions to keep savy veterans on your roster, or fill it with youth. A "pick your poison" scenario. You can decide to have a lot of young athletic, unpolished talent on your team, or you can fill your team with crafty veterans who have the mental, but not physical edge.

                        It needs to stay somewhat balanced, not just make the old players regress rapidly right out of the game. For example.... Your back up QB could be a tough decision..... do you want a 72 rated back up QB that is young with all the physiclal tools, or a 72 rated veteran whose arm is about worn out, but has great awareness....??? Which one do you want if your starter goes down, in the playoffs....??? (especially if you were simming the games, not playing them yourself.)
                        Last edited by Megatron2k7; 04-07-2009, 03:34 PM.

                        Comment

                        • Tito78
                          Banned
                          • Nov 2007
                          • 625

                          #237
                          Re: The New Franchise Blog!!!!!!!

                          Originally posted by thudias
                          I do like it..look at all the RB's that drop off the face of the earth once they hit 30-32...you can name a few debatable guys but the majority are gone from the NFL and that is a fact.
                          I like it, but age isn't the only thing they should base the decline on. If a RB doesn't get that many carries until he's like 26 or 27, then he shouldn't start declining at 30-32. If you draft a RB at the age of 22 and they use the hell out of him, he should start declining at 26 or 27.

                          Comment

                          • NYG34
                            Rookie
                            • Mar 2009
                            • 52

                            #238
                            Re: Madden NFL 10 Blog: Franchise Mode Improvements

                            Originally posted by Krodis
                            Priest Holmes, Age 30: MVP Candidate
                            Priest Holmes, Age 31: Injury-prone
                            Priest Holmes, Age 32: Essentially done

                            Shaun Alexander, Age 28: MVP
                            Shaun Alexander, Age 29: Injury-prone
                            Shaun Alexander, Age 30: Injury-prone
                            Shaun Alexander, Age 31: Done

                            Marshall Faulk, Age 27: MVP
                            Marshall Faulk Age 28: MVP Candidate
                            Marshall Faulk Age 29-30: Injury prone
                            Marshall Faulk Age 31: Essentially Done

                            Corey Dillion, Age 30: Starter on a Super Bowl team
                            Corey Dillion, Age 31: Essentially Done

                            Stephen Davis, Age 29: MVP Candidate
                            Stephen Davis, Age 30: Out for year
                            Stephen Davis, Age 31 Essentially Done

                            LaDanian Tomlinson, Age 28: Best RB in Football
                            LaDanian Tomlinson, Age 29: Injury prone, not as effective
                            LaDanian Tomlinson, Age 30: ??


                            The evidence is overwhelming. Almost without fail, runningbacks, even elite ones, DO fall off a cliff around Age 30. I just listed future hall of famers, and MVPs, and Super Bowl Starters.
                            dont forget ABOUT HOW GOOD TIKI BARBER WAS AT THE END OF HIS CAREER HE PUT UP BETTER NUMBERS THEN HIS FIRST 5 YEARS IN THE LEAGUE SO WHY IN MADDEN 10 when u reach 30 u go down. thats so untrue u might become better at the end of ur career YEA AND HOW ABOUT KURT WARNER HE ALMOST GOT MVP THREW MORE 30 TDS so all players should not go down in madden 10.

                            Comment

                            • kcarr
                              MVP
                              • Sep 2008
                              • 2812

                              #239
                              Re: Madden NFL 10 Blog: Franchise Mode Improvements

                              Originally posted by NYG34
                              dont forget ABOUT HOW GOOD TIKI BARBER WAS AT THE END OF HIS CAREER HE PUT UP BETTER NUMBERS THEN HIS FIRST 5 YEARS IN THE LEAGUE SO WHY IN MADDEN 10 when u reach 30 u go down. thats so untrue u might become better at the end of ur career YEA AND HOW ABOUT KURT WARNER HE ALMOST GOT MVP THREW MORE 30 TDS so all players should not go down in madden 10.
                              Ok,

                              Tiki Barber
                              Age 29 Great back 1518 yards and 13 rushing TDs, 15 total TDs
                              Age 30 Still great 1860 yards 9 rushing TDs 11 total TDs
                              Age 31 Great year in terms of yards, ran for 1662, much fewer TDs only 5 rushing and 5 total
                              Age 32 out of the league

                              Comment

                              • mvb34
                                S**c*d* P**l C*-Ch*mp**n
                                • Jul 2002
                                • 8139

                                #240
                                Re: Madden NFL 10 Blog: Franchise Mode Improvements

                                The RB drop should based on carries and how many hits he takes.
                                http://www.twitch.tv/mikecharles34

                                Comment

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