If the defensive plays stop what they are designed to stop(within reason of the player talent on the team) and the offense is not given the ability to exploit the defense in a cheating way, there is no need for adaptive ai on the human team.
If someone is constantly throwing a 5yd out you will either call a zone defense that puts players in that area of the field or call man and put your best cover man on that WR.
If the defender is not noted for playing zones well and keeps allowing a WR to beat him. You gotta make a adjustment in personel or play calling. The player should not be made to do what he normally cannot.
You say if he recognises that play let him be able to jump it. OK now the O has to know this too, so now they call a in instead of a out. Shouldnt the Db still get burned because now he is overplaying for the out ? If I called a play expecting him to cover inside and he plays outside based on a tendeny tracked by the cpu, and the offense goes inside, I am gonna be pissed.
They need to make sure the players and the plays do what they are suppose to do. You the coach have to call your plays based on tendency and the ability of your defense.
If I have slow CB's I cant expect to play man against a team with fast Wrs without deep help, OR getting some kind of consistent pass pressure. I also cant expect the game to cheat up my defense to do what they are not able to do in real life.
Not saying you, but some people think there are defenses that stop everything and there are not. If someone is good enough to make reads and exploit what you are doing to them they should be able to without worrying about the cpu cheating the defense up to play how they really should not.
We have not had a Madden game that did not give one side of the ball some type of advantage that could be stopped by sound play calling. We have always had to find a way to game the game and exploit the exploit.