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Old 04-12-2009, 09:43 AM   #6
TombSong
MVP
 
OVR: 21
Join Date: Jul 2002
Re: Adaptive AI - Play Based vs Route Based

In single player games I can understand people wanting "adaptive AI" for the cpu to use.

However the human players team should never have "adaptive ai" The human team should have a offensive/defensive coordinator that alerts him to the opponents tendencies, then you call a play based on your "adaptive ai"(your brain).

I would hate to have called a play thinking my players are gonna do one thing, only for them to do something else based on what the cpu thinks is gonna happen.
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