Right, and that's what I'm referring to as the 'Route Based Passing', the ability to throw the ball before the player makes their cut / slant and still hit them in their route. Madden does not support this capability, and I'm really hoping to see it in Madden 10.
They are bad if the goal is to display the ability to throw the ball prior to a cut / slant and still make a catch. LBRulez fires the pass in there, basically throwing a bad pass based on the timing of the route, giving the illusion that it doesn't work. I didn't read the entire thread as it was very long, but maybe we shouldn't confuse the point of that thread with this one, because by the sound of it, they seem to have different purposes.
I stated earlier that you could throw to a receiver before they make their cut / slant, and you pointed to the LBRulez vids as evidence that it couldn't be done in APF2K8. I then showed a video where I was throwing prior to the cut / slant and completing a pass (The NSL SuperBowl) and you said I wasn't throwing before the receiver made the cut / slant, once again implying that it's not possible. We now have another video that clearly shows beyond a doubt that it can be done.
After reading the rest of your reply now, I don't think you disagree with me. Maybe our terminology was just off? Semantic differences? Perhaps we are saying the same thing, just a different way?
Agreed, this is what I hate about Madden's Passing mechanics (one of the things). I can't throw the ball as the receiver makes their cut slant. If I do, then the ball will be thrown based on the direction of the receiver, so if he hasn't made his cut / slant into the pattern, it will more than likely just be a straight pass. This makes it very difficult to hit the tight windows in the zone coverage, and, at least for me, greatly reduces the enjoyment of the passing game. There's a great feel to throwing a ball before the receiver makes their cut/slant, switching to the receiver as they are coming out of the cut/slant, and making the catch.
Agreed, and this is a very good point, and a side effect of Madden's current implementation that I had not considered from a defensive perspective. I can't imagine trying to run a zone coverage defense if you could just hit a receiver anywhere at any time and not based on the route they were supposed to be running. This has more than likely been one of the primary reasons they had to 'beef up' their players to support zone coverage properly in past versions of the game.