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Old 04-10-2009, 02:38 PM   #29
dregnus
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Join Date: Jul 2008
Re: Madden NFL 10 Blog:Adaptive AI

Some really cool things this blog pointed out.

1) Defensive changes are made based upon how successful the play(s) was.

- What this should mean is that, if the opponent is running the ball, but isn't gaining more than 2 yards or so a play, your defense will not "over-adjust" to stopping that play. You shouldn't get burned on Play Action just because they called 5 running plays in a row. Those runs will actually have to be successful.

2) The adjustments are based on the type of play, not the specific play.

- I think this is the best way to do it. If this works, it will cover the scenario in which they are actually running the same exact play. But it will also cover similar plays. As far as routes, looks likes slot cross won't be the money play it has been for years now. But it should still work 2 or 3 times a game. A FB dive might work once in a blue moon, but not every play.

3) The players get ratings adjustments to the "smart" ratings, like Play Recognition, Man Coverage, Zone Coverage (against that particular "route"). They don't get faster, hit harder, etc.

- This part will require the specific interactions to work a whole lot better than last year. Last year it didn't really matter if you had Champ Bailey vs. a low WR, that WR will still going to catch that out route in man 9 out of 10 times.

Questions:

1) Will this be tuned the same way for offense. For instance, if I stuff the running game will they start passing? If I call a lot of zone will they start calling screens or draws.

It looks like the style that I played offense last year (West Coast, Seattle playbook, lots of runs and passes out of the same set) will really pay off for me this year.

Awesome blog.
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