04-12-2009, 09:43 AM
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#6
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MVP
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Re: Adaptive AI - Play Based vs Route Based
In single player games I can understand people wanting "adaptive AI" for the cpu to use.
However the human players team should never have "adaptive ai" The human team should have a offensive/defensive coordinator that alerts him to the opponents tendencies, then you call a play based on your "adaptive ai"(your brain).
I would hate to have called a play thinking my players are gonna do one thing, only for them to do something else based on what the cpu thinks is gonna happen.
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