NCAA Football 10: Super Sim Updates

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  • Gossennator
    Pro
    • Jan 2007
    • 996

    #16
    Re: NCAA Football 10: Super Sim Updates

    Originally posted by the onizzle
    Do you have a link to that? Have not heard anything like that. To parallel: Adam has said there will be a significant new wrinkle to the ODs this year, but nothing about CL. Frankly the only reason I played CL was for about 15 mins to get the achievements.
    I have no idea what it will be but I know they said they will add some things..

    Who Dat!

    Comment

    • the onizzle
      Rookie
      • Jul 2008
      • 116

      #17
      Re: NCAA Football 10: Super Sim Updates

      Originally posted by Gossennator
      I have no idea what it will be but I know they said they will add some things..

      http://www.ncaastrategies.com/utopia...postcount=1618

      cool, i don't agree with the 'you absolutely won't want to miss it" statement by that fella, but the CL mode has been weak in scope ever since it was introduced. doesn't bother me b/c i'm a dynasty guy to the core, but i know there are a few guys like yourself.

      Comment

      • nexdawg
        Rookie
        • Jul 2006
        • 238

        #18
        Re: NCAA Football 10: Super Sim Updates

        Another week of info I could pass on! The only good news of the week comes from Madden every week it time NCAA step it up! Why is it Madden can give us groundbreaking news and NCAA is giving us this stuff and NCAA releases first?

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        • nexdawg
          Rookie
          • Jul 2006
          • 238

          #19
          Re: NCAA Football 10: Super Sim Updates

          except better CPU clock management

          Comment

          • J.R. Locke
            Banned
            • Nov 2004
            • 4137

            #20
            The clock issue is huge. If I am playing 10 minute quarters (or 15 minute quarters if they have accelerated clock) and sim the final quarter the game would end up with both teams having far more plays than humanely possible.

            Maybe they can adjust this? Otherwise this feature is largely pointless for anyone who attempts to play sim play lengths in games.

            Comment

            • splanch
              Rookie
              • Jul 2008
              • 16

              #21
              focus on gameplay please EA

              Comment

              • knighthawksfan
                Rookie
                • Dec 2008
                • 131

                #22
                Yeah please work on the gameplay and change around the online dynasty please. I would love that
                Go Sam the Man get that Degree!!!!!!!!!

                nfl- cardinals
                mlb- Tampa Bay Rays
                ncaafb- Arizona State Sun Devils
                nhl- Arizona Coyotes
                MLL- Rochester Rattlers

                NBA- Washington Wizards

                Comment

                • TooSmart
                  Banned
                  • Apr 2009
                  • 185

                  #23
                  accelerated clock is a must. fifa has this feature where the time is the same as i would have been in a real game. for example...goal scored in 87' minute rather than in 4:35 (real time). i want to score a touchdown in the 13th minute of the second quarter rather than in the 4th real time.

                  Comment

                  • southzeztpdot
                    Rookie
                    • Jun 2007
                    • 15

                    #24
                    Re: NCAA Football 10: Super Sim Updates

                    My biggest gripe with super sim is that the CPU doesnt know when to sub i the second team. If I am up by 21 in the second half I want my second team in.

                    Comment

                    • chargers_31
                      Rookie
                      • Jul 2008
                      • 31

                      #25
                      Re: NCAA Football 10: Super Sim Updates

                      Finally.... I will be the first to admit that I have used super sim far too often when my opponent is running clock. All I needed to do was supersim their 4 downs and waste about 20 seconds instead of 2 minutes.

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